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Returning 35 results for 'skill of remains designated verbal'.
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spell of remains designate verbal
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spell of remains designate vorpal
Magic Items
Dungeon Master’s Guide
.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and
forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then
Magic Items
Forgotten Realms: Adventures in Faerûn
Utilize action each turn.
Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder’s description below.
Domestic Wonder (Uncommon). This bipedal wonder is
and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue
Magic Items
Forgotten Realms: Heroes of Faerûn
Utilize action each turn.
Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder’s description below.
Domestic Wonder (Uncommon). This bipedal wonder is
and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue
Monsters
Curse of Strahd
spells, requiring no material components:
3/day each: counterspell, crown of madness, hypnotic pattern, telekinesis
False Appearance. While the figure in the portrait remains motionless, the portrait
portrait has no effective melee attacks, but it has a repertoire of innate spells that it can cast. When it casts a spell, the figure painted on the canvas makes all the appropriate somatic gestures and verbal incantations for the spell.
Poison
Feats
The Book of Many Things
cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as
casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
Monsters
Ghosts of Saltmarsh
cast the following spells, requiring only verbal components:
At will: message
1/day: comprehend languagesMultiattack. The wave shaper makes two attacks: one with its bite and one with its claws.
Bite
(Athletics) check to do so.
The first time each turn that an object enters the vortex, the object takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage. This damage occurs each round it remains in the vortex.
Giant Insect
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.
Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has
the statistics for these creatures and resolves their actions and movement.
A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.
Personas
Antipathy/Sympathy
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
or sympathy as the aura's effect.
Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see
the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
;shriekers sprout
51-60
1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then
backgrounds
Eberron: Forge of the Artificer
Ability Scores: Dexterity, Constitution, Intelligence
Feat: Mark of Passage
Skill Proficiencies: Acrobatics and Athletics
Tool Proficiencies: Cartographer's Tools
Equipment: Choose A or B: (A
continent, finding a way to reestablish routes across the Mournland remains the house’s top priority. In the meantime, Orien adventurers can serve their house by investigating missing couriers, recovering goods stolen from caravans, and troubleshooting disruptions to the lightning rail.
Magic Items
Mythic Odysseys of Theros
you, no attack roll required. A Nyxborn lynx is summoned in that space (use the stat block for a tiger with the Nyxborn traits from chapter 6). The lynx understands your verbal commands and obeys them
as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
Autumn. As an action, you can fire this arrow at a space on the ground that you can
Backgrounds
Dragonlance: Shadow of the Dragon Queen
;ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already
included among their ranks.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp
Spells
The Book of Many Things
verbal commands (no action required by you). If you don’t issue the spirit any commands, it takes the Dodge action and uses its movement to avoid danger.
Reaper Spirit
Medium Undead, Neutral
spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target’s next turn. The target remains haunted until it
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remains of Habbakuk, a god on the world of Krynn and one of the many gods Vecna intends to destroy as part of his ritual. Any character with proficiency in the Religion skill recognizes the feather
as the remains of Habbakuk. The characters must retrieve the blue phoenix feather so they can use it to dismantle this unreality.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different
Backgrounds
Guildmasters’ Guide to Ravnica
Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner’s kit
Languages
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Flameskull Spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation. Flameskull
Tiny
effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as
casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
, the characters notice that the Wizards Three seem tired and weakened. Any character proficient in the Medicine skill understands that the wizards are extremely fatigued. Any character proficient in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Magical World The Five Nations were built on a magical foundation. To them, magic is a form of science, which can be studied and taught. Nevertheless, few people possess the skill required to
become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation aren’t part of everyday life, but citizens harness lesser effects and use them for the common good
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Orien Heir Kenny Vo Ability Scores: Dexterity, Constitution, Intelligence
Feat: Mark of Passage (see “Dragonmark Feats”)
Skill Proficiencies: Acrobatics and Athletics
Tool Proficiency
keep goods moving on both sides of the continent, finding a way to reestablish routes across the Mournland remains the house’s top priority. In the meantime, Orien adventurers can serve their house by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration. Choose antipathy or sympathy as the aura’s effect. Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When
such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Archaeologist An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
, wars and cataclysms. Skill Proficiencies: History, Survival Tool Proficiencies: Cartographer’s tools or navigator’s tools Languages: One of your choice Equipment: A wooden case containing a map to a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration. Choose antipathy or sympathy as the aura’s effect. Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When
such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or
Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
and cataclysms.
Skill Proficiencies: History, SurvivalTool Proficiencies: Cartographer’s tools or navigator’s toolsLanguages: One of your choiceEquipment
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
costs no money. The Arcane Focus remains in your Bastion until you claim it. Craft: Book. You commission the facility’s hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The
book remains in your Bastion until you claim it. Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility’s hireling to craft a Common or an Uncommon magic item chosen by you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
costs no money. The Arcane Focus remains in your Bastion until you claim it. Craft: Book. You commission the facility’s hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The
book remains in your Bastion until you claim it. Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility’s hireling to craft a Common or an Uncommon magic item chosen by you from
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shadow Dragon Template Only a true dragon can transform into a shadow dragon, and only if it is born in the Shadowfell or remains there for several years. A dracolich can’t be turned into a shadow
or all of its lair actions or inherit new ones, as the DM sees fit. Damage Resistances. The dragon has resistance to necrotic damage.
Skill Proficiency: Stealth. The dragon’s proficiency bonus is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to
monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke. 61–70 A hungry Bulette burrows up and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to
monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke. 61–70 A hungry Bulette burrows up and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane
DM’s choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. 61–70 A hungry bulette (see the Monster Manual for statistics) burrows up and attacks. 71–80 A fruit tree