Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'duplicate senses resting'.
Other Suggestions:
duplicate senses rating
delicate senses reciting
duplicates senses rating
delicate senses reading
delicate senses restoring
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Cloaker
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and
an area of bright light, the duplicates disappear.
Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine
Mirror Image
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate
, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that
Monsters
Adventure Atlas: The Mortuary
, speak with dead
1/day each: banishment, dispel evil and goodDauntless in the face of death, exorcists in the Heralds of Dust cleanse hapless creatures and resting places haunted by ghost;ghosts, specter
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the
to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack
hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack
hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
wears the talarith, any weapon wielded by the reigar deals an extra 1d6 force damage when it hits. As an action, a reigar can use their talarith to summon a duplicate that looks just like the reigar. The
duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
do. Although they mostly learn their secrets from the dead, they aren’t above spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send
the duplicate out to gather information on other planes by watching places where the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Senses truesight 120 ft., passive Perception 12
Languages all, but rarely speaks
Challenge 2 (450 XP)
Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang
spectral duplicate of itself and send the duplicate out to gather information on other planes by watching places where the gods and their servants gather. When a berbalang is perceiving its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
unaffected by this magical effect if it can’t see or if it relies on senses other than sight.
A duplicate has the cloaker’s AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Stealth +5
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech, Undercommon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Illusion You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Int +7, Wis +5
Skills Arcana +7, Deception +3, Insight +5, Stealth +6
Senses passive Perception 12
Languages
when Rath Finishes a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Encounter 1: Quick Fix Read or paraphrase the following:
You regain your senses in a room with steaming pipes, large valves lining the walls, and a mechanical spider resting on the floor. A
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Int +7, Wis +5
Skills Arcana +7, Deception +3, Insight +5, Stealth +6
Senses passive Perception 12
Languages
when Rath Finishes a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Int +7, Wis +5
Skills Arcana +7, Deception +3, Insight +5, Stealth +6
Senses passive Perception 12
Illusory Self (Recharges after a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and himself. The attack automatically misses Rath, then the illusion dissipates.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Exhaustion
Senses Blindsight 120 ft.; Passive Perception 23
Languages Common plus three other languages
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in
Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place, it teleports into its resting place unless
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimic Medium Monstrosity, Neutral
AC 12 Initiative +3 (13)
HP 58 (9d8 + 18)
Speed 20 ft.
Ability
Immunities Acid; Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
swarm of duplicate gremishkas. Gremishka Tiny Monstrosity, Chaotic Evil
AC 14 Initiative +2 (12)
HP 31 (7d4 + 14)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
) Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Darkvision 30 ft.; Passive Perception 12
Languages Understands Common but can’t speak
Challenge 2 (XP 450
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
duplicate gremishkas. Gremishka Tiny Monstrosity, Chaotic Evil
AC 14 Initiative +2 (12)
HP 31 (7d4 + 14)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 15 +2 +2
, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Darkvision 30 ft.; Passive Perception 12
Languages Understands Common but can’t speak
Challenge 2 (XP 450; PB +2)
Traits
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
without question, using telepathy to communicate. A gingwatzim can assume two other forms that are determined by its creator at the time the gingwatzim comes into being. One is an exact duplicate of a
(-2)
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages telepathy 60 ft.
Challenge Rating 2 (450 XP
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Resting The incursion into the Doomvault is intended to be a fast-paced assault in which the characters have little time for typical rests. A few areas of the dungeon offer access to special magic
characters can take normal rests outside the dungeon. Doing so has an effect on the alert level. Resting within the Doomvault is risky, because of random encounters and the rising alert level (see below
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 29
Languages all, telepathy 120 ft.
Challenge 26 (90,000 XP) Proficiency
with the spell. Demogorgon doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Illusory Duplicate. Demogorgon creates an illusory duplicate of himself
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Dex +5, Cha +6
Skills Perception +6, Persuasion +6, Stealth +5
Senses passive Perception 16
Languages Common, Giant
: detect magic, disguise self, dispel magic, polymorph
Bonus Actions
Duplicitous Movement (1/Day). The firbolg projects an illusory duplicate of itself in an unoccupied space it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Skills Arcana +10, Perception +8, Religion +10, Stealth +8
Resistances Fire, Necrotic, Poison
Immunities Poisoned
Gear Orb
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive
to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3 (XP 700; PB +2
through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Resistances Fire, Necrotic, Poison
Immunities Poisoned
Gear Orb
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 18
Languages Common, Infernal
CR 14 (XP 11,500, or 13,000
Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return
Compendium
- Sources->Dungeons & Dragons->Monster Manual
covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait
+1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Immunities Acid; Prone
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resistances Necrotic
Senses Darkvision 120 ft.; Passive Perception 17
Languages Common plus two other languages
CR 13 (XP 10,000, or 11,500 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day
in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become
Magic Items
Infernal Machine Rebuild
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
functions as a familiar and has the statistics of a cat.
An exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws Int +3, Wis +5
Skills Medicine +5, Nature +3, Perception +7
Senses
+6, Stealth +5
Senses passive Perception 16
Languages Common, Giant
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The firbolg makes two attacks using Longsword
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
)
Speed 30 ft.
STR
6 (−2)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
4 (−3)
Senses darkvision 30 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain