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Returning 35 results for 'down gain of zrin have the hiding state'.
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Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have
throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you
Spells
Player’s Handbook
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Magic Items
Dungeon Master’s Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
which you are proficient appears on your person. The DM chooses the weapon.
Knight. You gain the service of a Knight, who magically appears in an unoccupied space you choose within 30 feet of
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
reanimated by wicked magic. These hateful heads vary in description and state of decay, with some possessing supernatural powers related to the beings they once were. Roll twice on or choose results from
foul fruit. They sprout from accursed lands, their roots snaking through mass graves, battlefields, or sites of terrible tragedies.PoisonHead Fruits. Each Undead ally in the tree’s space can immediately take a Reaction to gain 5 Temporary Hit Points.
Monsters
Ravenloft: The Horrors Within
Heads
Death’s heads are disembodied, flying heads reanimated by wicked magic. These hateful heads vary in description and state of decay, with some possessing supernatural powers related to the
6
A mind flayer
A lengthy tongue
7
A nothic
Long hair
8
A shark
Sharpened teeth
9
A wolf
Wooden teeth
10
An elk
Exposed bone
PoisonHead Fruits. Each Undead ally in the tree’s space can immediately take a Reaction to gain 5 Temporary Hit Points.
magic-items
Acquiring forbidden knowledge always comes at a cost. Any creature that attunes to this glaive is considered proficient with it. You gain a +1 bonus to attack rolls and damage rolls made with this
magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the gazer is a Glaive. In its Transformed
magic-items
Acquiring forbidden knowledge always comes at a cost. Any creature that attunes to this glaive is considered proficient with it. You gain a +1 bonus to attack rolls and damage rolls made with this
magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the gazer is a Glaive. In its Transformed
Inquisitor of the Mind Fire
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Monsters
Van Richten’s Guide to Ravenloft
.” With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls.
In the
members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the
magic-items
Acquiring forbidden knowledge always comes at a cost. Any creature that attunes to this glaive is considered proficient with it. You gain a +1 bonus to attack rolls and damage rolls made with this
magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the gazer is a Glaive. In its Transformed
Inquisitor of the Sword
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Monsters
Van Richten’s Guide to Ravenloft
founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls.
In the days before Count Strahd von Zarovich became the first
by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking
magic-items
and a lantern. In its Transformed state, the weapon is a single massive Maul.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Transformed. The Maul gains the Soul
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the Dream Executioner is a Scythe (Steinhardt's);Scythe
magic-items
and a lantern. In its Transformed state, the weapon is a single massive Maul.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Untransformed. The Scythe gains the
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the Dream Executioner is a Scythe (Steinhardt's);Scythe
Carrionette
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Monsters
Van Richten’s Guide to Ravenloft
otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the
possesses a silver needle that pins its soul to its body. By posing as simple toys or hiding their desires, a carrionette gets close to an unsuspecting victim. It then uses its needle to swap souls
Monsters
Mythic Odysseys of Theros
.
Labyrinthine Recall. Antigonos can perfectly recall any path he has traveled.
Reckless. At the start of his turn, Antigonos can gain advantage on all melee weapon attack rolls he makes during that turn
, but attack rolls against him have advantage until the start of his next turn.
Decrepit State. Antigonos has disadvantage on his attack rolls.Greataxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
magic-items
and a lantern. In its Transformed state, the weapon is a single massive Maul.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Untransformed. The Scythe gains the
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the Dream Executioner is a Scythe (Steinhardt's);Scythe
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
sinewy leather gauntlet, made from the muscle and hide of a galvanized prowler. In its Transformed state, the claw surges with electrical energy, merging with its wearer’s forearm and turning into a
Magic Items
The Book of Many Things
This silver-and-black bow is engraved with the phases of the moon. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit with a ranged attack roll using this magic
with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.
While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
sinewy leather gauntlet, made from the muscle and hide of a galvanized prowler. In its Transformed state, the claw surges with electrical energy, merging with its wearer’s forearm and turning into a
magic-items
caution.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While attuned to it, your sight improves as your vision starts echoing with that of the blade. While holding
Revelations , you gain the following benefits: ● You can’t be surprised. ● Other creatures don’t gain Advantage on attack rolls against you as a result of being unseen by you. ● You
magic-items
caution.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While attuned to it, your sight improves as your vision starts echoing with that of the blade. While holding
Revelations , you gain the following benefits: ● You can’t be surprised. ● Other creatures don’t gain Advantage on attack rolls against you as a result of being unseen by you. ● You
Inquisitor of the Tome
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Monsters
Van Richten’s Guide to Ravenloft
annihilate it.” With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people&rsquo
order’s members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
sinewy leather gauntlet, made from the muscle and hide of a galvanized prowler. In its Transformed state, the claw surges with electrical energy, merging with its wearer’s forearm and turning into a
magic-items
caution.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While attuned to it, your sight improves as your vision starts echoing with that of the blade. While holding
Revelations , you gain the following benefits: ● You can’t be surprised. ● Other creatures don’t gain Advantage on attack rolls against you as a result of being unseen by you. ● You
Skulker
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Feats
Player’s Handbook (2014)
You are expert at slinking through shadows. You gain the following benefits:
You can try to hide when you are lightly obscured from the creature from which you are hiding.
When you are hidden
magic-items
the blade is overwhelmed by hope, however misguided it might be…
While attuned to this weapon, you gain the following benefits: ● You are proficient with Greatswords and Longswords. ● You
gain a +3 bonus to attack rolls and damage rolls made with this magic weapon, and the blade deals an extra 1d6 Radiant damage on a hit. ● You have Advantage on Wisdom saving throws, except those made
magic-items
the blade is overwhelmed by hope, however misguided it might be…
While attuned to this weapon, you gain the following benefits: ● You are proficient with Greatswords and Longswords. ● You
gain a +3 bonus to attack rolls and damage rolls made with this magic weapon, and the blade deals an extra 1d6 Radiant damage on a hit. ● You have Advantage on Wisdom saving throws, except those made
classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
magic-items
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In
this property is used, Orphan’s Cradle reverts to its Untransformed state and can’t be Transformed again for 1d4 rounds.
Withering Flames. When you hit a Beast or an Undead with this
magic-items
the blade is overwhelmed by hope, however misguided it might be…
While attuned to this weapon, you gain the following benefits: ● You are proficient with Greatswords and Longswords. ● You
gain a +3 bonus to attack rolls and damage rolls made with this magic weapon, and the blade deals an extra 1d6 Radiant damage on a hit. ● You have Advantage on Wisdom saving throws, except those made
Bugbear
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
natural state. Thanks to Grankhul, they can use their size and strength to work as stealthy assassins rather than blundering around like ogres.
Bullying, murder, and engaging in battle are all holy
Detect Thoughts
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Spells
Basic Rules (2014)
’s mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind
Magic Items
Lost Laboratory of Kwalish
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
laugh heartily, feel deeply, and fear nothing.
6
I work hard; nature offers no handouts.
7
I dislike bargaining; state your price and mean it.
8
Luck favors me, and I take risks others
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
with a lineage, you retain any languages you had and gain no new languages.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies
magic-items
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In
failed save or half as much damage on a successful one. Beasts and Undead have Disadvantage on this saving throw. After this property is used, Orphan’s Cradle reverts to its Untransformed state