Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'score of replaces dance verbal'.
Other Suggestions:
score of replaced danger verdan
score of replaced done verdan
score of replaced dance verdan
score of replaces danger verdan
score of replaces done verdan
Magic Items
Dungeon Master’s Guide
.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and
makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
. While a creature that failed its saving throw against your Otto's Irresistible Dance has the Charmed condition from that spell, it can’t cast spells with Verbal components, and it sings delightful nonsense if it can sing.
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around
Species
Sword Coast Adventurer's Guide
replaces the Ability Score Increase trait.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player’s Handbook
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
Bolstering
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Minor Telekinesis
. You learn the Mage Hand spell. You can cast it without Verbal or Somatic components, you can make the spectral hand Invisible, and its range and the distance it can be away from you both increase by 30
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
Telekinetic
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Tasha’s Cauldron of Everything
You learn to move things with your mind, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the mage hand cantrip. You
can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting
classes
Player’s Handbook
;Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP
Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts
;
—
4
+2
Ability Score Improvement
D6
3
7
4
3
—
—
—
—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
the Ability Score Increase trait.
Devil’s Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
use (even if the ability is based on a spell that normally affects an area or multiple targets). The saving throw for an alternative ability uses the same DC and the same ability score as the spell the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telekinetic General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Minor
Telekinesis. You learn the Mage Hand spell. You can cast it without Verbal or Somatic components, you can make the spectral hand Invisible, and its range and the distance it can be away from you both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Telekinetic You learn to move things with your mind, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the mage hand
cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bardic Versatility 4th-level bard feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus
learned from this class’s Spellcasting feature with another cantrip from the bard spell list. A dragonborn bard of the College of Creation animates a statue to dance.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the city’s elite.
3 The character with the highest passive Wisdom (Perception) score notices a nimble-fingered guest slipping a necklace off their dance partner.
4 An intoxicated guest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study. Silverquill and Prismari see overlap in the area of performing arts, with Silverquill emphasizing verbal performance and Prismari focusing more on dance and other forms of movement. Radiance and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
with a creature’s flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Otto’s irresistible dance spell, going into a spinning dance that lasts until the stone is
Constitution score, it must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. The creature repeats the saving throw whenever the same number of minutes elapses again, suffering one more level of exhaustion on a failed save.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
circumstances allowing it to fulfill its task.
Invisible Stalker Large Elemental, Neutral
AC 14 Initiative +7 (22)
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
Ability Score Mod
Save
Str 16 +3 +3
Dex 19 +4 +4
Con 14 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 15 +2 +2
Cha 11 +0 +0
Skills Perception +8, Stealth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bladesong Those who see a bladesinger in battle never forget the sight. Surrounded by chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act in concert, meshing awe
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. These uprights can be toppled by creatures with a combined Strength score of 80 or higher. In the middle of the circle, two humanoid figures dance around a deer carcass, each wearing the rotting head
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
feature D8 3 10 4 3 3 — — — — — — 7 +3 Countercharm D8 3 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement D8 3 12 4 3 3 2 — — — — — 9 +4 Expertise D8 3 14 4 3 3 3 1 — — — — 10 +4 Magical Secrets D10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal
spell’s level in the stat block. Draconic Spirit Large Dragon, Neutral
AC 14 + the spell’s level
HP 50 + 10 for each spell level above 5
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
., Fly 40 ft. (Wasp only)
Ability Score Mod Save
STR 17 +3 +3
DEX 13 +1 +1
CON 15 +2 +2
Ability Score Mod Save
INT 4 −3 −3
WIS 14 +2 +2
CHA 3
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gelatinous Cube Insatiable Block of Ooze Gelatinous Cube Large Ooze, Unaligned
AC 6 Initiative −4 (6)
HP 63 (6d10 + 30)
Speed 15 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
3 −4 −4
Con 20 +5 +5
Ability Score Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1
2
—
—
—
—
2nd
+2
—
2
2
2
—
—
—
—
3rd
+2
—
2
3
3
—
—
—
—
4th
+2
Ability Score Improvement
3
3
3
—
—
—
—
5th
+3
—
3
4
4
2
—
—
—
6th
+3
Potent Cantrips
3
4
4
2
—
—
—
7th
+3
—
3
5
4
3
—
—
—
8th
+3
Ability Score Improvement
3
5
4
3
—
—
—
9th
+4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Chaotic Neutral
AC 17 Initiative +7 (17)
HP 82 (15d8 + 15)
Speed 40 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 18 +4 +7
Con 12 +1 +1
Ability Score Mod Save
the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 14 +2 +7
Con
18 +4 +9
Ability Score Mod Save
Int 18 +4 +4
Wis 15 +2 +7
Cha 18 +4 +9
Skills Insight +7, Perception +7, Persuasion +9
Immunities Cold, Fire, Poison
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
feature D8 3 10 4 3 3 — — — — — — 7 +3 Countercharm D8 3 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement D8 3 12 4 3 3 2 — — — — — 9 +4 Expertise D8 3 14 4 3 3 3 1 — — — — 10 +4 Magical Secrets D10
Magic Items
Infernal Machine Rebuild
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save Str 14 +2 +2 Dex 3 −4 −4 Con 20 +5 +5 Ability Score Mod Save Int 1 −5 −5 Wis 6 −2 −2 Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion
Verbal component, has the Restrained condition, and takes 10 (3d6) Acid damage at the start of each of the cube’s turns. When the cube moves, the engulfed target moves with it. An engulfed target can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all