Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'scores of religious dangerous verbal'.
Other Suggestions:
scores of religion dangerous verdan
scores of religious dangerous verdan
score of religion dangerous verbal
score of religious dangerous verbal
Magic Items
Dungeon Master’s Guide
.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and
makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, CharismaFeat: ToughSkill Proficiencies: Intimidation and PerceptionTool Proficiency: Cartographer's ToolsEquipment: Choose A or B: (A) Cartographer's Tools
, Backpack, Bedroll, Hooded Lantern, Oil (3 flasks), Rope, Tinderbox, Traveler's Clothes, Waterskin, 23 GP; or (B) 50 GP
You spent years wandering the highlands of Rashemen, a dangerous windswept heath
backgrounds
them afloat even as they move through dangerous waters and fend off attacks at sea.
Ability Scores: Dexterity, Strength, Wisdom
Feat: Sea Wolf
Skill Proficiencies: Acrobatics and Sleight of Hand
Magic Items
Mythic Odysseys of Theros
. You gain a +3 bonus to attack and damage rolls made with this bow, and you suffer no disadvantage when attacking at the weapon’s long range. Additionally, Ephixis scores a critical hit on a d20
you, no attack roll required. A Nyxborn lynx is summoned in that space (use the stat block for a tiger with the Nyxborn traits from chapter 6). The lynx understands your verbal commands and obeys them
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
service of a religious institution. The patronage of a religious order isn’t simply a matter of each member of your party belonging to the same faith, though. The faith’s administration—with its own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hierarchy Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the gods’ hands in the world. Within a religious order
, some members are highly respected while others are seen as dangerous for one reason or another. What is your relationship to the hierarchy you’re a part of? Is your entire order held in particularly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores
safe house, or a discount on adventuring gear. With a Renown Score of 10+, a character might gain access to Potions and Scrolls, the ability to call in a favor, or backup on dangerous missions. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the source of House Tharashk’s wealth. These fields aren’t as rich as those in Q’barra, but there’s gold to be made by those willing to hunt for shards in the dangerous swamps. Vvaraak’s Cave The
to the Draconic Prophecy and the mysteries of druidic magic. Zarash’ak Because overland travel through Droaam or the Eldeen Reaches can be extremely dangerous, most people who need to do business in
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or she might have been a soldier or a pirate and done dangerous things before. Starting off at 1st level marks your character’s entry into the adventuring life. If you’re already familiar with the
description in chapter 3 includes a section offering suggestions to quickly build a character of that class, including how to assign your highest ability scores, a background suitable to the class, and starting spells.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
toddlers can be dangerous, they’re no match for adventurers who can handle giant parents. Young giants are no more inherently evil than any other free-willed creature, so fighting and killing them can raise
be a toy or anything else the child picks up to use as a weapon).
For a giant teenager, use the ogre stat block. Increase the Intelligence, Wisdom, and Charisma scores to 10 or match the parents
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Infiltrating Web’s Edge Irina Nordsol Heroes who stumble into Web’s Edge unaware of its dangers usually meet a gruesome end Web’s Edge is a dangerous place. If the characters burst into the complex
successful DC 14 Wisdom (Religion) or Intelligence (History) check reveals that “The Spider Queen smiles on you” is a typical religious greeting that those in Web’s Edge expect to hear from fellow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
like the Harpers. The Order of the Gauntlet The Church of the Silver Flame The Church of the Silver Flame is more narrowly religious than the Order of the Gauntlet, but its overall tone is similar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
religious obsessions as anything other than “dangerous illusions,” combined with his preference for nonviolent solutions.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trips cost 1 cp, but a skiff ride to a dangerous section of town usually brings 1 gp or more. Map 8.1: The Styes View Player Version Low Quarter Also known as Flotsam, the northwest section of the Styes
everything else. Alchemists’ Quarter The Alchemists’ Quarter is the northeast section of the Styes. Long ago, it was the seat of the district’s scholastic and religious leadership, but its once-fine temples
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
band bent on mayhem or plunder is often the most common experience of giants. Even a small band can be extremely dangerous to a farming village or small town.
—Bigby
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
disadvantage when attacking at the weapon’s long range. Additionally, Ephixis scores a critical hit on a d20 roll of 19 or 20. Blessing of the Wild. If you are a worshiper of Nylea, you gain all the
lynx understands your verbal commands and obeys them as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away. Autumn. As an action, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane
its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91–99 A pyramid with a 60-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to
by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion. 91–95 A pyramid with a 60-foot-square base bursts upward. Inside is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to
by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion. 91–95 A pyramid with a 60-foot-square base bursts upward. Inside is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
vials of various solid and liquid substances, but nothing valuable or dangerous.
The puppet responds to any movement within 20 feet of it and threatens any creature that comes closer, shouting in
psychic damage, and ability scores of 10. It can’t be charmed or frightened, and it is not subject to exhaustion. It speaks and understands Common, has no attacks, and falls to pieces if reduced to 0 hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
others than to make sure the value of faith is measured in gp. In addition to your franchise’s regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he or she might have been a soldier or a pirate and done dangerous things before.
Starting off at 1st level
character of that class, including how to assign your highest ability scores, a background suitable to the class, and starting spells.
Hit Points and Hit Dice Your character’s hit points define how tough
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane
its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91–99 A pyramid with a 60-foot
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
scores. The abilities are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, and they typically range from 3 to 18 for most adventurers. (Monsters might have scores as low as 1 or as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Pretty Big Hate Machine Trobriand uses this 50-foot-high cavern as a testing area for his most dangerous projects. Wreckage. The cavern is charred from numerous fires and explosions. The broken
legs are disabled. Shockerstomper’s ability scores are as follows: Strength 23, Dexterity 10, Constitution 20, Intelligence 1, Wisdom 1, Charisma 1. Shockerstomper’s Traits Electrified Surface. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
moderate, dangerous, or deadly threat, based on its particular details. Trigger. A simple trap activates when an event occurs that triggers it. This entry in a trap’s description gives the location of
for using a simple trap in play, start by making note of the characters’ passive Wisdom (Perception) scores. Most traps allow Wisdom (Perception) checks to detect their triggers or other elements
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepkingdom’s lore. However, ultimate political and religious power is held by the Deepking and the lairds. Deepking Horgar Steelshadow V Deepking Horgar V ascended to the throne in 1372 DR. He is a
who sit at this council make sure that trade and commerce flow smoothly. They employ slave labor to maintain trade routes in the dangerous Underdark, and are always open to hiring explorers to check out
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
surroundings give Itzmin advantage on this check. If the lead pursuer has proficiency in Survival, Itzmin loses advantage. The check’s result is compared to the passive Wisdom (Perception) scores of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
significant trials, and venture into dangerous, half-forgotten places to find the Artifact they seek. Alternatively, a major villain might already have the Artifact. Obtaining and destroying the Artifact could
Artifact, one of your ability scores (DM’s choice) increases by 2, to a maximum of 24. 21–30 While attuned to the Artifact, you regain 1d6 Hit Points at the start of each of your turns if you have at