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Returning 35 results for 'example reborn have presence confidant'.
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example reborn have presence confident
Magic Items
Dungeon Master’s Guide
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
Spells
Player’s Handbook
a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Monsters
Lorwyn: First Light
, meadows flourish and crop fields ripen in their presence, and kithkin rejoice when these incarnations pay their clachan a visit. In Shadowmoor, these same creatures are an ill omen—gruesome
that wanders from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Reborn Traits
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
impenetrable fog.
Forceful Presence. Although they are incorporeal, phantom warriors can harness the energy around them to deflect incoming attacks and strike with great force. An invisible sheath of
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Monsters
Eberron: Rising from the Last War
.
Frightening Presence (Costs 2 Actions). Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be frightened for 1
, the target is immune to Illmarrow’s Frightening Presence for the next 24 hours.
Poison Breath (Costs 3 Actions). Illmarrow recharges her Poison Breath and uses it.Lady Illmarrow is a legend
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Wish
Legacy
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Spells
Basic Rules (2014)
). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to
spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain
Magic Items
Keys from the Golden Vault
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
Monsters
The Book of Many Things
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
altered by the medusa’s presence, creating one or more of the following effects:
Faces in Stone. Stone within 3 miles of the lair takes on subtle shapes that suggest people, animals, and other
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
, the yuan-ti will do so—and they actually prefer these tactics to open warfare. Because abominations and malisons can change into the shapes of snakes, they can keep their presence hidden and
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
fiend in its true form, for it can take on any guise it wants, although it prefers to masquerade as someone powerful or influential: a noble, cardinal, or rich merchant, for example. A rakshasa’s
Monsters
Fizban's Treasury of Dragons
.
As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monster can help it feel like a bloodthirsty horror, for example. Traits such as a troglodyte’s Chameleon Skin or a doppelganger’s Ambusher can help make a monster feel more sinister as it lurks in
. Traits such as a banshee’s Horrifying Visage or a black dragon’s Frightful Presence can heighten the inherent fearsomeness of truly terrifying creatures. Of course, you’re not limited to the traits
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, a woman Strahd abducted years ago. 9 Vanasia, a member of a far-ranging Vistani band or other group of mist wanderers. 10 Vasilka, a Flesh Golem or reborn (see chapter 1) who lives in the abbey of
Servants of Strahd are everywhere in Barovia. While in the domain, characters experience regular reminders that the Darklord watches them—and that they are unwelcome. Roll on the Strahd’s Presence table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A powerful creature encountered early in the dungeon sets an exciting tone and forces the adventurers to rely on their wits. For example, an ancient red dragon might slumber on the first level of a
presence in the dungeon. For large groups of monsters encountered across multiple chambers, motivation could apply to the entire group, or each subgroup could have conflicting goals. Monster Motivation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is said that House Cannith maintains a forgehold in the Ashblack district, and that this is where Baron Merrix d’Cannith conducts his experiments. The Sharn Watch maintains a presence in the Cogs
remarkable locations. For example, the Pool of Onatar’s Tears is sacred to the Sovereign of the Forge. The current caretaker is a warforged priest named Smith, who believes that Onatar has plans for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and his entrails hanging out like frayed ropes. Despite its intimidating presence, the apparition has a cringing light in its eyes. “Why do you invade my home? Begone, I beseech you!” Strahd refuses
to let Burgomaster Ulrich’s spirit find rest because of what he did to poor Marina. The ghost recounts Marina’s sad tale if prompted. Only by convincing Ulrich that Marina has been reborn in the form
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat death and to recover knowledge that might
tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
effect of a different sort of successful check. For example, a character proficient with mason’s tools makes a successful Wisdom (Perception) check to find a secret door in a stone wall. Not only does
the character notice the door’s presence, but you decide that the tool proficiency entitles the character to an automatic success on an Intelligence (Investigation) check to determine how to open the door.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bedrooms (area 10), and the Gloved Hand are in the crypt (area 14). Each group can be customized to fit your campaign; for example, Fate’s Devout might serve a prominent deity of fate in your setting, the
Spellseekers might be Red Wizards of Thay, and the Gloved Hand might be Harpers. The ghosts all hide from Gremorly. Although they know of the necromancer and the presence of other ghosts, they have
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s
. Enchanting Infiltrator Small or Medium Fey, Typically Neutral Evil
Armor Class 18 (Veiled Presence)
Hit Points 156 (24d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven Walking into Easthaven is like stepping into Icewind Dale’s past—the place is a living example of the boomtown way of life that gripped all of Ten-Towns centuries ago. In the generations
, the duergar betray their presence only by the footprints they leave in the snow. Another occurrence of note is the recent capture of a Red Wizard of Thay who has been found guilty of killing a handful
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, allowing other evils to fester there. An example of one of these sites is depicted on map 2.2 and has the following features: Count’s Coffin. Hidden in each sanctuary lies a coffin bearing the von
Zarovich crest. This might be obvious or in a space only accessible to vampires. The Lord’s Presence. Behind a vault-like iron door, an entry chamber holds a high-backed throne. Strahd forbids servants
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
perceptible effect or if its text says you’re aware of it (see PHB , under “Targets”). Most spells are obvious. For example, fireball burns you, cure wounds heals you, and command forces you to
such spells. Some spells are so subtle that you might not know you were ever under their effects. A prime example of that sort of spell is suggestion. Assuming you failed to notice the spellcaster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
constantly threatening the monastery. Some players create their own objectives, which is to be expected and encouraged. It is, after all, as much the players’ campaign as yours. For example, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
area around a legendary dragon’s lair is altered by the dragon’s presence. The regional effects described in the Monster Manual and chapters 5 and 6 of this book are not the only ways a dragon’s
. Rain falls constantly within 6 miles of the dragon’s lair, ranging from light drizzle to a drenching downpour, and it lightly or heavily obscures the area. Water Changes A dragon’s presence often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character to discover a trap without making an ability check if an action would clearly reveal the trap’s presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
which jets of flame will erupt, or otherwise detect something that points to a trap’s presence. A trap’s description specifies the checks and DCs needed to detect it, disable it, or both. A character