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Returning 35 results for 'bonus of from'.
Proficiency Bonus
Legacy
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Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
checks, saving throws, and attack rolls.
Your proficiency bonus canât be added to a single die roll or other number more than once. For example, if two different rules say you can add your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in "Step-By-Step Characters." Monsters also have this bonus, which is incorporated in their stat blocks. The
bonus is used in the rules on ability checks, saving throws, and attack rolls. Your proficiency bonus canât be added to a single die roll or other number more than once. For example, if two different
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bonus Action A Bonus Action is a special action that you can take on the same turn that you take an action. You canât take more than one Bonus Action on a turn, and you have a Bonus Action to take only if a rule explicitly says so. See also chapter 1 (âActionsâ).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus Feats If the DM decides to allow the giant foundling and rune carver backgrounds, all characters in the campaign gain access to a bonus feat. If you select one of those backgrounds, you gain
the bonus feat specified in that background. If the background you choose doesnât provide a feat, you gain a bonus feat of your choice from the following list (these feats appear in the Playerâs Handbook): Skilled Tough
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers youâll be
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus canât
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in
the rules on ability checks, saving throws, and attack rolls. Your proficiency bonus canât be added to a single die roll or other number more than once. For example, if two different rules say you can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bonus Action If a monster has Bonus Action options, they are listed in this section. See the Playerâs Handbook for details on Bonus Actions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus Your proficiency bonus is always based on your total character level, Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th-level character, which is +3.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Action A Bonus Action is a special action that you can take on the same turn that you take an action. You canât take more than one Bonus Action on a turn, and you have a Bonus Action to take only if a rule explicitly says so. See also âPlaying the Gameâ (âActionsâ).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus Your proficiency bonus is always based on your total character level, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th-level character, which is +3.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Proficiency Bonus Your Proficiency Bonus is based on your total character level, not your level in a particular class, as shown in the Character Advancement table. For example, if you are a level 3 Fighter / level 2 Rogue, you have the Proficiency Bonus of a level 5 character, which is +3.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Bonus Your Proficiency Bonus is based on your total character level, not your level in a particular class, as shown in the Character Advancement table. For example, if you are a level 3 Fighter / level 2 Rogue, you have the Proficiency Bonus of a level 5 character, which is +3.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. The Cunning Action feature, for example, allows a Rogue to take
a Bonus Action. You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise donât have a Bonus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. The Cunning Action feature, for example, allows a Rogue to take
a Bonus Action. You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise donât have a Bonus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Action If a monster has Bonus Action options, they are listed in this section. See âPlaying the Gameâ for details on Bonus Actions.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bonus Feats Whatever background you choose for a character in a Dragonlance campaign, you gain bonus feats, as detailed below. Characters involved in the War of the Lance or other conflicts on Krynn
are changed by the dramatic experiences they face. 1st-Level Bonus Feat If you select the Knight of Solamnia or the Mage of High Sorcery background, you gain the feat specified in that background. If
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
5. Proficiency Bonus If your proficiency bonus applies to a roll, you can add the bonus only once to the roll, even if multiple things in the game say your bonus applies. Moreover, if more than one
thing tells you to double or halve your bonus, you double it only once or halve it only once before applying it. Whether multiplied, divided, or left at its normal value, the bonus can be used only once per roll.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The Bonus Doesnât Stack Your Proficiency Bonus canât be added to a die roll or another number more than once. For example, if a rule allows you to make a Charisma (Deception or Persuasion) check, you
add your Proficiency Bonus if youâre proficient in either skill, but you donât add it twice if youâre proficient in both skills. Occasionally, a Proficiency Bonus might be multiplied or divided
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
6. Bonus Action Spells If you want to cast a spell that has a casting time of 1 bonus action, remember that you canât cast any other spells before or after it on the same turn, except for cantrips with a casting time of 1 action.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Bonus Cantrip (pg. 61) The following sentence has been added to the end of this paragraph: âThis cantrip doesnât count against the number of cleric cantrips you know.â
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Bonus Cantrip (pg. 68) The following sentence has been added to the end of this paragraph: âThis cantrip doesnât count against the number of druid cantrips you know.â
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
The Bonus Doesnât Stack Your Proficiency Bonus canât be added to a die roll or another number more than once. For example, if a rule allows you to make a Charisma (Deception or Persuasion) check, you
add your Proficiency Bonus if youâre proficient in either skill, but you donât add it twice if youâre proficient in both skills. Occasionally, a Proficiency Bonus might be multiplied or divided
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
Spells
Playerâs Handbook
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher
-Level Spell Slot. The bonus increases to +2 with a level 3â5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Spells
Playerâs Handbook
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
Spells
Playerâs Handbook
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Spells
Playerâs Handbook
as a Bonus Action.
As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.
The flaming
Spells
Playerâs Handbook
When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires Arrows or Bolts, such as a Longbow or a Light Crossbow. The spell magically creates the
Spells
Playerâs Handbook
one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action
Spells
Playerâs Handbook
melee spell attack against one creature within 5 feet of the force. On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier.
As a Bonus Action on your later turns
Spells
Playerâs Handbook
Advantage on any Wisdom (Perception or Survival) check you make to find it.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature
Spells
Playerâs Handbook
save DC). The vine can grapple only one creature at a time, and you can cause the vine to release a Grappled creature (no action required).
As a Bonus Action on your later turns, you can repeat the
Magic Items
Dungeon Masterâs Guide
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
The first time you attack with the weapon on each of your turns, you can transfer some or all of the weaponâs
bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
Magic Items
Dungeon Masterâs Guide
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.






