↓ Use Minimum Hit Points and Damage Rolls for this creature.
Tiny Beast, Unaligned AC 13 Initiative +3 (13) HP 1 (1d4 − 1) Speed 30 ft., Climb 30 ft.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Medium Beast, Unaligned AC 13 Initiative +3 (13) HP 9 (2d8) Speed 40 ft., Climb 30 ft.
Lurkers in the dark are wicked Fey creatures who prey upon the fearful, vulnerable, and alone. They resemble nightmarishly distorted people with gray skin, lank hair, and three-fingered, clawed hands. Their limbs move in impossible ways, allowing them to slip through and hide within spaces that seem far too small. They delight in stoking their victim’s fears by whispering from spaces a person…
Lurkers in the dark are wicked Fey creatures who prey upon the fearful, vulnerable, and alone. They resemble nightmarishly distorted people with gray skin, lank hair, and three-fingered, clawed hands. Their limbs move in impossible ways, allowing them to slip through and hide within spaces that seem far too small. They delight in stoking their victim’s fears by whispering from spaces a person…
Medium Aberration, Chaotic Evil AC 15 Initiative +2 (12) HP 135 (18d8 + 54) Speed 30 ft.
Scores of tents are pitched among a few ramshackle wooden buildings in this rather pathetic attempt at a village. The bridge over the river known as Imeryd’s Run looks treacherous but holds under the foot traffic, horses, and heavily laden carts that pass over it. In almost a mockery of a typical village, all sorts of businesses, artisans, and craftsfolk are plying their trades and hawking their…
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
↑ Use Maximum Hit Points and Damage Rolls for this creature.
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
If the characters agree to help the Pirate-Queen, they can easily find the goblinoid gang and challenge them to a fight on the outskirts of town. Use “Map: Ditch Road” for this battle. Creatures. As mentioned earlier, the goblinoid gang consists of two Bugbear Warriors named Blegg and Glebb and two Mastiffs. The goblins who accompany Blegg and Glebb cower and do not join the fight. Terrain and…
Medium or Small Humanoid, Lawful Evil AC 15 Initiative +3 (13) HP 104 (16d8 + 32) Speed 30 ft.
A tall, slim figure with the young face of an antique pharaoh, gay with prismatic robes and crowned with a pshent that glowed with inherent light… the fascination of a dark god or fallen archangel, and around whose eyes there lurked the languid sparkle of capricious humor. —H.P. Lovecraft, The Dream- Quest of Unknown Kadath Nyarlathotep is the messenger of the Cthulhu Mythos, a dreaded entity who…
Origin Feat You gain the following benefits. Hex. You always have the Hex spell prepared. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have. Curse Magic.…
CN male (he/him) human (Oeridian/Flan) Chase is broad-shouldered for a teen, with a streak of stubbornness that sometimes borders on recklessness. His skin is a warm, medium-brown, and his dark hair is cropped short. His clothes are ragged but well-mended, and he carries a battered shortsword as if for comfort as much as protection. Quick to pick a fight when cornered, he’s fiercely loyal to…
The typical dhuthorex is a hungry and thoughtless beast, chasing prey through the depths and venturing onto land only to pursue easy prey.
Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers. Mezzoloths typically form mercenary bands with others of their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or…
Lake dredgers are Undead water behemoths, such as whales, giant fish, or dinosaurs. These creatures are reanimated through the deep, primal fear of the unknown horrors that lurk in the murky depths. They dwell in the beds of lakes, rivers, or oceans, dredging up the detritus to replenish their ever-rotting mass. They also add to their decaying bulk by feeding on living creatures, especially drawn…
Onaivu pulls aside characters who bear the Thieves’ Guild Initiate mark of prestige or consider themselves members of the Thieves’ Guild and hands them a small note: Don’t forget you are a member of the Guild and must consider the bigger picture. Your contract remains in my care, and I haven’t treated you so poorly, have I? We see these young rats as too valuable to be set loose for others. See…
Chuuls that hail from Nhimbaloth’s poisoned, swampy world of Voidbracken can feed on psychic energy as easily as flesh. Fortunately, voidbracken chuuls are exceptionally rare and lair only where Nhimbaloth’s influence is strongest.
Benedict is in love with Cilanthé. He hopes that if he can win her heart, she will make him immortal. Cilanthé sees Benedict as a useful scapegoat who she can abandon if and when she needs to flee. Cilanthé’s previous lair was purged by paladins, she escaped with Benedict and regenerated in the tower. Isalladir’s crew were all devoured, but her keen mind made her a good choice to become a new…
This content is part of the Monster Manual. You can unlock it by purchasing the book in our marketplace.