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Returning 35 results for 'saving of impacts blast'.
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Monsters
Monster Manual
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4);{"diceNotation":"6d8+4", "rollType":"damage
Magic Resistance. The mind flayer has Advantage on saving throws against spells and other magical effects.Tentacles. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
Monsters
Monster Manual
Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Inferno Blast"}. Dexterity Saving Throw: DC 18, each creature in a 30-foot-radius Sphere centered on a point the
":"3d6", "rollType":"damage", "rollAction":"Fire Aura", "rollDamageType":"Fire"} Fire damage.
Magic Resistance. The salamander has Advantage on saving throws against spells and other magical
Spells
Player’s Handbook
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful
Magic Items
Dungeon Master’s Guide
You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a
Spells
Player’s Handbook
You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.
On a failed save, the target takes 10d12 Psychic damage and can’t cast spells or
Monsters
Netheril’s Fall
Disintegration. If the magen dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has Advantage on saving throws against spells and other
magical effects.Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Psychic Blast
Monsters
Heroes of the Borderlands
Multiattack. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4
", "rollType":"to hit", "rollAction":"Chaos Blast"}, reach 5 ft. or range 60 ft. Hit: 7 (2d6) damage. Roll 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Chaos Blast Damage Type"} to determine
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
Grappled condition (escape DC 15) from one of two vines.
Radiant Blast. Constitution Saving Throw: DC 17, each creature of the incarnation’s choice in a 20-foot Emanation originating from the
Equipment
This grenade explodes in a concussive blast that fills a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking (6d6) force damage on a failed save or half as much damage on a successful one.
Horn of Blasting
Legacy
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Magic Items
Basic Rules (2014)
You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC
15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened
Monsters
Quests from the Infinite Staircase
Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls.Chaos Blast
. Melee or Ranged Spell Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Chaos Blast"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6
Monsters
Phandelver and Below: The Shattered Obelisk
Special Equipment. Nezznar has a fully charged spider staff (see appendix B).
Fey Ancestry. Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can
’t put him to sleep.
Sunlight Sensitivity. Nezznar has disadvantage on attack rolls while he or his target is in sunlight.Multiattack. Nezznar makes two Poison Blast attacks.
Poison Blast. Melee
Monsters
Baldur’s Gate: Descent into Avernus
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120
feet.Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Monsters
The Book of Many Things
Blast attacks.
Eldritch Blast. Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Eldritch Blast"} to hit, range 120 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation
":"1d10+3", "rollType":"damage", "rollAction":"Eldritch Blast", "rollDamageType":"force"} force damage.
Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Gore
Monsters
Vecna: Eve of Ruin
blast of moonlight in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw. Creatures that aren’t in their true form have disadvantage on the
Immutable Form. The guardian is immune to any spell or other effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects
Monsters
Lost Laboratory of Kwalish
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Necrotic, Poison, Psychic
Mind Flayer Psion
Legacy
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Monsters
Volo's Guide to Monsters
","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer is a 10th-level spellcaster. Its innate
Monsters
The Book of Many Things
Comet’s Voice (1/Day). The hierophant can cast Contact Other Plane, using Charisma as the spellcasting ability.
Magic Resistance. The hierophant has advantage on saving throws against spells
attacks or three Comet Blast attacks.
Herald’s Axe. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Herald's Axe"} to hit, reach 5 ft., one target. Hit: 11
Alhoon
Legacy
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Monsters
Volo's Guide to Monsters
","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, Necrotic
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence
Ulitharid
Legacy
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Monsters
Volo's Guide to Monsters
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw
or take 31 (4d12 + 5);{"diceNotation":"4d12+5","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
monsters
of its next turn.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. Intelligence Saving Throw: DC 14, each creature in a 60-foot Cone. Failure: 14
Resistance. The brain has Advantage on saving throws against spells and other magical effects.Multiattack. The brain makes two Disrupting Burst attacks.
Disrupting Burst. Melee or Ranged Attack Roll: +6
Monsters
Phandelver and Below: The Shattered Obelisk
DC 12 Intelligence saving throw or take 10 (2d8 + 1);{"diceNotation":"2d8+1", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and have the stunned condition
Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The nothic magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Tasha fails a saving throw, she can choose to succeed instead.
Magic Resistance. Tasha has advantage on saving throws against spells and other magical effects. (This
trait is bestowed by her Robe of the Archmagi.)
Special Equipment. Tasha wears a Robe of the Archmagi.Multiattack. Tasha makes two Caustic Blast attacks and uses Psychic Whip once.
Caustic Blast
Cone of Cold
Legacy
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Spells
Basic Rules (2014)
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a
Mind Flayer
Legacy
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Monsters
Monster Manual (2014)
","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer’s innate spellcasting ability is
Mind Flayer Lich (Illithilich)
Legacy
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Monsters
Volo's Guide to Monsters
. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5);{"diceNotation":"5d8+5","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10;{"diceNotation
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
the attacks with a use of Spellcasting.
Withering Blast. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"spell", "rollAction":"Withering Blast"} to hit, reach 5 ft. or range 60
Monsters
Phandelver and Below: The Shattered Obelisk
area must succeed on a DC 16 Intelligence saving throw or take 26 (5d8 + 4);{"diceNotation":"5d8+4", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and
Magic Resistance. Qunbraxel has advantage on saving throws against spells and other magical effects.Multiattack. Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one
Monsters
Phandelver and Below: The Shattered Obelisk
":"damage", "rollAction":"Nightmare Blast", "rollDamageType":"psychic"} psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of the
Sunlight Sensitivity. While in sunlight, the mutate has disadvantage on attack rolls.Multiattack. The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed Strike. Melee Weapon Attack
Monsters
Infernal Machine Rebuild
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its
Monsters
Phandelver and Below: The Shattered Obelisk
Intelligence saving throw or take 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage", "rollAction":"Thundering Blast", "rollDamageType":"thunder"} thunder damage and have the stunned condition for 1
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp. Melee Spell
White Dragon Wyrmling
Legacy
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Monsters
Basic Rules (2014)
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Cold Breath"}. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving
Equipment
saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
A character can bind multiple pouches of blasting powder together so they explode at the same
time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).
Mind Flayer Arcanist
Legacy
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Monsters
Monster Manual (2014)
a DC 15 Intelligence saving throw or take 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A
Magic Resistance. The mind flayer arcanist has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer arcanist’s innate
Spells
Xanathar's Guide to Everything
You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an Intelligence score of 2 or lower are unaffected
.
Each target must make an Intelligence saving throw. On a failed save, a target takes 14d6 psychic damage and is stunned. On a successful save, a target takes half as much damage and isn’t