Money and Items of Value
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Kartakass is altered by Harkon’s presence, creating the following effects: Beast Spies. From dawn until dusk, Tiny Beasts in the domain magically gain the ability to understand Common and can communicate telepathically with other Beasts and Monstrosities. Children of the Night. Harkon exerts influence over the animals of his domain. From dusk until dawn, Medium or smaller Beasts within 1 miles of…
Looking around town to try and find Sister Veyna playing Blackjack at one of the many gambling tables is tiring, because there are so many. People are playing out on the streets, in the taverns, and in a galleon in the harbor. Knowing Sister Veyna’s expensive tastes, it’s no surprise that you find her in said galleon, the Last Chance Barge. The Last Chance Barge is a casino galleon anchored just…
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
The Darklord owns a tavern in Skald called the Old Kartakan Inn and Taverna. The inn occupies a small island on the Sing Song River. Nightly, Harkon Lukas or artists under his tutelage perform there.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
The cabinet hold the Commodore personal notes and effects.
A table and chairs sit in the northeast corner of this large room. The walls feature words carved in a flowing script underscored with numerous hash marks. Of the four doors leading out of this chamber, the door leading west looks sturdier than the others. Yrorix The words are drow aphorisms about staying alert and protecting one’s domain from outsiders. The hash marks record times the drow have…
Deepdrecks were miners long ago who found themselves far too deep beneath the earth, where they were cursed and corrupted by deforming powers. Now they tunnel and dig greedily, bloated with poisonous gases. Astute observers have noted that these monsters occasionally bear a resemblance to missing loved ones who have long been thought dead. Secret. The toxic essence of deepdrecks is disrupted by…
A counter wrapped around the northern and northeastern walls bears only a few cracked serving dishes. A dusty and broken display case contains only grime and glass. This room once hosted gladiators looking to compete in the pits, where they fought to eventually become leaders of Belcorra’s army. A character who searches the display case finds the words “They Are Watching You” carved into one of…
Someone on the Inside is earned if the party helps a thief escape the Den of Iniquity.
This room is in Darkness. The description below assumes the characters have a light source or other means of seeing in Darkness: A table crowded with bottles and jars stands in the center of this small, round chamber. This was Lethchauntos’s secure vault, where he kept various treasures and expensive Material components. Treasure. Two Potions of Healing stand on the table. In addition, three jars…
Benedict is in love with Cilanthé. He hopes that if he can win her heart, she will make him immortal. Cilanthé sees Benedict as a useful scapegoat who she can abandon if and when she needs to flee. Cilanthé’s previous lair was purged by paladins, she escaped with Benedict and regenerated in the tower. Isalladir’s crew were all devoured, but her keen mind made her a good choice to become a new…
On the walls of this large chamber hang grisly paintings depicting various spectral beings cavorting among ruined neighborhoods, overgrown swamps, and foggy graveyards. Three large overstuffed chairs pair with small end tables, upon which sit empty wine glasses. To the south stands a cluttered writing desk with its own chair, while a large iron tub to the west is visible between standing screens…
You helped a notorious Leukish thief escape certain death, and that means they owe you a favor. Given how shifty they are, though, it may be difficult to collect.
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
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