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Returning 35 results for 'down commoner'.
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Monsters
Monster Manual
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.Club. Melee Attack Roll: +2;{"diceNotation":"1d20+2
Commoner
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction
Monsters
Tales from the Yawning Portal
Club. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1);{"diceNotation":"1d4-1","rollType":"damage
Monsters
Stranger Things: Welcome to the Hellfire Club
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.Club. Melee Attack Roll: +2;{"diceNotation":"1d20+2
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
Monsters
Ghosts of Saltmarsh
Hold Breath. The lizardfolk can hold its breath for 15 minutes.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 5
Monsters
Tales from the Yawning Portal
Club. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1);{"diceNotation":"1d4-1","rollType":"damage
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
more cautious in sharing what they have. Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Commoner Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Commoner
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Commoner Everyday Folk Habitat: Any; Treasure: Individual Zuzanna Wuzyk Commoners of varied species and professions go about their day Commoners constitute the majority of people who don’t pursue
Tanner
Town crier
Weaver
Youngster
Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Commoner Commoner
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Commoner Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Commoner
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Commoner These lizardfolk, found wandering the halls in Danger at Dunwater, are just as fierce as their armed kin, and can equip themselves with weapons and shields if such are available
. Lizardfolk Commoner
Medium humanoid (lizardfolk), neutral
Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.Club. Melee Attack Roll: +2;{"diceNotation":"1d20+2
Monsters
Bigby Presents: Glory of the Giants
block for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner
Monsters
Planescape: Adventures in the Multiverse
slurry
6
A halfling commoner or musteval guardinal that the darkweaver forgot about
NecroticCold
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
use. Here is a list of the stat blocks needed to run the adventure: Commoner Cultist Cultist Fanatic Druid Mage Mage Apprentice Mephit, Smoke Performer Priest Priest Acolyte Quasit Scout Captain
wainwright Commoner (Medium) Edyth Feffernussen Human barmaid Performer (Medium) Furnok of Ferd Dwarf archaeologist, suspect Spy (Medium) Greta Gundigoot Human innkeeper Commoner (Medium) Harlon Geistenhal
Backgrounds
Baldur’s Gate: Descent into Avernus
Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Lysa Silvertongue (neutral, tiefling noble) is eager to break the monotony of her life of leisure. 2 Georgie Simmons (neutral good, human commoner) is a down-and-out loser who is determined to have a
good time. 3 Karlton Keyes (lawful neutral, human commoner), a merchant, hopes to open his own casino and is here doing research. 4 Lowell Brassborn (neutral good, dwarf commoner) thinks gambling is a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Captain Roper Tough Animals: Giant Crocodile Raven Key NPCs Name Role Stat Block Location Brezo Breezewave Elf bagpiper Commoner (Medium, Lawful Neutral) “Rescue the Villagers” Edgard Brandle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Blackiron Blades Smithy and outfitter This combination shop and smithy stands just north of the main square. Garn the Hammer (lawful good shield dwarf commoner) manufactures the cheapest blades in
Ten-Towns, while his sister Elza (lawful good shield dwarf commoner) sells adventuring supplies—including rations, cold weather gear, ice picks, and snowshoes—to fortune-seekers. Most of the veteran
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-natured sage and bookseller Bellis Bellweather (CG female halfling commoner), a bright-spirited cheese shop owner Mirria Delvane (N female human guard), a retired soldier turned blacksmith Valissia Arrowen
(CN female elf spy), an elf guide and scout who runs a fur and leather shop Skeldruff Plenk (LN male gnome commoner), a beer maker and proprietor of the Fog and Frog tavern Marius Golpin (NE male human thug), the unscrupulous owner of a general store
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
include the following: Grimboot (lawful evil duergar), a gruff, cross-eyed leg breaker who collects debts for the local thieves’ guild Hitoshi Jade (neutral human commoner), a drunken sailor from a
merchant ship called the Golden Gull, owned by the Irlentree patriar family Jorunn Nighbury (neutral human commoner), a shy horse breeder employed by the Belt patriar family but burdened by gambling debt
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beak, Giant Commoner Copper Dragon, Adult Djinni Druid Galeb Duhr Green Dragon Wyrmling Hill Giant Kobold, Winged Performer Performer Maestro Priest Acolyte Purple Worm Warrior Veteran Key NPCs Name
Role Stat Block Location Aunt Dellie Human boat pilot Commoner (Medium, Chaotic Good) “Listening Post” Gleem Happenbolt Dead gnome miner — N14 Hurch Henley Human street magician Performer (Small
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Blight, Twig Blight, Vine Commoner Dryad Green Dragon Wyrmling Guard Mud Mephits Noble Priest Acolyte Scout Yuan-ti Malison (Type 1) Zombie Animals: Constrictor Snake Giant Centipede Giant Venomous Snake
Elves forced into the dragon’s service Guard (Medium) L1 Fergus Deerborn Elf village cook Commoner (Medium) “Village Green” Gwenhumara Goldmoss Elf council member Priest Acolyte (Medium) “A Call for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Name
Role
Stat Block
Location
Asger Applegarth Lost halfling wanderer Commoner (Small) C15 Briochebane Dragon charmed by Uncle Nibblecheek Gold Dragon Wyrmling C10 Bubba Wugga Animated doll
Ogre (with modifications) C9 Edith Applegarth Secretly wicked halfling confectioner Commoner (Small, Neutral Evil) “Rescuing Edith” Fill Flourforge Dwarf baker and retired brigand Bandit (Medium) “Arrival at the Bakery” Uncle Nibblecheek Sinister hag with a sweet tooth Green Hag C10
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
adventure: Animated Armor Animated Flying Sword Assassin Bandit Captain Bugbear Warrior Commoner Guard Guard Captain Knight Noble Performer Maestro Pirate Captain Priest Scout Captain Spy Swarm of Rats
Priest (Medium) Gerba Gartle Nosy fruit merchant Commoner (Small) Kercut Nosy neighbor Commoner (Medium) Miklos Dare Human innkeeper and storyteller Warrior Veteran (Medium) Mossie Human lady-in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 0 Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling Claw
Deer
Eagle
Frog
Giant Fire Beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Larva
Lemure
Lizard
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Stop the Coach! If the characters kill Garra in noisy combat, the lightning rail coach stops, and a House Orien conductor (commoner) checks on the disturbance. If the characters explain that they are
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once.
Step 2. Have your players create or claim level 1 characters on D&D Beyond.
Step 3. Review the monster stat blocks below.
Animated Flying Sword Bugbear Warrior Commoner Cultist Zombie
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
commoner stat block to represent them). High-ranking members of the Avowed include the individuals described below.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 0 (0–10 XP) Awakened shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling claw
Deer
Eagle
Frog
Giant fire beetle
Goat
Hawk
Homunculus
Hyena
Jackal