Keep Locations
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
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Upon completion of the adventure, each character may select one treasure bundle listed below.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths strive…
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with truly blackened hearts.
Type: Mount Cost: -- Weight: -- Andahestur Stat Block Speed 60 ft., fly 60 ft. Carrying Capacity 390 lb. Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with…
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
International intrigue is the most common form of criminal activity in Middle Central, which includes Ambassador Towers (with its embassies and consulates from across the world), the headquarters of the King’s Citadel, and the primary enclaves of the dragonmarked houses. Spies and other shady characters remain alert for loose lips, unguarded communications, and opportunities to blackmail…
Wondrous Item, uncommon This beautifully embossed book is full of gripping short stories. You can read a story from the book in 10 minutes. The underlying nature of each story is unclear, leaving your subconscious mind to slowly process and unpack its deeper meanings over the course of your next Long Rest. The next time you finish a Long Rest after reading a story from the book, roll 1d20. On a…
List of Maps from the One-Shot Wonders: 10 Coastal One-Shot Adventures.
The priest of Gruumsh has a Stone of Good Luck.
No matter how far you roam across glaciers, snowfields, or among ice-choked seas, there is always more to discover. The Northlands cry out for heroes with a sharp blade, a strong voice, a steady heart, or a hand raising a rune-marked stone in defiance of fate. So gather your warband, ready your longship, and call upon your shield-maidens and reavers. Step into the sagas and marvels of the…
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
When the characters are ready, read or paraphrase the following: “Operatives, you’ve done well disrupting the Hydra’s agents in Eltabbar,” Zulkir Thrul says. “It’s time to lay groundwork outside the city. “Your next two missions are in the tharch of Pyarados. One is to secure an alliance with a militia, code-named the Bodyguards, that can greatly help our cause. The second is to retrieve a…
Hellfire rains down in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, you can take a Magic action on later turns to move the Cylinder up to 60 feet. When the Cylinder appears, each creature in it makes a Dexterity saving throw, taking 3d8 Fire damage on a failed save or half as much damage on a successful one. A creature also makes this save when…
You touch another willing creature and bind your fates together until the spell ends. For the duration, if the target is within 60 feet of you and makes an ability check, attack roll, or saving throw, you may use your Reaction to allow the target to reroll and use the new result. The target can do the same to you. Each time you do this, your, and only your Hit Point maximum is reduced by 1d4, and…
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.…
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
This content is part of the Heroes of the Borderlands. You can unlock it by purchasing the book in our marketplace.