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Returning 20 results for 'find familiar'.
Spells
Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts
Find Familiar
Legacy
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Spells
Basic Rules (2014)
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse
, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
) Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
Duration: Instantaneous
familiar, you instead cause it to adopt a new eligible form. BRIAN VALEZA Spirits summoned by Find Familiar take forms inspired by the mages who conjure them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
) Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
Duration: Instantaneous
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Find Familiar (p. 240) The third paragraph has been replaced with the following: When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast
this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause
Monsters
Monster Manual
spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
Monsters
Monster Manual
spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
Magic Items
Arcana Unleashed
necklace, you can cast the Find Familiar spell from it. Once the necklace has been used to cast this spell, it can’t be used to cast it again until the next dawn.
Beast Transformation. While your
This bejeweled necklace comes with a matching charm that can be worn by your familiar. A variety of these necklaces exist, each set with a different kind of gemstone.
Familiar. While wearing this
Feats
Arcana Unleashed
Origin Feat
You gain the following benefits.
Faithful Companion. You always have the Find Familiar spell prepared. Intelligence is your spellcasting ability for this spell. You can cast it once
. When you cast the Find Familiar spell, your familiar’s Hit Point maximum and current Hit Points are increased by an amount equal to twice your character level.
Helpful Friend. When you make
Feats
Arcana Unleashed
Origin Feat
You gain the following benefits.
Faithful Companion. You always have the Find Familiar spell prepared. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell
spell using any spell slots you have.
Fortified Familiar. When you cast the Find Familiar spell, your familiar’s Hit Point maximum and current Hit Points are increased by an amount equal to
Feats
Arcana Unleashed
.
Otherworldly Power. When you cast the Find Familiar spell, you can imbue your familiar with otherworldly might, which lasts until you cast Find Familiar again. While imbued, your familiar gains the following
General Feat (Prerequisite: Level 4+, Familiar Friend Feat)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20
Spells
Arcana Unleashed
replaced by the new one.
If you have a familiar from the Find Familiar spell when you cast this spell, you empower your existing familiar rather than conjuring a new one. For the duration, your familiar
Points, Hit Point Dice, and any features granted by the Find Familiar spell. Your familiar gains a number of Temporary Hit Points equal to the Hit Points of the battle familiar. Battle Familiar ends
Feats
Arcana Unleashed
Origin Feat
You gain the following benefits.
Faithful Companion. You always have the Find Familiar spell prepared. Charisma is your spellcasting ability for this spell. You can cast it once without
. When you cast the Find Familiar spell, your familiar’s Hit Point maximum and current Hit Points are increased by an amount equal to twice your character level.
Helpful Friend. When you make an
Feats
Arcana Unleashed
Energy. You learn how to imbue your familiar with elemental power. When you cast the Find Familiar spell, choose Acid, Cold, Fire, Lightning, or Thunder damage. Your familiar is imbued with this energy
until you cast Find Familiar again, granting it the following benefits:
Elemental Resistance. Your familiar has Resistance to the chosen damage type.
Energy Pulse. As a Bonus Action, you command
Feats
Arcana Unleashed
Origin Feat
You gain the following benefits.
Faithful Companion. You always have the Find Familiar spell prepared. Wisdom is your spellcasting ability for this spell. You can cast it once without a
you cast the Find Familiar spell, your familiar’s Hit Point maximum and current Hit Points are increased by an amount equal to twice your character level.
Helpful Friend. When you make an
Feats
Arcana Unleashed
20.
Elemental Energy. You learn how to imbue your familiar with elemental power. When you cast the Find Familiar spell, choose Acid, Cold, Fire, Lightning, or Thunder damage. Your familiar is imbued
with this energy until you cast Find Familiar again, granting it the following benefits:
Elemental Resistance. Your familiar has Resistance to the chosen damage type.
Energy Pulse. As a Bonus Action