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Returning 35 results for 'eye range'.
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eye ranger
Spells
Player’s Handbook
You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision
with a range of 30 feet.
As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.
Magic Items
Dungeon Master’s Guide
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
Monsters
Monster Manual
Multiattack. The spectator uses Eye Rays twice.
Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Eye Rays. The spectator randomly shoots one of the following magical rays at a target it can see within 90
Monsters
Monster Manual
. Ranged Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Flash of Light"}, range 120 ft. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Flash
following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):
2/Day Each: Arcane Eye, Detect Magic, Locate Object 1/Day: Legend LorePortent (Recharge
Spells
Player’s Handbook
You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer
modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Slashing damage, and the target can’t regain Hit Points until the start of the spirit’s next turn.
Eye Ray (Beholderkin Only
Shield of Far Sight
Legacy
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Magic Items
Volo's Guide to Monsters
existence as its creator, the mind flayer can see through the shield’s eye, which has darkvision out to a range of 60 feet. While peering through this magical eye, the mind flayer can use its Mind
A mind flayer skilled at crafting magic items creates a shield of far sight by harvesting an eye from an intelligent humanoid and magically implanting it on the outer surface of a nonmagical shield
Arcane Eye
Legacy
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Spells
Basic Rules (2014)
You create an invisible, magical eye within range that hovers in the air for the duration.
You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet
. The eye can look in every direction.
As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane
Monsters
Out of the Abyss
has ten small eyes tattooed on his bald head that allow him to see invisible creatures and objects as if they were visible.
Shedrak carries a nonmagical staff topped with a varnished beholder eye
. Karazikar (the beholder) can see through this eye and treats it as one of its own eyes for the purpose of using its eye rays. Breaking the staff renders the eye inert and prevents Karazikar from using
Beholder
Legacy
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Monsters
Monster Manual (2014)
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way
the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite
Archer
Legacy
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Monsters
Volo's Guide to Monsters
Archer's Eye (3/Day). As a bonus action, the archer can add 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Archer"} to its next attack or damage roll with a longbow or
hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Monsters
Out of the Abyss
eye ray.A Beholder's Lair
A beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its
Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d20+6", "rollType":"to hit", "rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Longbow", "rollDamageType
Dryad leaf vanes
11
Drake scale vanes
12
Stirge wing vanes
Archer’s Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can
Spectator
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use
’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn
Monsters
Princes of the Apocalypse
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger
","rollDamageType":"piercing"} piercing damage.
Eye of Frost. The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.Cold
Monsters
Phandelver and Below: The Shattered Obelisk
Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Eye Beam"} to hit, range 120 ft., one creature. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Eye Beam
;surprised.Multiattack. The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Dreadful Contact. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
Tales from the Yawning Portal
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6);{"diceNotation":"4d10+6","rollType":"damage","rollAction":"Rock","rollDamageType
giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.Hunchbacked and twisted, and has only one good eye. He is thoroughly wicked, strong, and remorseless.
races
Lorwyn: First Light
. They mostly live in fortified settlements called douns, where strict customs preserve the social order. Shadowmoor kithkin leaders keep a close eye on their communities, monitoring for any sign of crime
or treason.
Shadowmoor kithkin have Darkvision with a range of 120 feet.
Kithkin Traits
Creature Type: HumanoidSize: Small (about 2–3 feet tall)Speed: 30 feet
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
monsters
Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Radiant Burst"}, reach 5 ft. or range 60 ft. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction
those who research their ways or the secrets of the Mists, are the most adept of such domain explorers.Evil Eye (1/Day). The wanderer casts Hold Person, using the same spellcasting ability as Spellcasting.
Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark
formidable, in part because they often don’t wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows while the creature is awake. Its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ft. or range 120 ft., one target. Hit: 19 (3d10 + 3);{"diceNotation":"3d10+3", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"force"} force damage.
Spellcasting. The conjurer
servant
1/day each: fly, stinking cloud, webConjurers summon creatures from other planes of existence and teleport themselves and others in the blink of an eye.
Wizards
Wizards pursue magical power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ft. or range 120 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"radiant"} radiant damage.
Overwhelming Revelation
/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond
1/day: true seeingPortent (3/Day). When the diviner or a creature it can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
: 8 (1d4 + 6);{"diceNotation":"1d4+6","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Racing faster than the eye can track, a quickling appears as little more
Monsters
Waterdeep: Dragon Heist
Special Equipment. Jarlaxle wears Leather, +3; +3 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A), a cloak of invisibility, a knave's eye patch (see appendix A), and a
and wielding no shield, his AC includes his Charisma modifier.
Sunlight Sensitivity. When not wearing his knave's eye patch, Jarlaxle has disadvantage on attack rolls, as well as on Wisdom (Perception
Monsters
Waterdeep: Dungeon of the Mad Mage
or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her:
Fear Ray. The target must succeed on a DC 15 Wisdom saving throw or be frightened for 1
":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with
foiling his machinations all help to fulfill this goal.
The Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand of Vecna. The sword’s obsession with those artifacts eventually
Monsters
Planescape: Adventures in the Multiverse
hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Manifested Force", "rollDamageType":"force"} force damage.
Spellcasting
action)Members of the Mind’s Eye believe the power to transcend the multiverse lies in every individual. Matter smiths harness this innate power to reshape reality in Sigil’s Great Foundry
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
","rollType":"to hit","rollAction":"Lightning Jolt"} to hit, range 120 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Lightning Jolt","rollDamageType
clockwork horror was the brainchild of a thri-kreen artificer. A horror can also emit light from its crystal eye, issuing dot-and-dash messages to other creatures that can see the light. Creatures besides
Monsters
Tomb of Annihilation
range 20/60 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 13 (2d8 + 4);{"diceNotation":"2d8+4
threat from undead but, other than hiring guards to defend Port Nyanzaru, they won't pay to take effective action against it. His mother believes she's “recruited” him to keep an eye on the Flaming
monsters
range 150 ft. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"Force"} Force damage.
Spellcasting. Hazlik casts one of the following
Clairvoyance, requiring no spell components and using the same spellcasting ability as his Spellcasting action. When the spell is cast this way, its range is all of Hazlan, Hazlik can see but can’t
Monsters
The Wild Beyond the Witchlight
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger
individuals who operate many of the booths, make repairs, feed and exercise the animals, keep an eye out for thieves and other miscreants, and perform other miscellaneous tasks as Mister Witch dictates. A
Monsters
Dragonlance: Shadow of the Dragon Queen
the attacks with a use of Spellcasting.
Withering Blast. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"spell", "rollAction":"Withering Blast"} to hit, reach 5 ft. or range 60
will: detect magic, light, prestidigitation
2/day each: dimension door, mage armor
1/day each: arcane eye, dominate person, wall of forceNoxious Rebuke (3/Day). When a creature within 60 feet of
Monsters
The Wild Beyond the Witchlight
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger
individuals who operate many of the booths, make repairs, feed and exercise the animals, keep an eye out for thieves and other miscreants, and perform other miscellaneous tasks as Mister Witch dictates. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"to hit","rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing
Small note with the words “It’s been fun!” written on it in an ornate script
6
Glass bead that looks like an eye
7
Pistachio shells
8
Two playing cards balanced against
Monsters
Icewind Dale: Rime of the Frostmaiden
;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Javelin"} to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage","rollAction":"Javelin","rollDamageType
surreptitiously poisoned his wives. In time, Ulkora hopes Gunvald will turn his loving eye toward her and allow her to bear his true heir. If Gunvald were to learn the truth, he would put Ulkora to death.