Rewards: Darkness in Nulb
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.…
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
Rooms are scarce across the city as travelers flood in for the start of Fortnight’s Feast. A recent contest at Castle Greyhawk has drawn even more visitors, and most inns have long since filled. The Black Dragon Inn is one of the few establishments still offering accommodations. The characters are lodging at the inn or visiting for a meal or a performance when they are approached by Chase…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves … |
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Cat | 12 | 2 | +2 | Sharp claws |
| Mastiff | 12 | 5 | +2 | Bites when cornered … |
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Lorwyn and Shadowmoor are perfect places to set games that highlight whimsy or delve into shadowy themes. The adventures in this chapter, which highlight sabotaged inventions and chaotic disruptions, are just two such options. This chapter presents details about the Aeghith, a community gathering place in the village of Burrenton (in Lorwyn), as well as example adventure outlines set there.
MonkeyDM Publishing accepts no liability for injury, loss of limb, mutilation, beheading, loss of sanity, or entrapment in madness caused by joining the hunts described in this book. Any attempt at curing the scourge, communing with Old Ones, or understanding the Eldritch Truth is not cautioned by MonkeyDM Publishing or any of their partners.
Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future adventures on…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bronze Dragon Wyrmling | 17 | 32 | +0 | Repulsion breath |
| Commoner | 10 | 4 | +0 | Club (ferry oar) … |
Cilanthé has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to…
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