Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.
d100 | Effect |
---|---|
01 | 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. |
02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds. |
11-20 | A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. |
21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. |
31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). |
41-50 | 1d6 + 6 shriekers sprout |
51-60 | 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. |
61-70 | A hungry bulette burrows up and attacks. |
71-80 | A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. |
81-90 | A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. |
91-99 | A pyramid with a 60-footâsquare base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice. |
00 | A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. |
Notes: Damage, Control, Utility, Combat
This is one of my favorite wondrous items! So many choices and options a for things to go horribly wrong or right .
even manually choosing an effect for the player can allow for some great effects to spice up a game.
Or they could use it as explosive sling ammo. Either way!
This is, in my opinion, one of the best items ever. I haven't used it yet but definitely plan on adding it into my games.
b e a n s
Beans beans, the magical loot...
I wish I could upvote this. Thanks for the laugh.
great item, i've had a lot of fun using this so far. Any recommendations on what to do if one of your players tries to eat one?
you could roll 1d20 and on a even roll it could heal 1d8+3 and on a odd it could deal damage of the same amount.
make it grow inside of them
I love this comment so much, also love that your icon is connor from detroit become human
Starting my campaign on this upcoming Wednesday. Each of my players is starting with some kind of magical item.
I have a player who loves beans.
I know what I must do.
Jack
Maybe by not specifying, but will the bag refill? It seems like if you dump the bag there should be some kind of refilling, but if you take one bean out at a time you could use them all up and no more show up?
Well if beans beans the magical loot...
For 1d12+1 hours, anytime the character makes a movement they roll a d6. On a 1-3, character has accidentally cast a Stinking Cloud centered on themselves, and on a 4-6, their movement is propelled by a burst of force that propelled them twice the distance of their jump, which may cause them to overshoot their intended destination.
The first time I planted a bean a giant pyramid sprouted out of the ground and I used Wand Of Wonder to open the door and enlarged myself, and then I casted Wand Of Wonder again and turned myself to stone. I'm glad that one of my teammates has Greater Restoration. :)
This is the legit epicest thing ever. All sorts of cool stuff. Fighting muummy lords, cloud giants, exploding eggs, beanstalks, and all sorts of op stuff. This is definitily my favorito magic item
so true!!!
A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a ... cloud giant's castle.
This like jack or something?
What else, do we have to get them from the wandering trader? Lol
A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
A hungry bulette burrows up and attacks.
A pyramid with a 60-footâsquare base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.
could kill you.
I just got one of these with my level 2 party in Baldur's Gate: Descent into Avernus. This seems like it will go well.