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Returning 18 results for 'ejected range'.
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ejected ranger
Spells
Player’s Handbook
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s
created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Monsters
Spelljammer: Adventures in Space
","rollType":"to hit","rollAction":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 7 (3d4 + 1);{"diceNotation":"3d4+1","rollType":"damage","rollAction":"Radiant Pellet
.
Aartuk cells can be found throughout Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.
An aartuk’s body is shaped
Passwall
Legacy
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Spells
Basic Rules (2014)
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the
the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Monsters
Spelljammer: Adventures in Space
":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 10 (4d4);{"diceNotation":"4d4","rollType":"damage","rollAction":"Radiant Pellet","rollDamageType":"radiant"} radiant damage.
Spellcasting
Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.
An aartuk’s body is shaped like a five-pointed star and is
Monsters
Spelljammer: Adventures in Space
":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage plus 4 (1d8
recognize it for what it is.
Psurlons
Psurlons are malevolent, wormlike creatures that were ejected from the Far Realm long ago. They now live on the Astral Plane. They have legs that end in
Monsters
Spelljammer: Adventures in Space
","rollType":"to hit","rollAction":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 7 (3d4);{"diceNotation":"3d4","rollType":"damage","rollAction":"Radiant Pellet","rollDamageType":"radiant
found throughout Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.
An aartuk’s body is shaped like a five-pointed
Spells
Elemental Evil Player's Companion
You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell’s
duration.
Any creature in the sphere’s space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Watery Sphere 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a droplet of water) Duration: Concentration, up to 1 minute You conjure up a sphere of water with a 5
-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell’s duration. Any creature in the sphere’s space must make a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Watery Sphere 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a droplet of water) Duration: Concentration, up to 1 minute You conjure up a sphere of water with a 5
-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell’s duration. Any creature in the sphere’s space must make a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
creating a hazard on the battlefield. What happens to objects brought inside and left inside Mordenkainen’s magnificent mansion when the spell ends? The intent is that the objects are ejected from
creature to be bound, or is that done separately? Planar binding doesn’t summon a creature. It attempts to bind a creature that is within the spell’s range. Can you concentrate on a spell while
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Riverveins Just east of the city, where Dusthawk Hill rises along the Chionthar River, eddies captured by outcroppings have
Crossing have a reputation as rakes and riffraff, and the neighborhood specializes in seedy dive bars and gambling halls where belligerent drunks can be ejected directly out over the river. At the same
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
have a reputation as rakes and riffraff, and the neighborhood specializes in seedy dive bars and gambling halls where belligerent drunks can be ejected directly out over the river. At the same time