Ysondkhelir, the Motley Man
Medium Aberration, Chaotic Evil AC 15 Initiative +2 (12) HP 135 (18d8 + 54) Speed 30 ft.
Medium Aberration, Chaotic Evil AC 15 Initiative +2 (12) HP 135 (18d8 + 54) Speed 30 ft.
The door from the hallway into the office is locked. The lock is Complex (1 minute to pick) and of Superior quality (DC 20). On bypassing the door, read or paraphrase the following: Sitting behind the heavy desk in this spacious office is a bearded, broad-shouldered man wearing a purple cloak and a scowl. A glass orb sits on the desk. Beside the desk looms a stone statue of a soldier. A bookshelf…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Deductive Intuition. When you make an Intelligence (Investigation) or Wisdom (Insight) check, you can roll 1d4 and add the number rolled to the ability check. Magical Detection. You always have the Detect Magic and Detect Poison and Disease spells prepared. You can cast each…
Creature Type: Monstrosity Size: Medium (about 4–5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use to…
An ancient sofa with its covering torn open and its stuffing and springs revealed sits against the west wall of this room. This reading room contains much more than meets the eye. Secret doors in the north and south walls, either of which can be found by a character who succeeds on a DC 18 Intelligence (Investigation) check, open into a hidden hall around the room. A character who searches the…
Esoteric apparatuses and strange reagents line worktables and shelves in this laboratory. A cyclopic creature paces about the room before a chalkboard. A floating sword guards the creature. A Nothic broods over the invader in the hallway (see area C4). Protecting the nothic is an Animated Flying Sword that obeys the nothic’s commands. Both are initially Indifferent toward the characters.…
Cold and Calculating Lich Wizard Valindra Shadowmantle was a selfish and ambitious high elf wizard who eschewed her community in search of arcane power in the wider world. Valindra has no compunctions about forming allies of convenience, and she’s worked with Szass Tam and his Red Wizards of Thay, the Arcane Brotherhood of Luskan, devil cultists, and more. Although Valindra has the sunken pallor…
Medium Undead (Wizard), Neutral Evil AC 20 Initiative +17 (27) HP 315 (42d8 + 126) Speed 30 ft.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Cunning Intuition. When you make a Dexterity (Stealth) or Charisma (Performance) check, you can roll 1d4 and add the number rolled to the ability check. Shape Shadows. You know the Minor Illusion cantrip. You also always have the Invisibility spell prepared. You can cast it…
Medium Beast (Pterosaur), Unaligned AC 13 (Downy Leathery Skin) Initiative +5 (15) HP 42 (8d8 + 10) Speed 20 ft., fly 45 ft.
The paved pathway splits into various offshoots that lead to small courtyards, around which stand exquisitely crafted crypts topped with leering gargoyles. These structures, built of polished dark stone, are grand and gaudy, with the family names of the dead chiseled above each crypt’s door. The air is filled with the sound of flapping wings and chittering as bats take off into the night sky in…
Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs.
Armor (scale mail), rare (requires attunement) While wearing this armor, you have Resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you…
The three princes of the darkfallen—Keleseth, Taldaram, and Valanar—are lieutenants of the Lich King who rule fiefdoms in Northrend in Arthas’s name. Prince Keleseth ruled the southeastern part of the continent as Scourge overlord of the Howling Fjord and served as liaison to the vrykul in Utgarde Keep. The Lich King sent Prince Taldaram to the nerubian city of Ahn’kahet to collect ancient relics…
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
The three princes of the darkfallen—Keleseth, Taldaram, and Valanar —are lieutenants of the Lich King who rule fiefdoms in Northrend in Arthas’s name. Prince Keleseth ruled the southeastern part of the continent as Scourge overlord of the Howling Fjord and served as liaison to the vrykul in Utgarde Keep.
The three princes of the darkfallen— Keleseth, Taldaram, and Valanar —are lieutenants of the Lich King who rule fiefdoms in Northrend in Arthas’s name. The Lich King sent Prince Taldaram to the nerubian city of Ahn’kahet to collect ancient relics to empower the Scourge.
Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
To determine how many magic items your hireling brings back, count the Haunted special facilities in your Bastion, then roll the die indicated in the Magic Items Acquired column on the Curios Collected table. The DM rolls on the Cursed Item Chance (1d100) column to determine whether one of the magic items carries a curse. The DM chooses which item is cursed and establishes the nature of the…
Cultists of Bhaal revel in bloodshed. They enjoy the act of murder, particularly when they can use inventive methods that instill fear among witnesses. Cultists of Bhaal sometimes form cabals of assassins or mercenaries, but they perform their brutal slaughter for the perverse love of bloodshed and honor to their sinister god rather than for financial recompense. These cunning serial killers and…
When a team of Korranberg scholars studied the region that is now Droaam, they concluded that the Horned King revered in the region was an interpretation of the Rak Tulkhesh, the Rage of War. They were mistaken. Both are spirits of war. But for Rak Tulkhesh, bloodshed and aggression are a goal in and of themselves. For Tol Kharash—the Horned King—war is just the means to an end. The Horned King…
Once there was a prince of a grand kingdom, the youngest of eight sons. His brothers were celebrated as heroes of the realm, but whatever the youngest prince did, his deeds were never noticed; the shadows cast by his brothers were too long. Even when he saved the kingdom from a cruel dragon, the people assumed one of his brothers had done the deed. But in that dragon’s lair, the prince discovered…
The three princes of the darkfallen— Keleseth, Taldaram, and Valanar—are lieutenants of the Lich King who rule fiefdoms in Northrend in Arthas’s name. Prince Valanar, Keleseth’s brother, ruled over the Borean Tundra from the necropolis of Naxxanar and manipulated the Alliance leadership in Valiance Keep by disguising himself as a human adviser named Counselor Talbot.
In Darkon, Azalin was a tyrannical wizard-king obeyed by the living and the dead. When he first appeared before his people, he adopted an illusion of the form he possessed in life: that of a middle-aged human man with dark hair and a superior demeanor. However, his true form was that of a moldering lich, eyes ablaze with blasphemous energy. Since arriving in the Domains of Dread, Azalin has been…
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