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Returning 35 results for 'example ritual have period could'.
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Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed
Equipment
grimoire, you must be a spellcaster who can cast spells of 7th level or higher. If you spend 80 hours over a period of 30 days or fewer studying the book, you learn the ritual to create a soulstone and turn
, transforming the ritual caster into a Lich (MCDM);lich. In a final, terrible act, the completion of the ritual requires tearing out one’s own heart and the heart of a loved one.
To decipher the
Monsters
Storm King's Thunder
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
some shamans of the Griffon tribe can transform themselves into griffons by performing a ritual that requires them to drink copious amounts of horse blood.
UTHGARDT SHAMAN TRIBAL SPELLS
Depending
Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and the time it rises as a phantom warrior is usually 24 hours.
Faded Memories
Species
One Grung Above
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Monsters
Candlekeep Mysteries
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
youngster is considered a gift from the town’s patron deity, who is known as Mother.
Becoming a Hag
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag
, either one of their own kind or that embodies the hexblood’s nature. This requires that both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to
spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
, plus whatever else you choose:
Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
True Names. The true names of any number of fiends might be in
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Long Rest A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as
reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity — at least 1 hour of walking, fighting, casting spells, or similar adventuring activity — the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Long Rest A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as
reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Filler Scenes Use cards to fill in the narrative of your game. For example, you might ask each player to draw a card at the beginning of the session; then, you or the player (or both of you working
together) can use those cards as brainstorming material, setting the scene at the start of the session or describing an event that occurred during a period of downtime between adventures. Alternatively, you can draw cards during the session to help you generate story beats during an ongoing adventure.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character's ritual feature specifies otherwise, as the wizard's does.
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character’s ritual feature specifies otherwise, as the wizard’s does.
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
General Which of a character’s spells count as class spells? For example, if I’m playing a Sorcerer, which of my character’s spells are Sorcerer spells? A class’s spell list specifies the spells that
belong to the class. For example, a Sorcerer spell is a spell on the Sorcerer spell list, and if a Sorcerer knows spells that aren’t on that list, those spells aren’t Sorcerer spells unless a feature
Magic Items
Keys from the Golden Vault
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
choose:
Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
True Names. The true names of any number of fiends might be in the book.
Dark Magic
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
expending one spell slot to cast a spell on your turn. So, for example, if you take your Bonus Action to cast Healing Word using a spell slot, you can also take the Magic action to cast Vicious Mockery
example, if you take a Magic action to cast Fireball using a spell slot and an enemy casts Counterspell, you can’t also then expend a spell slot to cast Counterspell targeting that enemy. Does casting a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
destroying all three ritual rods, which the necromancer placed in the armory (area 3), the kitchen (area 7), and the observatory (area 15). Each rod is protected by a Glyph of Warding. Once the ghost
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tenday have no special names. Instead, they are denoted by counting from the beginning of the period (“first day,” “second day,” and so on). Days of the month are designated by a number and the month
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you’re using a tool. For example, if you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical
Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that it’s time to get one’s affairs in order. How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell becomes permanent, it can be dispelled, unless its description says otherwise (such as in the wall of stone spell). Do spellcasters have to learn a ritual version of a spell apart from the normal
version, or are they the same? To cast the ritual version of a spell you know, you need a feature, such as Ritual Casting, that gives you the ability to cast the spell as a ritual. You don’t need to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
constantly threatening the monastery. Some players create their own objectives, which is to be expected and encouraged. It is, after all, as much the players’ campaign as yours. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st
one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd
modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ritual Casting You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
feat can represent the manifestation of a Siberys mark. A character with ties to House Lyrandar, for example, might choose the Boon of Energy Resistance, gaining Resistance to Lightning and Thunder
Ritual spell prepared can cast that spell as a Ritual. This rule means the Ritual spells granted by Dragonmark feats can now be cast as Rituals by anyone who has those feats.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st
Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Ritual Casting You can cast any bard spell you know as a ritual if that spell has the ritual tag. Spellcasting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object’s mouth. When you cast this spell, you can have the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd
= 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell as a ritual if that