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Returning 35 results for 'black blade driven certain remove'.
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blade blade driven certain resolve
Spells
Player’s Handbook
damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day.
You can issue any command you choose, short of an activity that would result in certain
death. Should you issue a suicidal command, the spell ends.
A Remove Curse,Greater Restoration, or Wish spell ends this spell.
Using a Higher-Level Spell Slot. If you use a level 7 or 8 spell slot
Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars
Spells
Player’s Handbook
. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the
number of Fey Blade attacks equal to half this spell’s level (round down).
Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell’s level
Magic Items
Dungeon Master’s Guide
figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Figurine
(harmlessly) remove its horns and use them as weapons. One horn becomes a Lance, +1;+1 Lance, and the other becomes a Longsword, +2;+2 Longsword. Removing a horn requires a Magic action, and the
Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2
);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ink Blade","rollDamageType
Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Ink Blade","rollDamageType
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Unusual Nature. The living spell doesn’t require air, food, drink, or sleep.Force Blade. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Force Blade"} to hit
, reach 5 ft., one target. Hit: 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Force Blade","rollDamageType":"force"} force damage, unless the living spell rolled an 18 or higher on
Monsters
Princes of the Apocalypse
","rollAction":"Spellcasting"} to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending
slot): stoneskinBlack Earth Rod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Black Earth Rod"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation
Blue Slaad (control gem variant)
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Monsters
Monster Manual (2014)
point.
Control Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
Gray Slaad (control gem variant)
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Monsters
Monster Manual (2014)
whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can
cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of
Death Slaad (control gem variant)
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Monsters
Monster Manual (2014)
Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the
presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can remove the gem
Green Slaad (control gem variant)
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Monsters
Monster Manual (2014)
slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the gem. If the slaad
to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated
Monsters
Waterdeep: Dragon Heist
accepted her, Manshoon forced her to remove her distinctive Thayan head tattoos and to trade in her Red Wizard robes for black ones.
Monsters
Dragonlance: Shadow of the Dragon Queen
","rollDamageType":"necrotic"} necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic
. Black, thorny rose stems sprout from the creature’s body while it is cursed, imposing disadvantage on the creature’s ability checks and attack rolls and halving its speed. A creature that
Dagger of Venom
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Magic Items
Basic Rules (2014)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack
Red Slaad (control gem variant)
Legacy
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Monsters
Monster Manual (2014)
point.
Control Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action.Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets.
Abishais
Each
abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
Geas
Legacy
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Spells
Basic Rules (2014)
result in certain death. Should you issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also
magic-items
Crafted by Dyrrn the Corruptor, this black jewel-like object fuses to the center of your forehead when you attune to it. As a Bonus Action, you can cause the sibling to exude or retract an
Class;AC, including against the triggering attack. This bonus lasts until the end of your next turn.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Magic Items
Ghosts of Saltmarsh
This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone, you can gain advantage on one ability check of your choice. The
stone can’t be used this way again until the next dawn.
Curse. This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
magic-items
broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
head. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black
magic-items
broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
head. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black
magic-items
with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your head
. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black petals
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Symbol
Legacy
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Spells
Basic Rules (2014)
stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
Magic Items
The Book of Many Things
Each of these black leg guards is decorated with a motif of monstrous skulls screaming in terror.
The greaves have 3 charges. While wearing these greaves, you can use a bonus action to expend 1
greaves are cursed, and becoming attuned to them extends the curse to you. You can’t remove the greaves or end your attunement to them until you are targeted by a Remove Curse spell or similar
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as
;s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction.Fire, Lightning, PoisonCold; Bludgeoning, Piercing, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dragon's Resistance"}): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Monsters
Dragonlance: Shadow of the Dragon Queen
is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.
Pike. Melee Weapon
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
Monsters
Infernal Machine Rebuild
with gems of red and black in each eye socket—then attacks.
Spectral Visage. An eye of fear and flame resembles a hooded, skeletal humanoid figure. The interior of its hood cannot be seen except as an
opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys
Tiamat, but interfering with Asmodeus’s plans invites certain destruction.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered