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Returning 35 results for 'faint space'.
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Magic Items
Dungeon Master’s Guide (2024)
Wall of Thorns
6
Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree
is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be
Magic Items
Dungeon Master’s Guide (2024)
When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic
already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If
Monsters
Mordenkainen Presents: Monsters of the Multiverse
portal to a random layer of the Abyss.
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. If the alkilith is motionless at the start of
saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Confusion fails by 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks
while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks
except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes
Fire Elemental
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5
(1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Fire Form","rollDamageType":"fire"} fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first
Alkilith
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the alkilith is motionless, it is indistinguishable from an ordinary slime or
fungus.
Foment Madness. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for
Banishment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is
reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished
monsters
Husk Body. The corn dolly can move through a space as narrow as 1 inch without expending extra movement to do so.
Uneasy Visage. The strange, childlike inked face unnerves onlookers. While a
are spirits of deceased Humanoids drawn to the hollow corn husk shell, seeking refuge. These spirits retain faint traces of who they once were—a protective instinct entwined with a simmering
Mirror of Life Trapping
Legacy
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Magic Items
Basic Rules (2014)
When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage
new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in
magic-items
This weathered old satchel has three tarnished silver buckles that hold it shut. There are faint bloodstains on the inside of the flap, and the bag occasionally ripples as if something inside is
moving. The bag functions as a Bag of Holding and has the following additional properties.
Inhabitant. A Lurker in the Dark lives in the bag’s extradimensional space. If reduced to 0 Hit Points
magic-items
the spirits of the dead. It occasionally emits a faint whispering sound when handled. You gain a bonus to attack rolls and damage rolls with this magic weapon determined by its rarity. While holding the
shunted to the nearest unoccupied space and take 1d10 Force damage. If the creature you touch is Undead, it must succeed on a DC 19 Charisma saving throw or have Vulnerability to all damage until the start of your next turn. This property can be used three times, regaining all expended uses daily at dusk.
magic-items
the spirits of the dead. It occasionally emits a faint whispering sound when handled. You gain a bonus to attack rolls and damage rolls with this magic weapon determined by its rarity. While holding the
shunted to the nearest unoccupied space and take 1d10 Force damage. If the creature you touch is Undead, it must succeed on a DC 19 Charisma saving throw or have Vulnerability to all damage until the start of your next turn. This property can be used three times, regaining all expended uses daily at dusk.
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Regional Effects
with which the elder brain has formed a psychic link hears faint, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts
magic-items
faint blue light gleams from Gauntlight’s lens. The light is visible at the target area only to creatures using Detect Magic or similar magic or who are otherwise highly sensitive to the
located within Gauntlight is teleported to an unoccupied space you choose within this illumination radius. Once you use this property, Gauntlight can’t teleport a creature again until the next
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unoccupied space if that space is occupied. If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unoccupied space if that space is occupied. If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
The Nine Hells Creatures influenced by the Nine Hells gain devilish features, such as horns, a forked tail, or the faint odor of sulfur or smoke. A creature influenced by the Nine Hells also gains
creature dies, its body disgorges a swarm of poisonous snakes in the same space.
CoupleofKooks “The planes work on you in all sorts of ways, Chief. Sometimes they’ll change your hair or give you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
The Nine Hells Creatures influenced by the Nine Hells gain devilish features, such as horns, a forked tail, or the faint odor of sulfur or smoke. A creature influenced by the Nine Hells also gains
creature dies, its body disgorges a swarm of poisonous snakes in the same space.
CoupleofKooks “The planes work on you in all sorts of ways, Chief. Sometimes they’ll change your hair or give you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
by Pandemonium also gains one or more of following traits of your choice: Hindering Winds. Cold winds sweep around the creature. Any other creature that enters a space within 20 feet of the creature
or starts its turn there has its flying speed halved until the start of its next turn.
Wailing Screams. Whenever the creature casts a spell or makes a spell attack, the faint sound of crying and screams can be heard by it and those affected by its magic.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
by Pandemonium also gains one or more of following traits of your choice: Hindering Winds. Cold winds sweep around the creature. Any other creature that enters a space within 20 feet of the creature
or starts its turn there has its flying speed halved until the start of its next turn.
Wailing Screams. Whenever the creature casts a spell or makes a spell attack, the faint sound of crying and screams can be heard by it and those affected by its magic.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Fire Elemental A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze
elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Fire Elemental A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze
elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
(7,200 XP)
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the alkilith is motionless, it is indistinguishable from an ordinary
slime or fungus.
Foment Madness. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
(7,200 XP)
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the alkilith is motionless, it is indistinguishable from an ordinary
slime or fungus.
Foment Madness. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Elemental A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze
, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Fire Form. The elemental can move through a space as narrow as 1 inch wide without
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Elemental A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze
, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Fire Form. The elemental can move through a space as narrow as 1 inch wide without
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mirror of Life Trapping Wondrous item, very rare When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mirror of Life Trapping Wondrous item, very rare When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with Plants 3 Wall of Thorns 6 Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The
tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mirror of Life Trapping Wondrous item, very rare When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mirror of Life Trapping Wondrous item, very rare When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Plants 3 Wall of Thorns 6 Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The
tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be