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Returning 35 results for 'levels deals'.
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level deals
levels death
Spells
Player’s Handbook
’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon
Spells
Player’s Handbook
attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if
you cast it again or if you let go of the weapon.
Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
magic-items
below. The bonus conveyed by +1/+2/+3 versions of this weapon do not increase the damage this weapon deals when hitting, but instead add additional levels of “Bleed Effect” equal to the
weapon’s bonus (i.e. a +1 sword applies a total of 2 levels of Bleed Effect per hit).
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the start of its turn
Monsters
Guildmasters’ Guide to Ravnica
that deals lightning damage, or if a creature touches the egg and expends spell slots whose combined levels equal 13 or more. When it hatches, the egg releases a new arclight phoenix that appears in
magic-items
This massive utensil comes from the table of a frost giant. Latent jotun magic flows through this makeshift Trident and drives your hunger to nearly aggressive levels. You gain a +1 bonus to attack
melee attack roll using your Proficiency Bonus and Strength modifier. It deals Piercing damage on a hit, and uses a damage die of 1d6 as your jaws and teeth are fortified to have the strength of a giant
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
Magic Missile
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Spells
Basic Rules (2014)
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike
simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
Elemental Weapon
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Spells
Player’s Handbook (2014)
and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra
Branding Smite
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Spells
Basic Rules (2014)
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which
becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.
At Higher Levels. When you cast this spell using
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
spells
Fizban's Treasury of Dragons
turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 fire damage for each slot level above 3rd.
Wall of Fire
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Spells
Basic Rules (2014)
inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
At Higher Levels. When you
, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or
Blight
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Spells
Basic Rules (2014)
throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Searing Smite
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Spells
Player’s Handbook (2014)
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target
water), the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
Spells
Tasha’s Cauldron of Everything
You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.
Until the spell ends, any attack you make deals 1d8 extra
.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.
spells
reduced to 0).
4 - The creature gains a flying speed of 10 ft., or its flying speed is reduced by 30 ft. (it can be reduced to 0).
5 - Select one of the creature’s attacks or abilities that deals
damage and change the damage type of that attack. If it deals Bludgeoning, Piercing, or Slashing damage, you may change it to Acid or Poison damage. If it deals any other damage type, you may change
spells
. The first time the creature hits with an unarmed strike or an attack using a natural weapon on its turn, it deals an additional 1d8 lightning damage as the stored lightning discharges.
Slimy. For
the duration, the creature has advantage on checks and saves made to avoid being grappled or restrained, and disadvantage on any attempts it makes to grapple another creature.
At Higher Levels. When
Spells
Xanathar's Guide to Everything
. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make
reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
spells
Sword Coast Adventurer's Guide
ability modifier.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the
spells
Sword Coast Adventurer's Guide
.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving
spells
Xanathar's Guide to Everything
spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Wall of Ice
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Spells
Basic Rules (2014)
. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the
wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.