Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will be…
Read or paraphrase the following: Caset ushers you into their room with a quick glance toward the hall to see who might be paying attention to their strange visitors. Within, you find a sparsely furnished chamber with a bed, a wardrobe, and a writing desk, all of which have been pushed up against one wall. Blankets and pillows lie in a circle in the center of the chamber. “Chase told you the…
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
Karas operates from a hideout deep beneath the city of Baldur’s Gate. The hideout contains shrines to the Dead Three and her research about lore or Artifacts related to those gods. Only Karas’s most trusted confidantes know her hideout’s location. Karas extends her connection to the Dead Three into the region she inhabits, creating the following effects: Creeping Dread. Terror runs rampant in…
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
Harkon Lukas weaves numerous self-aggrandizing tales of his origins. Among them, Harkon tells of being spurned for his ambitions by the werewolves that raised him. Through talent and sacrifice, he became a legendary performer, and people flocked to bask in his remarkable presence. Eventually, the rulers of Harkon’s homeland realized the threat posed by Harkon’s growing fame. Officials tried to…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Dark Bargains can also come about during play in a campaign. There might be times where inscrutable powers have their own designs and see an opportunity for a character to further those ends in exchange for gifts. Others might be willing to negotiate a bargain as an alternative price to death or worse. In these cases, the GM might alter terms of the bargains, such as increasing, lessening, or…
The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story bank sports a teller’s window with a drop-down counter. A bespectacled halfling woman in a silk tabard sits behind the glass. Outside, a bored human guard stands watch. The banker, Quink, relies on the keep’s…
The Darklord owns a tavern in Skald called the Old Kartakan Inn and Taverna. The inn occupies a small island on the Sing Song River. Nightly, Harkon Lukas or artists under his tutelage perform there.
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Caset (Medium, Chaotic Neutral Mage Apprentice; add Skills: Sleight of Hand +4, Stealth +6; add At Will: Detect Magic) is thrilled to have support on this job, as they have no real idea how they would accomplish it on their own. By and large, they are an open book and will share all the information they have honestly. However, Caset is visibly anxious and repeatedly asks whether the group can…
| 1d6 | The Ultroloth Schemes To... |
|---|---|
| 1 | Convince cultists their god has forsaken them. |
| 2 | Destabilize a nation and rule the chaos. … |
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.