Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 13 | +1 | +1 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 12 | +1 | +1 |
CHA | 13 | +1 | +1 |
Amphibious. The hag can breathe air and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.
Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.
Jesus Christ, why the huge nerf? Their coven spells are absolute garbage. No point in being in a coven, they're better off being melee combatants.
I'm 100% using the old stat block, this block sucks.
I will be giving them the old coven list. The current list feels lackluster.
I guess they wanted hags to be more of a Tier 1 foe...? It's the only way I can see the logic behind significantly weakening these iconic fey adversaries.
Revenant is correct. Coven magic was given non-combat spells because previously covens were too dangerous for low level play while the monsters themselves were too weak for high level play. The new coven magic feature allows hag covens to be antagonists for low level characters.
A monster's value is not simply how much damage it can deal in combat (by all means, change that if you have a good reason to do so). DMs can challenge characters in any number of ways. The hag likely enjoys the service of a number of lesser creatures that DMs can use against characters. Further, three CR 2 monsters pose a challenge even for level four groups–the top level of tier 1 play.
Don't feel like monsters are better or worse depending on how much damage they deal. How threatening a monster is to players is limited only by a DM's imagination. I'll also note that most DMs overestimate their ability to tune monsters, and refraining from making drastic changes to stat blocks means less triage during a game when you find that your players are in over their heads, especially at lower levels.
I don't know about you, but I am constantly in positions where I make changes and the players overcome what I thought was hard. They are also used to my combats where they very well know they can die and punches aren't pulled.
But also, while I agree that X damage doesn't = Threat Level, in this context we're talking about 3 spell casters losing the ability to cast Lightning Bolt for Unseen Servant...? That dramatically changes what Hags are in DnD. They're no longer high level casters that can be a real threat (with the old list, they're a threat to at least 7th level parties) and now they're nothing. Just another melee combatant.
I couldn't disagree more. Describing hags as "[N]othing. Just another melee combatant" ignores the stat block of each creature entirely, and the ability to cast lightning bolt is not even remotely "what Hags are in DnD." Ask anyone to describe Hags, and you won't get "Oh, they're the monsters that can cast lightning bolt." You'll get "they're witches," "they're evil," "they eat children," or some similar description. It's preposterous to say that a monster is defined by a single spell they could previously cast (in a coven). In fact, the Hag's new spellcasting options are much more in line with the role hags play in D&D lore. They make deals, provide advice, possess uncanny knowledge, and do generally evil things. Their new coven spellcasting options reinforce that role, not subvert it.
Returning to the issue of "just another melee combatant." That's egregiously false. Death Glare, Illusory Appearance, and Vile Appearance plainly demonstrate as much. The brass tacks is that Revenant was correct. This change makes sense both thematically and mechanically. Hag covens are no longer too great a threat to present to low level players, making hags both available to much larger audience and more manageable for DMs.
Why oh why are the different types of Hags listed under S for Sea, G for Green etc? Surely H for Hag would be so much better.
Slaadi are listed as one entry with several variants, yet Dragons are listed under the first letter of their colour, not D for Dragon.
This inconsistent organisation of the Monster Manual is just foolishness.
Am I missing something or is the Hag missing a way to reveal its true form? Disguise Self lasts 24 hours and doesn't have concentration, can the hag end the spell on itself rules-as-written?Any spell can be dispelled at any time with no action required in the 2024 rules:
Let me first say if this at any point comes across as disrespectful I apologize that's not my intent I'm writing this after a rather rough day. Now the fundamental issue with that argument is hag covens shouldn't be for low level parties mid level 5-6+? sure but low? no, they are supposed to make hags drastically stronger hags HATE each other on the same level that a red dragon hates another red the only reason they work together was for a massive power boost. which although I don't hate the hag stat blocks as much as most others seem too I recognize this stat block is lacking in power, and threat (though I do like the flavor of it and the other hags) even for small or weak parties. on another note you're response " "what Hags are in DnD." Ask anyone to describe Hags, and you won't get "Oh, they're the monsters that can cast lightning bolt." You'll get "they're witches," "they're evil," "they eat children,"" is a non answer that is ignoring the point of the comment the point is clearly not "oh they can cast lightning bolt" it's these monsters are meant to be casters with spells that can actually effect a parties efforts should the sea hag have lighting bolt? imo probably not (night hag? maybe), should it have strong relative to cr casting be it illusion or damage? absolutely, because that's what hags are meant to be casters or illusionists with some unique tricks that can brawl when needed the parties first monster that is a jack of all trades master of none style and even in most editions they are to me at least that. now i will say i do agree if you look at any hag statblock and go "oh boy another melee brawler" your looking at a different statblock then me but it's also certainly not an effective caster it's like they've lost a few pieces of themselves in an effort to make them a bit more accessible
So u guys are bots working for WOTC because you said the exact same thing on Green Hag? It's okay, you can admit the changes suck, unless the writers have a Fireball spell aimed at your loved ones..
Seriously tho, the defense of these stat blocks basically boils down to " Umm, well the flavor's still there so the loss of all offensive, stealth, control & escape abilities doesn't change the essence of what a hag is and if you don't want them to just be weak melee fighters you're the dm just change things."
Yeah..as the DM I can change things. I could alter the stat block OR I could just use the OLD one because its BETTER. Which I will :)
I'm going to be frank if you look at it they changed oh most nothing the only thing that got a nerf was coven magic and even then in the old rules and still today depending on your hags you should just mix and match replace or add spells so I don't really care for that change (I never really use hags in covens because 3 of the same enemy in my opinion is boring). Is this better than the old one idk I like it more especially the art. The base sea hag is still hear the only difference is that Illusory Appearance just uses Disguise Self and lets be honest lads the old stat block could have been written that way they are literally the same. And then Death Glare was nerfed to be more fair so instead of a save or suck the Hag actually has to get most of you party (assuming your more than 20 hp at level's 2-3) to 20 Hp it's just a very weak Power-Word-Kill.
plus since is this free just use this one or the old one as you sea fit (sea what I did there?). Honestly I might just fuse them and call it a day.