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Returning 35 results for 'shield of repeats direct visions'.
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Monsters
Monster Manual
Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While
the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid opportunity attack;Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and
Magic Items
Dungeon Master’s Guide
replacement amulet is created.
A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic
Every shield guardian has an amulet magically linked to it. A shield guardian can have only one corresponding amulet, and if that amulet is destroyed, the shield guardian is incapacitated until a
Magic Items
Dungeon Master’s Guide
This rod ends in three rubbery tentacles. While holding the rod, you can take a Magic action to direct the tentacles to stretch outward, each one attacking a creature you can see within 15 feet of
feet of you. While Restrained in this way, the target takes 3d6 Psychic damage at the start of each of its turns. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Magic Items
Dungeon Master’s Guide
through visions or dreams when the wielder is either in a trance or asleep.
Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it
minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.
96-99
Spells
Player’s Handbook
, the wave repeats on the start of your next turn while the flood effect lasts.
Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
Monsters
Netheril’s Fall
casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.Phaerimm elders are generals of phaerimm forces, directing covert and direct
Monsters
Forgotten Realms: Adventures in Faerûn
condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Subsequent Failures: 39 (6d12);{"diceNotation
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
Monsters
Mythic Odysseys of Theros
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
directly, be it with dramatic manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they
Shield Guardian Amulet
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
is created.
A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an
The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Monsters
Candlekeep Mysteries
, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): clairvoyance, dispel magic
4th level (3 slots): divination, dimension door
5th level
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Control Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts
in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they often find dramatic ways to make their thoughts
known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with
disadvantage. The shield disintegrates only metal objects that come into direct contact with it, so a metal object stored in a backpack would be protected from destruction by the pack’s leather. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tentacle Rod Rod, Rare (Requires Attunement) This rod ends in three rubbery tentacles. While holding the rod, you can take a Magic action to direct the tentacles to stretch outward, each one
, or until the target is no longer within 15 feet of you. While Restrained in this way, the target takes 3d6 Psychic damage at the start of each of its turns. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Foundry, manifesting useful tools from nothing. CoupleofKooks “Want to know all there is to know about a faction? Just take a look at their factol. You can always tell which ones have grand visions
for the planes, and which ones have grand visions for their bank vaults.”
–Morte
Mind’s Eye Matter Smith Small or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from
the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Gold Dragon Young gold dragons have seen glimpses of the world’s true evils and crusade to oppose them. They often seek bold and direct solutions to problems. Young Gold Dragon Large Dragon
affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until a replacement amulet is created. A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a gold horn encrusted with gems (see “Treasure” below).
Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s
horn and succeeds on a DC 25 Intelligence (History) check recognizes it as a one-of-a-kind warning horn entrusted to the royal heir of the Thurumbra clan, a family of shield dwarves thought to have
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
festooned with garish trinkets and grisly trophies that hang from hooks and spikes. A war wagon makes a good shield against arrows when orcs besiege an elven fortress, and a heavily modified wagon could
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. The angelic being is far from omniscient. Its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
carved into the stone. These records contain only what the librarians were able to write down. Even with their network of messengers and informants, and the visions they receive using the powers of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountains. An independent stronghold that has no direct tunnels connecting it to Thorbardin, it was overrun by attackers during the Age of Might. During the Age of Despair, it was seized by Highlord
monsters.
Forgotten Realms. Located northwest of Mirabar in the Spine of the World, Khundrukar was a shield dwarf stronghold that became overrun by renegade orcs from the Many-Arrows tribe, unhappy with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
through the creature’s senses and direct the warrior. Undead Nature. A dread warrior doesn’t require air, food, drink, or sleep. Dread Warrior Medium undead, neutral evil
Armor Class 18 (chain mail
, shield)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Wis +3
Skills Athletics +4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
being alone once again. You feel a great hunger seize him. He experiences visions that pass into your vision, showing what appears as a paradise to him but an oozing nightmare for all others.
The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Witnessing Haunts. Ambient haunts are fleeting visions that last scant seconds and that only one character ever sees. They appear when a character is alone or the last one to leave a room, or they are
the house, one character suffers a nightmare. Choose a character at random or one who has a Dark Gift or background that makes them sensitive to visions of the past. If none of the characters sleep
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
writing.
If Maccath is with the characters, she can direct them to the items stolen from the Hosttower of the Arcane. She cautions the characters not to read or even peruse the material for their own
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. Part Water. You cause water in
direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends