Few Children of Belcorra cared to delve into Belcorra’s interests beyond her charge to maintain the Farm level. Yet some investigated Belcorra’s fascination with the Outer God Nhimbaloth, also known as the Empty Death. An errant glimpse at Nhimbaloth’s form blasted their essence and identity away, transforming them into soul-shredding undead known as bodaks.
Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what…
A creature of nearly impossible proportions and colors steps through a tear in the fabric of reality. It has spindly limbs that end in three sharp digits, attaching to a tubular stalk of a body. Opening within its form is a long, toothy maw lined with tiny undulating tentacles. A faint gurgling sound emanates from the creature. You feel hunger, but strangely, you realize it is not your own…
Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. To avoid danger, they frequently employ haphazard traps. Kobolds Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. These scrappy menaces mimic the behaviors of their dragon masters. Though their small stature and recklessness make kobolds poor imitators of dragons,…
This creature has a gaunt and misshapen form, with the scaled body, tail, and head of an alligator, bony spikes covering its body like a porcupine, batlike wings, and long, spindly limbs. The Allopine is a creature that defies logic, seemingly a shifting and confused array of various animals—its disjointed and bizarre arrangements make them a puzzle to look at. Flying through the Space Between…
Accuser devils, or zebubs, serve as Hell’s messengers and spies. Their ability to share what they’ve seen with other creatures makes them especially useful—not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use.…
Mages are accomplished spellcasters whose lives have been shaped by magic. They can use their powers to defend or dominate other creatures, or they could focus on magical research and unlocking mystical secrets.
A teeming mass of chittering ratlings roil forth. Fur and claws spill like crashing waves, surging forth with dozens of hungry, biting mouths to consume everything in their path. An individual ratling is a vicious and craven creature, but seldom do they pose a threat to experienced adventurers. However, even veteran Drakkenheim survivors and explorers know to fear when ratlings gather in…
Small Fiend (Demon), Chaotic Evil AC 11 Initiative +0 (10) HP 18 (4d6 + 4) Speed 20 ft.
Medium or Small Humanoid, Neutral AC 16 Initiative +3 (13) HP 102 (12d8 + 48) Speed 30 ft.
A voidglutton is a powerful variety of will-o’-wisp that haunts sites where misery dwells, such as graveyards, prison camps, or recent battlefields. A voidglutton’s appearance is more like that of Nhimbaloth than other wisps; they appear as a seething sphere of glowing eyes swirling around an empty black vortex that is 4 feet wide. From within this vortex extend long, semi-transparent tendrils…
Medium or Small Humanoid, Any Alignment AC 18 Initiative +2 (12) HP 112 (15d8 + 45) Speed 30 ft.
Indistinguishable from jackals in their natural form, jackalweres shape-shift to deceive others. These shape-shifters can take three forms: a jackal, a human, or a monstrous hybrid of the two. Jackalweres are easily mistaken for werewolves, but jackalweres aren’t supernaturally afflicted—their jackal forms are their natural state. Jackalweres also possess magical gazes capable of putting foes to…
Awakened shrubs can be any sort of small plant, from forest bushes to clustered flowers. They often appear near awakened trees or in regions imbued with primal magic. Some have whimsical appearances or foliage resembling rudimentary facial features, while others look like animate topiary creatures.
Bandits are inexperienced ne’er-do-wells who typically follow the orders of higher-ranking bandits.
Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms. Under most conditions, a slaad tadpole transforms into a blue slaad—or a green slaad if its host was able to cast spells of level 3 or higher—within 2d12 hours of hatching.
Commoners of varied species and professions go about their day Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to introduce commoners in your adventures: Artist Baker Bartender Blacksmith…
The Sentinel Marshals of House Deneith, who are typically human, hold the honor of the house in their hands. The Treaty of Thronehold upheld their authority to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire. Only the most trusted heirs of the house are honored with a position in the Sentinel Marshals, either…
Gladiators are professional fighters who pit themselves against one another, monsters, and other challenges to entertain audiences. While some compete merely to survive, others love the thrill of performing—and all gladiators know the importance of theatrics in keeping audiences excited. Roll on or choose an option from the Gladiator Theatrics table to inspire the unique flourishes a gladiator…
Royal and Rich Folk Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.
The strange creature appears to be a glistening growth of mucus-filled flesh upon a mass of boneless skin that slowly wriggles about. It shifts within its own reality, like a faded illusion, slipping between multiple locations. The growth jiggles and wobbles as it moves. Acidic mucus and saliva leaks from small, sharp mandibles. It hisses as it drips to the ground around it. Somehow, as the…
Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have.
Bizarre creatures with aberrant agendas inhabit the Underdark. Flumphs number among the few that are helpful to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged…
Scout captains are experienced explorers and sharpshooters. They might lead bands of other scouts or disappear into the wilds alone for months at a time.
Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices.
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