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                        Returning 35 results for 'directs saving'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water
                                                
                                            
                                                
                                                    
Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , attacking their allies.Cold, Fire, LightningDiscordant Screams. The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving
                                                
                                            
                                                
                                                    Magic Resistance. The echo has advantage on saving throws against spells and other magical effects.
Wakeful. When one of the echoâs heads is asleep, its other head is awake.Multiattack. The
                                                
                                            
                                        
                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The target must succeed on a DC 17 Constitution saving throw or have the paralyzed
                                                
                                            
                                                
                                                     folk, at whom it often directs sneering comments. When Heretic identifies its quarry, it erupts in a frenzied need for violence.
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , telekinesis, teleport
1/day each: dominate monster, greater invisibility
Legendary Resistance (3/Day). If Grazâzt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz&rsquo
                                                
                                            
                                                
                                                    ;zt has advantage on saving throws against spells and other magical effects.
Magic Weapons. Grazâztâs weapon attacks are magical.Multiattack. Grazâzt attacks twice with the Wave of
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Hulgaz fails a saving throw, she can choose to succeed instead.
Magic Resistance. Hulgaz has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     succeed on a DC 17 Wisdom saving throw or have the charmed condition until the start of Hulgazâs next turn.
Brimstone Vapor (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     animals or plants, ray of sickness
3/day each: dispel magic, ensnaring strike, entangle, plant growth
1/day each: etherealness, teleport
Legendary Resistance (3/Day). If Zuggtmoy fails a saving
                                                
                                            
                                                
                                                     throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical effects.
Magic Weapons. Zuggtmoyâs weapon attacks are
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
                                                
                                            
                                                
                                                     Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of a male Yikaria, but its
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
                                                
                                            
                                                
                                                     apart.
Servants of the Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    . One creature charmed by Zuggtmoy that she can see must use its reaction, if available, to move up to its speed as she directs or to make one weapon attack against a target that she designates.The Demon
                                                
                                            
                                        
                                                    Bag of Beans
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The
                                                
                                            
                                                
                                                     creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a 13th-level spellcaster. His
                                                
                                            
                                                
                                                     watery embrace. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature canât use reactions, its speed is halved, and it canât make more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Actions
 Discordant Screams. The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following
                                                
                                            
                                                
                                                    )
 Hit Points 85 (10d10 + 30)
 Speed 40 ft.
  STR
 22 (+6)
 DEX
 10 (+0)
 CON
 17 (+3)
 INT
 10 (+0)
 WIS
 12 (+1)
 CHA
 14 (+2)
 
 Saving Throws Str +9, Cha +5
 Skills Perception +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     target must succeed on a DC 17 Constitution saving throw or have the paralyzed condition until the start of your next turn. Celestials have disadvantage on the save. Faith Hunter. While holding the
                                                
                                            
                                                
                                                     condescending and snobby, especially in the company of priests and other pious folk, at whom it often directs sneering comments. When Heretic identifies its quarry, it erupts in a frenzied need for violence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , is a triviality.â 91â00 âAnything that can bring me happiness should be enjoyed immediately. There is no point to saving anything pleasurable for later.â  Grazâzt
 Large fiend (demon, shapechanger
                                                
                                            
                                                
                                                    (+8)
Saving Throws Dex +9, Con +12, Wis +12
 Skills Deception +15, Insight +12, Perception +12, Persuasion +15
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
                                                
                                            
                                                
                                                     melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much
                                                
                                            
                                                
                                                     sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it
                                                
                                            
                                                
                                                     it randomly.  1d100 Effect   01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it
                                                
                                            
                                                
                                                     it randomly.  1d100 Effect   01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much
                                                
                                            
                                                
                                                     sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 Hit Points 346 (33d10 + 165)
 Speed 40 ft.
   STR
 22(+6)
 
  DEX
 15(+2)
 
  CON
 21(+5)
 
  INT
 23(+6)
 
  WIS
 21(+5)
 
  CHA
 26(+8)
Saving Throws Dex +9, Con +12, Wis +12
                                                
                                            
                                                
                                                    , greater invisibility
 Legendary Resistance (3/Day). If Grazâzt fails a saving throw, he can choose to succeed instead.
 Magic Resistance. Grazâzt has advantage on saving throws against spells and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 
  INT
 20(+5)
 
  WIS
 19(+4)
 
  CHA
 24(+7)
Saving Throws Dex +9, Con +11, Wis +11
 Skills Perception +11
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning
                                                
                                            
                                                
                                                     Zuggtmoy fails a saving throw, she can choose to succeed instead.
 Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical effects.
 Magic Weapons. Zuggtmoyâs weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     private laboratory at the top of the Izzet guildhall, Niv-Mizzet directs the research and experiments of his countless underlings. He coordinates a tremendous number of apparently unrelated projects
                                                
                                            
                                                
                                                    )
Saving Throws Con +17, Int +18, Wis +11
 Skills Arcana +18, Insight +11, Perception +11
 Damage Resistances cold, psychic, thunder
 Damage Immunities fire, lightning
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Moghadam.  Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
                                                
                                            
                                                
                                                     ceremony is underway must succeed on a DC 15 Wisdom saving throw or fall under an effect equivalent to a mass suggestion spell. While a character is under this effect, Phenex can direct them to sit and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     armor)
 Hit Points 346 (33d10 + 165)
 Speed 40 ft.
   STR
  22 (+6) 
  DEX
  15 (+2) 
  CON
  21 (+5) 
  INT
  23 (+6) 
  WIS
  21 (+5) 
  CHA
  26 (+8)
Saving Throws Dex
                                                
                                            
                                                
                                                    ) Proficiency Bonus +7
 Legendary Resistance (3/Day). If Grazâzt fails a saving throw, he can choose to succeed instead.
 Magic Resistance. Grazâzt has advantage on saving throws against spells and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     furnace and directs forward thrust by way of a propeller located at the back of the ship, helming the craft with a wheel positioned in the bow. Metal runners below the ship allow a battle balloon to
                                                
                                            
                                                
                                                    , Wisdom, and Charisma. If a vehicle has a 0 in a score, it automatically fails any ability check or saving throw that uses that score. How a vehicle is crewed and what actions it can take on its turn are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hole pierces the deck and the hull below.
 The first time a creature that isnât a Construct or Undead comes within 5 feet of the shipâs wreckage, the creature must make a DC 16 Wisdom saving throw. On
                                                
                                            
                                                
                                                     been guarding for so long. Derek then directs the charactersâ attention to a shadowy shelf where rest two elegant tomes made from iron-bound pages of carved slate. These books bear the symbols the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     inhabitants, and feed upon them as they rest and regain strength.
 â Elminster
 Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
                                                
                                            
                                                
                                                    .
   STR
 20(+5)
 
  DEX
 10(+0)
 
  CON
 19(+4)
 
  INT
 11(+0)
 
  WIS
 13(+1)
 
  CHA
 12(+1)
Saving Throws Con +8, Wis +5
 Skills Intimidate +5, Perception +5
 Senses darkvision 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     flesh golems in area 23c form Wormriddleâs first line of defense. If theyâre defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
                                                
                                            
                                                
                                                     the doll is set on fire or torn apart, it is destroyed, and the student it represents must make a DC 14 Constitution saving throw. On a successful save, the student is stunned for 1 minute. On a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters offer the wrong passphrase, he slams the peephole shut and alerts the other Ashen Heirs in area A2. Windcatcher. A sand-green windcatcher rises from the templeâs roof and directs cool air through
                                                
                                            
                                                
                                                     windcatcherâs interior. The first Small or larger creature that descends 10 feet down the shaft activates explosive runes. Any creature within 20 feet of the runes must make a DC 17 Dexterity saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , so he allows them to pass. He also helpfully responds to inquiries. If the characters are undisguised, he directs them toward area G3, as another test of their worthiness. Keltar directs the
                                                
                                            
                                                
                                                     inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Gruumsh in between.
 â Elminster
 Orc Blade of Ilneval Ilneval is Gruumshâs battle captain, a devious strategist who directs Gruumshâs soldiers with boldness. Among orcs, warriors that venerate Ilneval
                                                
                                            
                                                
                                                    )
 Hit Points 60 (8d8 + 24)
 Speed 30 ft.
   STR
 17(+3)
 
  DEX
 11(+0)
 
  CON
 17(+3)
 
  INT
 10(+0)
 
  WIS
 12(+1)
 
  CHA
 14(+2)
Saving Throws Wis +3
 Skills Perception +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
                                                
                                            
                                                
                                                     and the spewing of thick, black phlegm. Whenever a living, breathing creature finishes a long rest in Gracklstugh, it must make a DC 11 Constitution saving throw. On each failed save, the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the floor, a creature that moves across the ground at greater than half its normal speed must succeed on a DC 10 Dexterity saving throw or fall prone. Creatures. The vapor swirling around two of the
                                                
                                            
                                                
                                                     creature is restrained. At the start of each of its turns, the restrained creature is drained of blood and must succeed on a DC 15 Constitution saving throw or take 5 (1d10) necrotic damage and have its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     creatures arrive and provide a distraction that the characters can use to make their escape. For example, if a character needs to make a crucial ability check or saving throw, a chwinga (see Tomb of
                                                
                                            
                                                
                                                     the direction of the Typhoon Palace. If a mystery is what they seek, it points them in the direction of the Shrine of Fangs. If theyâre looking for shipwrecks to plunder, it directs them toward High Horn. If theyâre looking for a good time, the tortle gives them directions to the Mud Pits of Florrb.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     ability checks and saving throws. Stairs. The stairs here climb up to area E2. Treasure. There are 451 silver coins in this room, which a character can collect by spending ten minutes. However, a
                                                
                                            
                                                
                                                     unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the âRestoring the Towerâ section, and they canât close the portal
                                                
                                            
                                        






