Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Though the Lich King couldn’t infect the nerubians with his plague of undeath, he raised many dead nerubians using necromancy, turning them into crypt fiends. Crypt fiends wear the remnants of the cloth that they were mummified in and rake at their foes with their powerful claws. Crypt fiends use their webs to incapacitate their enemies, whose life force is sapped by the powerful necrotic energy…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
In this encounter, the characters come across the scene of a bandit attack on a merchant’s caravan. The scene, however, is partially staged. The supposed survivors the characters encounter are bandits hoping to trick and capture them.
Draw on the Debilitating Power of the Void The Shadow Domain deals with the powers of shadow and the Void—a sinister mirror of the life-giving powers of the Light. Clerics who embrace these powers can wither their enemies’ flesh and debilitate their minds. Level 3: Shadow Domain Spells Your connection to this domain ensures you always have certain spells ready. When you reach a Cleric level…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Ahead. Go through the glowing portal to Jotunheim footprint (Area 2). Down. Climb back down Yggdrasil’s trunk to the ground.
You surround yourself with an invisible bubble of energy in a 5-foot Emanation. The sphere muffles sound in both directions. Creatures outside of the Emanation have Disadvantage on Wisdom (Perception) checks made to hear any sounds from within the Emanation, and creatures inside the Emanation have Disadvantage on Wisdom (Perception) checks made to hear sounds outside of the Emanation. In…
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Northeast. Through a doorway to the cultists’ chamber (Area 11). South. Through the damaged wall to the dragon tower hallway (Area 10).
An adventure for level 3 characters “Enter the Deadmines” is a D&D; Encounters Celebration adventure that serves as an event play experience at the beginning of the Season of Champions. It is designed to fill a three-hour session.
| 1D12 | Effect |
|---|---|
| 1 | You feel a presence behind you that whispers incomprehensible things into your soul. Until the end of your next turn, you can only do one of the following on a turn: take an action, a Bonus Action, or move. |
| 2 | Space twists and melts in a 30-foot Emanation around you. Each creature (including you) in the area struggles against the warping of reality. An affected… |
Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into unsettling forms to frighten foes. A doppelganger’s agenda might relate to its mysterious…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
A successful DC 12 Dexterity (Stealth) check allows a character to move through the passageway unnoticed, using barrels, wooden beams, or piles of rubble as cover. Any prisoners who spot a character will shout for help, automatically alerting a guard. A character can quiet the prisoners before any guards notice by making a successful DC 10 Charisma (Persuasion) check.
Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they’re mindless. Then, if their victims are Humanoids, they enter the creatures’ skulls. With access to the victims’ knowledge and control of their bodies, intellect devourers use…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.…
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.