Even Harder(Level 15 - 16)
Raimond’s malice could make him a Balor. Try swapping the 2d6 Spectres for 2d4 Ghosts. The castle crypt could be enveloped by a Circle of Death spell.
Raimond’s malice could make him a Balor. Try swapping the 2d6 Spectres for 2d4 Ghosts. The castle crypt could be enveloped by a Circle of Death spell.
The castle doors could be trapped with Glyphs of Warding; the Spectres could be Wights.
The sentries could be Shield Guardians. Mr Meville could have another Cultist Fanatic as his assistant, together controlling 12 Cultists.
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
Try removing the flying swords. You could only have two drummers and six Cultists, including Mr Meville.
Try reducing the number of Harpies to three in total, and don’t use the Succubus stats for their leader.
Two Winter Wolves could attack the horses. Eight Pudding Gremlins could trash the hall, including starting fires that spread if they’re not put out.
You could add jeopardy to the ferry encounters by having two Reef Sharks circling the party.
Zephyr and Amira could use Bandit stats, and the Giant Scorpion could swap for three more Scorpions. Selyse could fight the party without Amira ’s help.
Sorrel could use Tough Boss stats and have four Tough gang members. Ossymar could arrive only once the gang is defeated.
Zephyr’s crew could use Tough stats, and everyone in the outlaw’s hideout could attack the party at the same time.
A Dire Wolf could attack the horses and the party. Try four Pudding Gremlins interrupting the feast.
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to…
Origin Feat You gain the following benefits. Speak with Animals. You always have the Speak with Animals spell prepared and can cast it with any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). When you cast this spell as a Ritual, its duration is 8 hours. Tag Team. When you take the Help action, you can switch…
You could decrease the impact damage and replace the Air Elemental with two more Dust Mephits.
| 1d8 | The Xorn Craves... |
|---|---|
| 1 | Adamantine or mithral. |
| 2 | Coins minted by a long-dead empire. … |
The pests could be a colony of greedy Awakened Shrubs who live underneath Lily ’s farm.
Sorrel could be a Mage taught by Ossymar. Try the Freezing Sphere spell for the blizzard.
You could reduce the creatures in the infirmary to one Swarm of Insects and two Flying Snakes.
The Recommended Character Levels table indicates the level characters should be when they begin each chapter. At designated points in the campaign, the characters should have enough XP to reach the required level for the next part of the story. If you’re using a method of level advancement that doesn’t rely on XP, the characters gain a level when the campaign says so.
Ettins are physically powerful Giants with two heads. While many ettins have features similar to hill giants, others have more bestial or unusual traits, such as tusks, short horns, or a single eye on each head. Ettins frequently ally with other Giants or groups that value their strength, such as hill giants, bandits, or ogres. Some ettins possess mystical ties to the lands they inhabit, and they…
Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart. Gricks Gricks are wormlike predators that burst from hiding—flailing and snapping—to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat.…
Wondrous Item, varies (requires attunement by a Warlock) Filled with diagrams showing humans with alien features, this book of strange medical lore is written in monster-blood ink infused with draconic dust and then etched onto parchment pages made from aberration skin. The manuscript is bound in a scale-clad cover. You can use this manual as a Spellcasting Focus for your Warlock spells. When you…
Crafting. Creating a Manual of Occult Anatomy requires a Workshop and Components of equal rarity to the item created. The Components required are:
Try replacing the Jackals with Lions. Errich could be a Bandit Captain, assisted by three Toughs.
You could swap the Jackals with Giant Boars. At the oasis, the party could meet Errich (using Bandit Captain stats) and his Mage employer.
You could replace the Sea Hag with a Sahuagin Warrior, and the Sahuagin Warrior minions with Merfolk.
Weapon (whip), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to…
This content is part of the One-Shot Wonders: Holiday Adventure Pack. You can unlock it by purchasing the book in our marketplace.