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Returning 35 results for 'flames of the have see'.
Monsters
Monster Manual
centered on a point the cataclysm can see within 150 feet. Failure: 45 (13d6);{"diceNotation":"13d6", "rollType":"damage", "rollAction":"Clinging Flames", "rollDamageType":"Fire"} Fire damage. Success
effects at random (roll 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Cataclymic Event"}):
1: Clinging Flames. Dexterity Saving Throw: DC 23, each creature in a 60-foot-radius Sphere
Magic Items
Dungeon Master’s Guide
—
19–23
Fates
09–16
24–27
Flames
—
28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Magic Items
Dungeon Master’s Guide
. The flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet, and the blade functions as a magic Longsword or Shortsword (your choice) that deals an extra 2d6 Fire damage
to force each creature you can see within 30 feet of yourself to make a DC 17 Wisdom saving throw. On a failed save, a target has the Frightened condition for 1 minute. A Frightened target repeats the
Monsters
Ravenloft: The Horrors Within
":"recharge", "rollAction":"Cataclysmic Fire"}. Dexterity Saving Throw: DC 19, each creature in a 20-foot-radius Sphere centered on a point Lord Soth can see within 120 feet. Failure: 24 (7d6
elven beauty that once captivated him lies ruined, the land burns with the flames of Krynn’s Cataclysm, and the realm’s shadows remind Soth of his past failures. Worse, no worthy foes exist
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
":"recharge", "rollAction":"Cataclysmic Fire"}. Dexterity Saving Throw: DC 19, each creature in a 20-foot-radius Sphere centered on a point Lord Soth can see within 120 feet. Failure: 24 (7d6
elven beauty that once captivated him lies ruined, the land burns with the flames of Krynn’s Cataclysm, and the realm’s shadows remind Soth of his past failures. Worse, no worthy foes exist
magic-items
.
Cleansing Miasma. As a Magic action, you can cleanse one Humanoid you can see within 10 feet of you. It gains 1d12 Temporary Hit Points and can end one of the following conditions: Charmed, Frightened, or
. When Transformed, the cradle’s plants ignite, and it deals an extra 2d6 Fire damage on a hit. In addition, the weapon gains the Fanned Flames and Withering Flames properties.
Fanned Flames. As
races
Lorwyn: First Light
Rimekin hail from both Lorwyn and Shadowmoor, though the first rimekin arose from flamekin during the Phyrexian invasion (see Lorwyn: First Light). These flamekin approached their problems with
cold logic and rejected reactionary responses. As a result, the magical flames that engulfed their bodies took on a frigid air, and they became rimekin.
Like flamekin, rimekin possess innate magic
Monsters
Bigby Presents: Glory of the Giants
gazes into flames too deeply may see the Prince of Evil Fire, Imix, gazing back. Giants who fall to Imix’s corruption might leave their homes to join with likeminded cultists, but others remain
Wisdom saving throw or have the frightened condition until the end of the target’s next turn.A fire giant is born around flame, works with flame, and lives among flames, but a fire giant who
Monsters
Mythic Odysseys of Theros
creatures the colossus can see within 90 feet of it. Each target must make a DC 24 Dexterity saving throw, taking 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Flames of Akros
":"slashing"} slashing damage.
Flames of Akros (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Flames of Akros"}. Magical flames issue from the colossus toward up to three
Spells
Elemental Evil Player's Companion
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed
target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
Spells
Elemental Evil Player's Companion
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
You instantaneously expand the flame 5 feet in one
direction, provided that wood or other fuel is present in the new location.
You instantaneously extinguish the flames within the cube.
You double or halve the area of bright light and dim light cast by the
Monsters
Baldur’s Gate: Descent into Avernus
Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120
Monsters
Strixhaven: A Curriculum of Chaos
", "rollType":"recharge", "rollAction":"Lightning Flourish"}. The professor unleashes arcs of magical lightning at up to two creatures it can see within 60 feet of itself. Each target must make a DC 15
professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Each creature of the professor
Monsters
Princes of the Apocalypse
with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* fire bolt, friends, light, minor illusion
1st level (4 slots
): burning hands, color spray, mage armor
2nd level (3 slots): scorching ray, suggestion
3rd level (3 slots): fireball, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
":"lightning"} lightning damage.
Wind Javelin. The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and
regains spent legendary actions at the start of its turn.
Gust. The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around it. The target must succeed on a DC 18
Magic Items
Tasha’s Cauldron of Everything
then the flames go out.
4
Elemental Essence Shard, Water;Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area
start of your next turn.
3
Elemental Essence Shard, Fire;Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Gaze of Corruption"}. The cultist targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or
transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30 feet of it. The targeted Humanoid must succeed on a DC 15 Charisma saving throw or be charmed by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9);{"diceNotation":"3d6+9", "rollType":"damage", "rollAction":"Wind Javelin", "rollDamageType":"force
at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.
Gust. The giant targets a creature it can see within 60 feet of it
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Gaze of Corruption
.
Cult of Haask, the Voice of Hargut
Haask’s Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30
Monsters
Fizban's Treasury of Dragons
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Radiant Breath"}. The hollow dragon exhales radiant flames in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity
around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be restrained until the end of the dragon’s next turn.
Booming Scales (Costs 3
Monsters
Baldur’s Gate: Descent into Avernus
.
Ironbound Pursuit. The madcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4);{"diceNotation
, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.
Monsters
Dragonlance: Shadow of the Dragon Queen
magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 11 (2d10);{"diceNotation":"2d10", "rollType
. This gem smolders and glows red whenever Kansaldi uses her magic, and her followers claim it allows her to see through any lie.
Highlord Verminaard follows visions from the Dragon Queen on a
Monsters
Thieves’ Gallery
: animal messenger, beast sense, speak with animals
2/day each: cure wounds, entangle, faerie fire, thunderwaveFiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet
of herself, she magically engulfs the creature in flames. The creature must make a DC 15 Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Fiery
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Gaze of Corruption"}. The cultist targets one creature it can see
of Haask, the Voice of Hargut
Haask’s Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30 feet of it
Monsters
Keys from the Golden Vault
. When a creature Prisoner 13 can see within 60 feet of herself ends its turn, Prisoner 13 makes one Tattooed Strike attack or uses River Tattoo. She can then move up to her speed without provoking
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Stomping Foot", "rollDamageType":"bludgeoning"} to a prone target.
Flame Jet. The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must
may decry their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.Poison
Monsters
Vecna: Eve of Ruin
provoking opportunity attack;opportunity attacks.
Dragon’s Flare. Windfall flares with multicolored flames and targets a creature she can see within 30 feet of herself. The target must make a DC 23
":"6d6","rollType":"damage","rollAction":"Chromatic Rapier","rollDamageType":"poison"} damage (Windfall’s choice).
Dragon’s Fury. Windfall targets one creature she can see within 60 feet of
Monsters
The Wild Beyond the Witchlight
Special Equipment. Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.Multiattack. Warduke makes three Flame Tongue or Dagger attacks.
Flame Tongue. Melee Weapon Attack
reveal his face to others, but the visage beneath is that of a grim, hideously scarred gladiator.
Alignment. Chaotic evil.
Personality Trait. “I speak with the flames and razor-sharp edges of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Gaze of Corruption
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns
, have a 50 percent chance of being extinguished.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners
Monsters
Mythic Odysseys of Theros
saving throw or be knocked prone.Deflect Attack. The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.Extra pairs
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
Adult Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished
.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15
Unicorn
Legacy
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Monsters
Basic Rules (2014)
itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.The unicorn
another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Collapse Distance"}. The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with
any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target’s original space takes 39 (6d12