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Returning 35 results for 'shut of resort die view'.
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Spells
Player’s Handbook
, replicating its game statistics and possessions. The principal difference is the addition of a silvery cord that trails from between the shoulder blades of the astral form. The cord fades from view after
1 foot. If the cord is cut—which happens only when an effect states that it does so—the target’s body and astral form both die.
A target’s astral form can travel through the
Magic Items
Dungeon Master’s Guide
Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the
’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an army has proven too strong to overcome. Once summoned, oinoloths
blighted, all normal plants there wither and die.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater
leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the streets and lock their doors, rats crawl from the sewers in tremendous numbers. Shortly thereafter, the gates slam shut. No doctors come, and no information arrives; the populace is left to die
Richemulot Map 3.12: richemulot View Player Version Domain of Disease, Isolation, and Wererats Darklord: Jacqueline Renier Genres: Disaster horror and gothic horror Hallmarks: Contagion, crumbling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
luxury and extravagance that gold can buy and magic can produce. For instance, Cloudpool Park is formed from sculpted cloudstuff, with window panels of ice that provide a view of the city below. Skyway
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
instead of 10. Whenever a creature that lacks resistance or immunity to cold damage spends a Hit Die to regain hit points within 1 mile of the island, it regains only a number of hit points equal to its
Constitution modifier (minimum of 0). It doesn’t get to roll the die. The island, its surface features, and all creatures and objects out to a distance of 200 feet from the island are lightly obscured
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Alley The following locations are keyed to map 4.1. View Player Version L1. Alley Residence This old, one-story, windowless stone house with a slate roof is tucked in the middle of the
alley, surrounded by taller buildings. Its doors are made of sturdy wood, and the outer door can be barred shut from within. Breaking down the barred door requires a successful DC 18 Strength
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
and takes 3 (1d6) bludgeoning damage as the wind emerges and fills the 15-foot chamber. Thereafter, it costs 3 feet of speed to move 1 foot in the room. The hatch can’t be shut, and the wind doesn’t die
latched shut.
In the four corners of this foyer are sets of metal rungs forming a ladder that leads up and across the arched ceiling to the trapdoor. The rungs are broken in several places, leaving
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, the people of the Leilon Point have decided to stay shut up in their houses and wait for help.
Map 7: Leilon Point Farming Community View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Stone Skull A giant stone skull crusted with moss juts out from the end of the passageway. A flame flickers within each of its eye sockets, and a view into a chamber beyond can be seen through
. Each time a creature climbs through the skull’s jaws, one of the flames in its eye sockets snuffs out. The third time a creature climbs through, the jaws clamp shut, making a melee weapon attack
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
The Victims The creatures clawing at the doors are not monsters at all. The cultists have used small tridents to impale six humanoids victims to the doors, leaving them to die as offerings to power
, requiring a successful DC 15 Dexterity (Sleight of Hand) or Wisdom (Medicine) check, the removal does 4 (1d8) points of damage, and easily kills the victim.
Map 5: Wayside Inn View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant has no trouble opening doors that aren’t frozen shut. A smaller creature can try to open a door if that creature can reach the door’s handle and unlatch it. While the handle is unlatched, a
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who don’t grasp the whole situation. A crusading paladin might be
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of dragons — a view supported by their reptilian (they would say draconic) appearance. In every kobold tribe, the legend of the creatures’ origin is passed down from elder to hatchling
, sorcerer, miner, or crafter is as likely to be female as male.
Grow Fast, Die Early
Kobolds grow and mature much more swiftly than members of other humanoid races. At 6 years old a kobold is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
heirs of creatures they once guided and protected. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can
. Ancient and Few. A couatl can live for ages without sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
year. Although some were rebuilt, others were ruined beyond repair and are now used as roofless dens by homeless children and rats. The following locations are keyed to map 4.2. View Player Version
. Underwater metal doors leading out to the harbor are kept shut by an iron bar across the inside. The apparatus can lift the iron bar automatically; a creature inside the bay can lift it with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them — Amrik for being their mother’s favorite, and Mortlock for being a monstrous dolt
despite his countless imperfections. The last member of the Vanthampur family is Slobberchops, a mean-looking tressym (winged cat) with a bobtail and numerous battle scars. Characters who encounter Slobberchops can try to befriend it (see area V5).
Map 1.5: Vanthampur Villa View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
, encourage that player to be less secretive. When a die falls on the floor, do you count it or reroll it? When it lands cocked against a book, do you pull the book away and see where it lands, or reroll
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
is reduced to 0 Hit Points, they die. If both victims die in every group, the doors automatically open. Door 1
Door 3
Door 2
Door 4
View Handouts Concluding the Encounter The encounter
ends when the groups each touch their duplicated symbol and open their door or both victims die in every group. When the Event Coordinator gives you the go-ahead, start the next encounter.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Airship Locations The following locations are identified on map 4.3. Map 4.3: Dragon Cult Airship View Player Version 1. Furnace In the middle of the upper deck is a 10-foot-tall, cylindrical
to reveal stairs leading down to the lower deck. Portholes on the landings look out to port and starboard. The porthole windows are latched shut from the inside, and each porthole is wide enough for
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
fishers toil in scattered villages, cleaving to stoic, hardworking traditions. In the manors of landed, aristocratic families, the bearers of noble names view themselves as conservators of the land and
of stifling reputations. Tradition, memory, and expectation haunt the lives of Mordent’s people, and when they die, nothing changes. Little known to the living, the dead in Mordent rise as spirits
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock NÉSTOR OSSANDON LEAL An Occultist Empowered by Otherworldly Pacts Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fight to the death except for Bayleaf. He fights hard, but as the lone nonbeliever he is not ready to die for his employer. Ogmund, the acolyte, and the cultist call for help and attempt to delay the
two can offset their numerical advantage. Ozymandius and Odium try to remain in their rooms while casting spells through the doorway. Odium uses hold person to shut down potent warriors, while
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
fuel their determination and discipline. Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unable to move. When the air is used up, they die. Once the first level of exhaustion sets in, the characters become aware that they are running out of air, and know roughly how much they have left
.
A lit torch or its equivalent uses up air as a character does. Briefer but hotter magical effects consume 1 hour of air per die of fire damage per round. For example, a fireball spell that deals 8d6