You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell’s duration.
Any creature in the sphere’s space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature’s choice outside the sphere. A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success.
The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it.
As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw.
When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature restrained by the sphere is knocked prone in the space where it falls. The water then vanishes.
* - (a droplet of water)
can this spell potentially drown a target?
If they have a negative con mod, yes. The duration is one minute, so they would have to be stuck in it for the full duration and have a negative con mod (as this determines how long one can hold their breath).
So the spell only occupies one square but can hold 4 medium creatures
No, it occupies 4 squares. It has a 5 foot radius.
It only lasts a minute, so drowning isn't really possible with a single casting. They would also have to fail every save 10 rounds in a row, and then you would have to re-cast the spell to make it last *another* minute and start the drowning process. At that point you could have killed the target many times over by conventional methods.
This reminds me a lot of the Water Prison Jutsu.
What if I where to use this with shape water to make an ice spike ball
Wild Shape (Killer Whale) + Watery Sphere = FLYING WHALE
Can this Watery Sphere spell be effective under water? (The sphere can hover but no more than 10 feet off the ground.)
Would be so much better as a 1st level spell and allowing how many it could be restrain equal to the level it is cast at.
Yeah, would be. One could say it would be too good, which is probably why it isn't like that.
Now I have a levitating aquarium for my sea horse familiar!
Fire elemental killer 😁
Am I calculating this right, that the Sphere would do 3916 cold damage?
What if you catch vampires with this spell? Is this considered running water? And so do they take acid damage from it?
asume running water has a spring that its connected to . well everything is connected .. depends on the dm totally i believe ^^
Even though its not written, i would argue that this would completely negate small projectiles, like arrows, bolts, and firearms...
Bullets yes, they’d break up and stop in a few feet, but arrows and crossbows technically work under water RAW.
Water Walk (on ally) + Watery Sphere: Paladin walks on top of your floating ball of death and "fishes" for crits with advantage.
Would this deal the 20 acid damage to vampires? That being, is the water counted as moving?