Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Upon completion of the adventure, each character may select one treasure bundle listed below.
CN non-binary (they/them) human (Oeridian/Suel) Caset is a lean, nimble teenager with a mischievous smile and a shock of curly, sandy-brown hair perpetually escaping the hood of their student robes. Their carefree swagger still carries the habits of a petty thief, but now it mingles with the nervous excitement of someone who has stepped into the life they once only imagined. A few patched scars…
Read or paraphrase the following: Caset ushers you into their room with a quick glance toward the hall to see who might be paying attention to their strange visitors. Within, you find a sparsely furnished chamber with a bed, a wardrobe, and a writing desk, all of which have been pushed up against one wall. Blankets and pillows lie in a circle in the center of the chamber. “Chase told you the…
The University of Magical Arts has the following features:
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Nearly every major power of Faerûn has its own currency minted within its borders that represent both its influence and material wealth. Most coins of pure composition and standard weight are accepted across the continent, though not every city-state or nation bothers to mint every sort of coin. The standard used to set the weight and value of coins is Waukeen’s Golden Coin, a relic that lies on…
↑ Use Maximum Hit Points and Damage Rolls for this creature.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.