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Returning 35 results for 'both breath days current rare'.
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both break days current range
both breathe days current range
both breath days current range
magic-items
Breath (Rare);Rare (adult dragon). Once you start crafting a Potion of Dragon’s Breath in this way, if you don’t spend at least 2 hours working to craft it on a given day before finishing it, roll 1d20. On a 1, the harvested materials are destroyed, and the potion spoils.
, which has the same effects as the Dragonborn’s Breath Weapon trait. The damage type for the exhalation is randomly determined from the Draconic Ancestors table in the Dragonborn species
magic-items
Breath (Very Rare);Very Rare (ancient dragon). Once you start crafting a Potion of Dragon’s Breath in this way, if you don’t spend at least 2 hours working to craft it on a given day before finishing it, roll 1d20. On a 1, the harvested materials are destroyed, and the potion spoils.
, which has the same effects as the Dragonborn’s Breath Weapon trait. The damage type for the exhalation is randomly determined from the Draconic Ancestors table in the Dragonborn species
Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
, it can’t be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat
Monsters
Monster Manual
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.Tentacles. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
"} Slashing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"rend", "rollDamageType":"Necrotic"} Necrotic damage.
Necrotic Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
Spells
Player’s Handbook
game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
successful save, the Fiend can’t try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).
When the tome is discovered, it has 1d4 Fiends occupying its pages&mdash
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC
Monsters
Forgotten Realms: Adventures in Faerûn
until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Soul Gem"} days
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Corroding Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Corroding Breath
magic-items
the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional number of days based on the hat’s rarity: 1 day (Uncommon), 2 days (Rare), or 3 days (Very Rare).
magic-items
Potion of Dragons Breath (Uncommon);Uncommon
2d10
13
Potion of Dragons Breath (Rare);Rare
3d10
15
Potion of Dragons Breath (Very Rare);Very Rare
4d10
16
When crafting a
);Uncommon (young dragon), Potion of Dragons Breath (Rare);Rare (adult dragon), or Potion of Dragons Breath (Very Rare);Very Rare (ancient dragon). Once you start crafting a Potion of Dragon’s Breath
magic-items
the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional 2 days (Rare).
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette is carved in the likeness of a
be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and
Giant Octopus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
magic-items
the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional 3 days (Very Rare).
Octopus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water
cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Monsters
Dragons of Stormwreck Isle
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Water Breathing. The octopus can breathe only underwater.Tentacles. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
"} bludgeoning damage.Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current comatose state
Magic Items
Acquisitions Incorporated
. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
more potent, making it a rare magic item. When you give out a business card stored in your portfolio keeper, you can choose to have the card allow its recipient to contact you through your sending
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.Multiattack. The salamander makes one Bite attack and four Claw attacks.
Bite. Melee Weapon Attack
damage.
Freezing Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Freezing Breath"}. The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
Points, it returns to your body as a tattoo. Once you have used a Magic action to animate this tattoo, it can’t be used again until 3 days pass.
If you end or lose Attunement to this magic item
, the tattoo disappears and all other effects of this potion end.
Rarity
Maximum Challenge Rating
Animated Inks (Uncommon);Uncommon
1
Animated Inks (Rare);Rare
3
Animated Inks (Very Rare);Very Rare
7
Magic Items
Fizban's Treasury of Dragons
within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Dragon's Wrath Weapon (Stirring) ;Stirring (Rare). The Stirring weapon has the Slumbering property. In
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
Magic Items
Bigby Presents: Glory of the Giants
Rare). This figurine becomes a triceratops for up to 6 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 10 days have passed.
Prehistoric Figurine of Wondrous
Larger and more roughly hewn than typical figurine of wondrous power;figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an