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Returning 35 results for 'poisoned die'.
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poison die
Magic Items
Dungeon Master’s Guide
When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you. For the next 24 hours, you regain the maximum number of Hit Points for any Hit Point Dice
;Hit Point Die you spend.
This potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
":"Stench Spray"} hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.Psychic
Magic Items
Dungeon Master’s Guide
Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the
Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM
Magic Items
Dungeon Master’s Guide
to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Properties of the Hand. When you are attuned to the hand, your alignment is Neutral Evil
Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that
Feats
Forgotten Realms: Heroes of Faerûn
to Poison damage and the Poisoned condition.
Perfect Poisoner. Once per turn, when you roll dice to determine Poison damage a creature takes from your attack, spell, or feature, you can instead use the highest number possible for each die.
Monsters
Ravenloft: The Horrors Within
"} Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a DC 15 Constitution saving throw at end of each hour, ending the effect on a success.
Hand
Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.”
By the time Rudolph tracked down his missing son
Monsters
Fizban's Treasury of Dragons
attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become poisoned until the end of the target’s next turn. While poisoned in this
paralytic venom of their saliva to coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies
Flumph
Legacy
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Monsters
Monster Manual (2014)
Deficiency. If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving
","rollType":"roll","rollAction":"Stench Spray"} hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated creature. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease ends. While poisoned in this way, the target sports festering boils, coughs up
; armies, serving as foot soldiers in the Abyss’s endless warring.
Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and
blighted, all normal plants there wither and die.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Corrupt Water", "rollDamageType":"poison"} poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the saving throw. On a failure, the
creature takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Corrupt Water", "rollDamageType":"poison"} poison damage and is poisoned until it finishes a long rest.
If another demon
Bugbear Chief
Legacy
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Monsters
Monster Manual (2014)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed
, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7
Monsters
Spelljammer: Adventures in Space
Deficiency. If Flapjack is knocked prone, roll a die. On an odd result, Flapjack lands upside-down and is incapacitated. At the end of each of its turns, Flapjack can make a DC 10 Dexterity saving throw
":"roll","rollAction":"Stench Spray"} hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated creature. A creature can remove
Monsters
Dragonlance: Shadow of the Dragon Queen
both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become poisoned until the end of the target’s next turn. While poisoned in this way, the
die, kapaks dissolve into acid that can splash onto nearby creatures.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped
Oinoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves
next 24 hours. On a failed save, the creature takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage and is poisoned.
The poisoned creature can't regain
Magic Items
Eberron: Rising from the Last War
jar, unlocking the following properties.
Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison and acid damage, and you’re immune to the poisoned condition.
Amorphous
attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
. This reduction lasts until the poisoned condition is removed.
Teleport. Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
. This reduction lasts until the poisoned condition is removed.
Teleport. Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or take 13 (2d12);{"diceNotation":"2d12","rollType":"damage","rollAction":"Stinger","rollDamageType":"poison"} poison damage and become poisoned until it finishes a short or
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or take 13 (2d12);{"diceNotation":"2d12","rollType":"damage","rollAction":"Stinger","rollDamageType":"poison"} poison damage and become poisoned until it finishes a short or
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
);{"diceNotation":"2d4","rollType":"damage","rollAction":"Spectral Snakes","rollDamageType":"piercing"} piercing damage and become poisoned until the end of its next turn. While poisoned in this way, the
Bag of Beans
Legacy
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Magic Items
Basic Rules (2014)
creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Vitality Potion, Very Rare When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you. For the next 24 hours, you regain the maximum number
of Hit Points for any Hit Point Die you spend. This potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potion of Vitality Potion, Very Rare When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you. For the next 24 hours, you regain the maximum number
of Hit Points for any Hit Point Die you spend. This potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
regains Hit Points equal to two rolls of your Bardic Inspiration die, and one of the following conditions of your choice ends on the target: Blinded, Charmed, Deafened, Paralyzed, Poisoned, or Stunned
Inspiration die, you can call forth the powers of a random spirit. To determine the spirit you channel, roll the Bardic Inspiration die and refer to the Spirits from Beyond table. The spirit remains channeled
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature
deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn. Physician’s Touch 6th-level Way of Mercy feature You can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number, it has the Incapacitated condition. At the end of each of its
can see within 15 feet. Failure: The target is coated in a foul-smelling liquid, exudes a stench for 1d4 hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies dissolve into pools of acid. On
Skills Perception +3, Stealth +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Spirit Tales Bardic Insp. Die Tale Told Through You
1 Tale
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
demon lords’ armies, serving as foot soldiers in the Abyss’s endless warring. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords
poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP) Proficiency Bonus +2
Rotting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to poison and psychic damage, as well as immunity to the charmed, frightened, paralyzed, petrified, and poisoned conditions. Treasure Scattered among the discarded machinery are a couple of
salvageable inventions. You can add other inventions of your own design. Dodecahedron of Doom. A rare wondrous item, this twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted. Wastrilith
Large Fiend (Demon), Typically Chaotic