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                        Returning 35 results for 'have of have fire shard'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cracked gemstone while the spirit slowly regains strength. Only if that stone is destroyed can the shard be put to rest.Cold, Necrotic, Poison, PsychicAcid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    Deflection. The shard’s AC includes its Intelligence modifier.
Incorporeal Movement. The shard can move through creatures and objects as if they were difficult terrain. If it ends its turn
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     start of your next turn.
3
Elemental Essence Shard, Fire;Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and
                                                
                                            
                                                
                                                    This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
                                                
                                            
                                                
                                                     and melts away, and the shard solitaire necklace teleports to the safe in Zorhanna’s vault tower.
Spellcasting. The simulacrum is an 18th-level spellcaster. Its spellcasting ability is
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     charges; the duplicate created by the spell has the same number of hit points as the creature it imitates)
Shard Solitaire (Jacinth);Jacinth
Fireball (2 charges), fire storm (6 charges)
Shard
                                                
                                            
                                                
                                                    This gemstone contains an unstable extradimensional rift. Its facets are ribboned with iridescent veins that seem to move of their own accord. Five types of shard solitaire are known to exist, each
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person
                                                
                                            
                                                
                                                     finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    .
Shard of Shadow. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"spell","rollAction":"Shard of Shadow"} to hit, range 120 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7
                                                
                                            
                                                
                                                    ","rollType":"damage","rollAction":"Shard of Shadow","rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned until the
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . The fire ignites flammable objects that aren’t being worn or carried.Changed by days of strange experiments involving draconian blood and exposure to the Spawning Shard, Virruza now looks like a tumescent draconian with warty green skin and an overly large mouth.Acid, Cold, Fire, Lightning, Thunder
                                                
                                            
                                                
                                                    ","rollType":"spell","rollAction":"Hurl Flame"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire damage
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to
                                                
                                            
                                                
                                                    . The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes 4d6 acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
                                                
                                            
                                                
                                                     contain. If the allip succeeds, it passes from the world—and its terrible secret hides somewhere in the scholar’s text, waiting to be discovered by its next victim.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Ice Mephit
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is
                                                
                                            
                                                
                                                    , taking 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Frost Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.Cold, PoisonBludgeoning, Fire
                                                
                                            
                                        
                                                    Ice Mephit (Summoner Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     is indistinguishable from an ordinary shard of ice.
Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is
                                                
                                            
                                                
                                                    , until it or its summoner dies, or until its summoner dismisses it as an action.Cold, PoisonBludgeoning, Fire
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
                                                
                                            
                                                
                                                     marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Elemental Essence Shard Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny
                                                
                                            
                                                
                                                     object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . The Frostfell Shard can be destroyed by dealing at least 75 fire damage to it in a single turn, whereupon it melts and the iceberg shatters.
                                                
                                            
                                                
                                                       1–4 A planar portal leading to the Frostfell 5–8 A planar portal leading to Pandemonium 9–10 The cavern where the Frostfell Shard rests  A creature who finds the Frostfell Shard can attune to it as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Shard of the Ise Rune Wondrous item, very rare (requires attunement) This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the
                                                
                                            
                                                
                                                     you use this property, you can’t use it again until you finish a short or long rest. Frost Friend. You have resistance to fire damage. Icy Mantle. As an action, you can touch yourself or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     nearby mountains. It’s overseen by the archmage Teremini Nightsedge, who serves the dreaded Lord Soth. The Stolen Shard. Teremini’s soldiers stole a magical shard at the heart of the peylon tree. The
                                                
                                            
                                                
                                                     tree and its dryad became corrupted shortly thereafter. (The characters are certain this is the fifth piece of the Rod of Seven Parts.) The Blue Fire Wardens. Riffel is a member of the Blue Fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
                                                
                                            
                                                
                                                     psychic remnant called a draconic shard. A draconic shard in its true form resembles a shimmering, spectral image of the dragon. More often, though, a shard inhabits an object the gem dragon poured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
                                                
                                            
                                                
                                                     become clogged with people trying to avoid the collectors. Waterdeep also raises revenue by charging other fees, such as the following: 1 nib per day for rental of a stall in the Market 1 shard (above and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     diadem from the vault of a notorious thief. Shard of the Accursed 8 Use a magical shard to mend a giant’s broken heart and save a town from destruction. Heart of Ashes 8 Retrieve a king’s heart to
                                                
                                            
                                                
                                                     archmage in the Feywild. Fire and Darkness 11 Wrest the Book of Vile Darkness from an efreeti and his lackeys.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     perfectly in the glassy surface of Maer Dualdon.
 — R.A. Salvatore, The Crystal Shard
 The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
                                                
                                            
                                                
                                                     marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Damage Vulnerabilities bludgeoning, fire
 Damage Immunities cold, poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., passive Perception 12
 Languages Aquan, Auran
 Challenge 1/2 (100 XP
                                                
                                            
                                                
                                                    , or half as much damage on a successful one.
 False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
 Innate Spellcasting (1/Day). The mephit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     perfectly in the glassy surface of Maer Dualdon.
 — R.A. Salvatore, The Crystal Shard
 The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
                                                
                                            
                                                
                                                     marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Miner’s Exchange During initial construction of the Miner’s Exchange, the miners of Phandalin embedded a sparkling shard of obsidian into the building’s ceremonial cornerstone. Unbeknownst to them
                                                
                                            
                                                
                                                    , this shard is part of the obelisk the Sawplee goblins seek. A few days ago, goblins used crude mining supplies stolen from the Miner’s Exchange to hack the shard from the cornerstone, damaging the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
                                                
                                            
                                                
                                                     tirelessly until they unearthed a mysterious stone in the ruins’ depths. Soon after, workers at the site began transforming into scaled monstrosities. Unbeknown to everyone, the shard was imbued with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
                                                
                                            
                                                
                                                     type of elemental bound into the vessel. A fire elemental, for example, sends tendrils of flame along the hull of its ship. At the command of the vehicle’s dragonmarked pilot, the bound elemental can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     anyone into the palace.
  A gnome adventurer acquires
 the shard solitaire necklace and a key 
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
                                                
                                            
                                                
                                                     talk to someone. Any character who asks Oak a question about Zorhanna, Eliphas, or the shard solitaire necklace can make a DC 12 Charisma (Persuasion) check. If the check is successful, Oak provides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     devour the light. Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment in The Scrivener’s Tale has made her impatient and prone
                                                
                                            
                                                
                                                    .
 Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) piercing damage.
 Shard of Shadow. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 10 (1d6 + 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Clash of Fallen Flames  Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
                                                
                                            
                                                
                                                     Fire-Eyes (see appendix B) and her red dragon ally, Ignia. Ignia uses the young red dragon stat block but is Huge. Kansaldi spotted the characters fleeing the flying citadel and now seeks revenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
                                                
                                            
                                                
                                                    , Stealth +6
 Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities cold; necrotic, poison
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
                                                
                                            
                                                
                                                     acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities cold, necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, grappled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     16–17 Dark Shard Amulet 18–19 Enduring Spellbook 20–21 Ersatz Eye 22–24 Hat of Vermin 25–27 Hat of Wizardry 28–29 Heward’s Handy Spice Pouch 30–31 Horn of Silent Alarm 32–33 Instrument of Illusions
                                                
                                            
                                                
                                                     Necklace of Adaptation 43 Oil of Slipperiness 44 Pearl of Power 45 Periapt of Health 46–47 Philter of Love 48–49 Potion of Animal Friendship 50–51 Potion of Fire Breath 52–53 Potion of Giant Strength (hill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
                                                
                                            
                                                
                                                     Heart. The first character to inspect Xeluan’s body notices a large sliver is missing from his heart—the shard of Xeluan would easily fit into it. However, the characters can’t mend Xeluan’s heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     work. What remains are benches, wooden desks, and scaffolding gnawed by beetle larva and ravaged by time. Evidence of a cooking fire and tools lie at the far end of the cave, partially covered by the
                                                
                                            
                                                
                                                     presenting a stone golem to a young man dressed in royal finery. One of the wizards embeds a sapphire shard in the right palm of the young man. Ancient script labels the young man, and a larger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
                                                
                                            
                                                
                                                     weapons are always ready for action. Disguised Weapons    d6 Object (Improvised Weapon) 
     1  The roasted drumstick of a huge bird (greatclub; longsword if a shard of bone is broken off) 
   2  A
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Size
Market Value
Weight
AC
HP
Extraction Time
Shard
500 gold
1 lbs
19
15
5 minutes
Delerium Properties
All delerium samples have the following traits regardless of size
                                                
                                            
                                                
                                                    :
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as
                                                
                                            
                                        






