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Returning 35 results for 'saving stomp'.
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saving some
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Monsters
Monster Manual
Immutable Form. The colossus can’t shape-shift.
Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has
Advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus makes three attacks, using Slam or
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The ceratops has advantage on saving throws against spells and other magical effects.Multiattack. The ceratops makes one Gore attack and one Stomp attack.
Gore. Melee Weapon Attack
":"2d10", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage; if the target is a creature, it also must succeed on a DC 19 Strength saving throw or be pushed up to 20
Monsters
Guildmasters’ Guide to Ravnica
":"damage","rollAction":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Stomp. Melee
Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.Poison, Psychic
Monsters
Vecna: Eve of Ruin
Resistance. The vlazok has advantage on saving throws against spells and other magical effects.
Spider Climb. The vlazok can climb difficult surfaces, including upside down on ceilings, without
prone condition.Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Stomp", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Tail. Melee Weapon Attack: +8;{"diceNotation
Stomp. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Stomp"} to hit, reach 20 ft., one target. Hit: 27 (5d8 + 5);{"diceNotation":"5d8+5", "rollType":"damage
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The altisaur has advantage on saving throws against spells and other magical effects.Multiattack. The altisaur makes one Stomp attack and one Tail attack. The altisaur can’t
make both attacks against the same target.
Stomp. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Stomp"} to hit, reach 10 ft., one target. Hit: 33 (7d6 + 9
Monsters
Eberron: Rising from the Last War
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Towering Terror. Any
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Stomp"} to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Stomp", "rollDamageType":"bludgeoning"} bludgeoning damage. If
the titanothere moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Stomp
Monsters
Storm King's Thunder
within 15 feet of the giant must succeed on a DC 17 Constitution saving throw or take 33 (6d10);{"diceNotation":"6d10","rollType":"damage","rollAction":"Thunderous Stomp","rollDamageType":"thunder
lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"damage", "rollAction":"Stomp", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Dexterity saving throw or have the
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects
Monsters
Mythic Odysseys of Theros
","rollDamageType":"acid"} acid damage.
Hold Breath. Polukranos can hold its breath for 1 hour.
Legendary Resistance (3/Day). If Polukranos fails a saving throw, it can choose to succeed instead.
Multiple
Heads. Polukranos has five heads. While it has more than one head, Polukranos has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious
Monsters
Vecna: Eve of Ruin
’s area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of the borthak&rsquo
movement.Multiattack. The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the zaratan fails a saving throw, it can choose to succeed instead.
Siege Monster. The elemental deals double damage to objects and structures (included in Earth
-Shaking Movement).Multiattack. The zaratan makes one Bite attack and one Stomp attack.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Bite"} to hit, reach
Monsters
Princes of the Apocalypse
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
choose to succeed instead.
Magic Resistance. Ogrémoch has advantage on saving throws against spells and other magical effects.
Siege Monster. Ogrémoch deals double damage to objects and
Triceratops
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Trampling Charge. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw
or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.Gore. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit
Brontosaurus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollAction":"Stomp","rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Tail. Melee Weapon Attack: +8;{"diceNotation
Stomp. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Stomp"} to hit, reach 20 ft., one target. Hit: 27 (5d8 + 5);{"diceNotation":"5d8+5","rollType":"damage
Elephant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or
be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.Gore. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction
Mammoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or
be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.Gore. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction
Zaratan
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
becomes difficult terrain for 1 minute. Each creature on the ground that is concentrating must succeed on a DC 25 Constitution saving throw or the creature’s concentration is broken.
The shock
distance of the structure’s height must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Earth-Shaking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against
it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus
action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is
prone, the triceratops can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vlazok Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling
(16d10 + 48)
Speed 30 ft., climb 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
6 (−2)
WIS
9 (−1)
CHA
9 (−1)
Saving Throws Str +9, Con +7
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
)
Saving Throws Con +6
Senses passive Perception 10
Languages —
Challenge 5 (1,800 XP)
Actions
Stomp. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 27 (5d8 + 5) bludgeoning
damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 32 (6d8 + 5) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
+ 7) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Dexterity saving throw or have the prone condition. Until the colossus uses its Stomp again or moves
saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Actions
Multiattack. The colossus makes two Slam attacks and then
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
40 ft.
STR
30(+10)
DEX
10(+0)
CON
30(+10)
INT
2(−4)
WIS
21(+5)
CHA
18(+4)
Saving Throws Wis +12, Cha +11
Damage Vulnerabilities thunder
Damage
succeed on a DC 25 Constitution saving throw or the creature’s concentration is broken.
The shock wave deals 100 thunder damage to all structures in contact with the ground in the area. If a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
succeed on a DC 26 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way
prone and can’t use its Stomp action, but makes three extra turret attacks when it takes the Multiattack action option. “Landro” (Colossus WX-33) is partially phased into a mountainside on the border of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Actions
Multiattack. The ceratops makes one Gore attack and one Stomp attack.
Gore. Melee Weapon Attack: +11 to hit, reach 10 ft., one
the target is a creature, it also must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet from the ceratops and have the prone condition.
Stomp. Melee Weapon Attack: +11 to hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(15d20 + 150)
Speed 40 ft., swim 40 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
2 (-4)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Wis +12
saving throw, it can choose to succeed instead.
Siege Monster. The elemental deals double damage to objects and structures (included in Earth-Shaking Movement).
Actions
Multiattack. The zaratan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
determining its carrying capacity.
Actions
Stomp. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the titanothere moved at least 20 feet straight
toward the target immediately before the hit, the target takes an extra 13 (3d8) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition if it is a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
4 (−3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws Str +12, Con +11, Cha +7
Damage Resistances acid, cold
Senses darkvision 60 ft., passive Perception 12
Languages —
Challenge 15
borthak enters the ice’s area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attacks and two Stomp attacks. Lightning Turret. The turret shoots a magical lightning bolt at one creature within 60 feet of Shockerstomper. The target must make a DC 15 Dexterity saving throw, taking 44
creature that ends its turn in contact with Shockerstomper’s body (saucer or turrets) must make a DC 15 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Whenever the hydra
, each creature within 5 feet of Polukranos takes 10 (3d6) acid damage.
Hold Breath. Polukranos can hold its breath for 1 hour.
Legendary Resistance (3/Day). If Polukranos fails a saving throw, it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
75,000; PB +8)
Traits
Immutable Form. The colossus can’t shape-shift.
Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The
colossus has Advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Actions
Multiattack. The colossus makes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Refectory Umber Hulks. Two umber hulks stomp about the room. They attack other creatures on sight.
Wreckage. Smashed dining tables and benches create a makeshift obstacle course and provide cover
Dexterity check using thieves’ tools. On a failed check, the dwarf’s eyes open and shoot forth beams of light. Each creature within 10 feet of the arch must make a DC 16 Dexterity saving throw, taking 22






