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Returning 35 results for 'giant claws'.
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Magic Items
Dungeon Master’s Guide
. When certain levers are used, the apparatus transforms to resemble a giant lobster.
The Apparatus of Kwalish is a Large object with the following statistics: AC 20; HP 200; Speed 30 ft., Swim 30 ft
side).
4
Two claws extend from the front side of the apparatus.
The claws retract.
5
Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: 7 (2d6) Bludgeoning
Monsters
Bigby Presents: Glory of the Giants
(Stealth) checks made to hide in undergrowth or snowy terrain.Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 8
(1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Claws", "rollDamageType":"slashing"} slashing damage. If the lynx moved at least 20 feet straight toward the target immediately
Monsters
Tales from the Yawning Portal
throws.Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Beak"} to hit, reach 5 ft., one
creature. Hit: 10 (1d10 + 5);{"diceNotation":"1d10+5","rollType":"damage","rollAction":"Beak","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
Monsters
Tales from the Yawning Portal
Amphibious. The giant crayfish can breathe air and water.Multiattack. The giant crayfish makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
":"Claw"} to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Claw","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 12). The crayfish has two claws, each of which can grapple only one target.
Owlbear
Legacy
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Monsters
Basic Rules (2014)
+ 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak
Monsters
Infernal Machine Rebuild
":"2d8+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.A monstrous cross between giant owl and bear, an owlbear's reputation for ferocity and aggression makes it one of the most feared predators of the wild.PoisonBludgeoning
. When one of the owlbear's heads is asleep, its other head is awake.Multiattack. The skeletal two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak. Melee Weapon Attack
Harpy
Legacy
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Monsters
Basic Rules (2014)
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Apparatus of Kwalish
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of Kwalish is a Large object with the following statistics:
Armor Class: 20 Hit Points
per side).
4
Two claws extend from the front sides of the apparatus.
The claws retract.
5
Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit
Monsters
Ghosts of Saltmarsh
against spells and other magical effects.Multiattack. The matriarch makes two claws attacks.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit
, reach 5 ft., one target. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Fleeting Form. The matriarch can magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"piercing"} piercing damage and 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claws. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
","rollType":"to hit","rollAction":"Claws"} to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage","rollAction":"Claws","rollDamageType":"piercing"} piercing
Oni
Legacy
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Monsters
Basic Rules (2014)
has at least 1 hit point.Multiattack. The oni makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment
Monsters
Tales from the Yawning Portal
1 hit point.Multiattack. Xipe makes two attacks, either with his claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to
magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into his true form. Other than his size, his statistics are the same in each form. The only equipment that is transformed
Apparatus of the Crab
Legacy
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Magic Items
Basic Rules (2014)
up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of the Crab is a Large object with the following statistics:
Armor Class: 20 Hit Points
per side).
4
Two claws extend from the front sides of the apparatus.
The claws retract.
5
Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In storm giant form, Iymrith retains her alignment
Monsters
Icewind Dale: Rime of the Frostmaiden
rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two attacks: one with its bite and one with its claws.
Bite (Hyena or Vampire Form Only). Melee Weapon Attack: +8
reduced to 0.
Claws (Vampire Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5);{"diceNotation
Monsters
Mythic Odysseys of Theros
level or lower, the spell has no effect on the chimera and instead targets the caster.Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its
breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
Monsters
Mythic Odysseys of Theros
, without needing to make an ability check.
Web Walker. Arasta ignores movement restrictions caused by webbing.Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
Monsters
Acquisitions Incorporated
attacks: one with its mandibles and two with its claws.
Mandibles. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Mandibles"} to hit, reach 10 ft., one target. Hit
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Magic Items
Tasha’s Cauldron of Everything
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
Monsters
Waterdeep: Dungeon of the Mad Mage
is a giant). Hit or Miss: If thrown, the weapon flies back to Zorak's hand after the attack.
Multiattack. (Vampire Form Only). Zorak makes two attacks, only one of which can be a bite attack.
Unarmed
vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Giant Crab A giant crab weighs as much as an average adult human. Protected by a thick shell, it attacks with its pincer claws. Giant Crab
Medium beast, unaligned
Armor Class 15 (natural armor
target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Rot Troll Rot Troll
Large giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft.
STR
18(+4)
DEX
13(+1)
CON
22(+6)
INT
5(−3
)
WIS
8(−1)
CHA
4(−3)
Skills Perception +3
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 13
Languages Giant
Challenge 9 (5,000 XP)
Rancid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Badger Giant Badger
Medium beast, unaligned
Armor Class 10
Hit Points 13 (2d8 + 4)
Speed 30 ft., burrow 10 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
) checks that rely on smell.
Actions
Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Scorpion Giant Scorpion
Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2
: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
employed as a tomb guardian, rending intruders with its fangs and deadly claws. For more information on gargoyles, see the Monster Manual. Giant Four-Armed Gargoyle
Large elemental, chaotic evil
Armor
Giant Four-Armed Gargoyle Only Acererak knows the secret of creating these creatures. A giant four-armed gargoyle stands 8 to 9 feet tall and weighs roughly five thousand pounds. It is typically
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Giant Crayfish The giant crayfish appears in The Hidden Shrine of Tamoachan and in White Plume Mountain. Giant Crayfish Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 45 (7d10
Languages —
Challenge 2 (450 XP)
Amphibious. The giant crayfish can breathe air and water.
Actions
Multiattack. The giant crayfish makes two claw attacks.
Claw. Melee Weapon Attack: +4 to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Lynx Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Crab Giant Crab
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0
and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Huge Giant Crab Huge Giant Crab
Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 30 ft., swim 30 ft.
STR
20(+5)
DEX
15(+2)
CON
20
—
Challenge 8 (3,900 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unaware of the transition — it still moves and attacks with teeth and claws as it always did — but now it strikes at its victim’s mind. Spirit Troll
Large giant, chaotic evil
Armor Class 17
, restrained, unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Giant
Challenge 11 (7,200 XP)
Incorporeal Movement. The troll can move through other creatures and objects as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Simply standing near a rot troll exposes other creatures to its lethal emanations. Rot Troll
Large giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft
Perception 13
Languages Giant
Challenge 9 (5,000 XP)
Rancid Degeneration. At the end of each of the troll’s turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the troll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 3 Ankylosaurus
Basilisk
Bearded Devil
Blue Dragon Wyrmling
Bugbear Stalker
Displacer Beast
Doppelganger
Flaming Skeleton
Giant Scorpion
Githyanki Warrior
Goblin Hexer
Gold
Spider
Quaggoth Thonot
Scout Captain
Spectator
Swarm of Crawling Claws
Swarm of Lemures
Vampire Familiar
Warrior Veteran
Water Weird
Werewolf
Wight
Winter Wolf
Yeti
Yuan-ti Malison
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male frost giant, who barks orders at eighteen Northfolk (CE male and female Illuskan human tribal warriors). The Northfolk are tethered to the icy wall by ropes tied to iron spikes and are using
their spears to chip away at the ice around the greatship. Meanwhile, three yetis clamber across the deck and dig at the ice with their claws. The Northfolk won’t throw away their spears, so only the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Venom Troll A troll ravaged by massive doses of poison might mutate into a venom troll. Lingering poison infuses its blood and tissue, and poison leaks from its pores to coat its fangs and claws
. These creatures are especially dangerous in close combat, because poison drips off their flesh and sprays out from every wound they receive. Venom Troll
Large giant, chaotic evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fresh wound on the dire troll, its regenerative capacity incorporates the new mass into its own musculature. Even more horrifying are the multiple arms, eyes, claws, and other organs that a dire troll
how little of its previous form remained. Thus, only trolls slain by acid or fire remain dead, because only those are consumed by Vaprak.
Dire Troll
Huge giant, chaotic evil
Armor Class 15