Secrets Table
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Chase’s sibling, Caset, has been accepted into arcane studies at the University of Magical Arts, but Onaivu and the Thieves’ Guild refuse to release Caset from their indenture and have an urgent job that needs handling.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox but not its contents. Picking the Lock (A character who…
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At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts, Lenk pays each character 1 GP as a consolation and says there are nobler skills to master than thievery.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Recognizing they are out of options, Lena goes to the Great Library in person with the characters at sundown. Abra is displeased by the visit, but the pair soon realizes their goals align. She leads the group to the Vault. However, Abra does not trust the characters enough to lay traps of their own, so they must set them up outside the vault doors, as the vault remains locked.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
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