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Returning 35 results for 'before blow decide command rule'.
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Spells
Player’s Handbook
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed
on a Wisdom saving throw or have the Charmed condition for the duration. The target automatically succeeds if it can’t understand your command.
While Charmed, the creature takes 5d10 Psychic
Magic Items
Dungeon Master’s Guide
’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don
Magic Items
Dungeon Master’s Guide
). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0
command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required
Spells
Player’s Handbook
at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a
turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any of them
Spells
Player’s Handbook
command any of them at the same time, issuing the same command to them). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to
).
As a Bonus Action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can
Magic Items
Dungeon Master’s Guide
damage. Crafting an amulet requires 1 week and costs 1,000 gp in components.
A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the
guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
Monsters
Baldur’s Gate: Descent into Avernus
Command ability.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3
":"piercing"} piercing damage when used with two hands to make a melee attack.
Voice of Command. The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can
Staff of the Python
Legacy
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Magic Items
Basic Rules (2014)
snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own
Monsters
Vecna: Eve of Ruin
turn.Absorb Blow. In response to being hit with an attack roll, the spider’s carapace absorbs some of the blow, reducing the damage it takes by 11 (2d10);{"diceNotation":"2d10", "rollType":"roll
", "rollAction":"Absorb Blow"}.
“Citadel spiders aren’t smart, but for sheer battlefield power and versatility, they can’t be beat.”
—Camlash, Balor General of Lolth
Animate Objects
Legacy
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Spells
Basic Rules (2014)
the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects
Monsters
Baldur’s Gate: Descent into Avernus
who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with
gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They
Create Undead
Legacy
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Spells
Basic Rules (2014)
can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a
creatures.)
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you
Spells
Xanathar's Guide to Everything
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
Animate Dead
Legacy
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Spells
Basic Rules (2014)
command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you
command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
Geas
Legacy
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Spells
Basic Rules (2014)
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can
directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.
You can issue any command you choose, short of an activity that would
Horn of Blasting
Legacy
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Magic Items
Basic Rules (2014)
You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC
spells
Xanathar's Guide to Everything
is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the
, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See Tiny Servant for its statistics.
As a bonus action, you can mentally command the creature if it
Monsters
Icewind Dale: Rime of the Frostmaiden
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly
Magic Items
Baldur’s Gate: Descent into Avernus
in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Magic Items
Quests from the Infinite Staircase
don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
snake is under your control and shares your initiative count, but it takes its turn immediately after yours.
On your turn, you can mentally command the snake if it is within 60 feet of you and you
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll four times as many damage dice for
so again for 1 hour.
Very rare variant: Increase the attack and damage bonus to +2, the number of charges to 7, the recharge to 1d6 + 1, and Terrorise’s DC to 16. Increase Ferocious Blow&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
Shield Guardian Amulet
Legacy
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magic-items
Icewind Dale: Rime of the Frostmaiden
amulet requires 1 week and costs 1,000 gp in components.
A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
magic-items
.
Ferocious Blow. As an action, you can expend 1 charge to call upon the spirit of the tar-rasque and make a mighty swing with this weapon. If the attack hits, roll five times as many damage dice for
so again for 1 hour.
Tar Strike. As an action, you can mentally command this weapon to ooze tar, expending 1 charge as you make one attack against a creature with it. On a hit, the target suffers the
races
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
, and the yakfolk foster that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and