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Returning 35 results for 'solid of raise disease verdan'.
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Otyugh
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw
, reducing its hit point maximum by 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Bite"} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit
Monsters
Infernal Machine Rebuild
":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that
elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Bite"} on a failure. The disease is cured on a success
Deva
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The deva has advantage on saving throws against spells and other magical
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
Planetar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving throws against spells and other magical
","rollAction":"Healing Touch"} hit points and is freed from any curse, disease, poison, blindness, or deafness.Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Petrified A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten
automatically fails Strength and Dexterity saving throws. The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. Petrified
Poisoned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the disease. On a failed saving throw
Drowned Ones BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried by undead (including the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Petrified A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten
automatically fails Strength and Dexterity saving throws. The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Spells 1st Level
Bless
Command
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and Good
Purify Food and
Daylight
Dispel Magic
Magic Circle
Remove Curse
Revivify
4th Level
Banishment
Death Ward
Locate Creature
5th Level
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The
disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
Tentacle. Melee
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of living creatures, using that power to heal or harm the living or to raise or entreat the dead. They can cause entire forests to blossom out of nowhere or call down old curses that scourge flesh
potion to treat a disease, brooding over a chorus of swamp frogs, or summoning fearsome avatars of nature.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10
) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Spells 1st Level Bless
Command
Compelled Duel
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and
Magic Circle
Remove Curse
Revivify
4th Level Aura of Life
Aura of Purity
Banishment
Death Ward
Locate Creature
Staggering Smite
5th Level Banishing Smite
Circle of Power
Destructive Wave
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
altars of resurrection, and someone with the Greater Dragonmark of Healing and 5,000 gp worth of dragonshards can use one of these altars to perform raise dead. Beyond this, there’s a few divine healers
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the
, the drowned ascetic must see the attacker.
BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the
saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
Shield of Faith
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
Shape
5th Level Commune
Contagion
Dispel Evil and Good
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
Banishing Smite Conjuration C Circle of Power Abjuration C Destructive Wave Evocation — Dispel Evil and Good Abjuration C Geas Enchantment — Greater Restoration Abjuration M Raise Dead Necromancy M Summon Celestial Conjuration C, M
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
Banishing Smite Conjuration C Circle of Power Abjuration C Destructive Wave Evocation — Dispel Evil and Good Abjuration C Geas Enchantment — Greater Restoration Abjuration M Raise Dead Necromancy M Summon Celestial Conjuration C, M
Conditions
solid inanimate substance (usually stone). Your weight increases by a factor of ten, and you cease aging.Incapacitated. You have the Incapacitated condition.Speed 0. Your Speed is 0 and can't
Immunity. You have Immunity to the Poisoned condition.Legacy DefinitionA petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heirloom, something you created, a gift from a mentor — you’ve just temporarily lost it. If you’re trying to raise money to join a secret society, it establishes that your membership in this organization
you thought lost in the Mourning, but that information is going to cost you.
6 You have a degenerative disease that can’t be cured by mundane means. If you can’t get a lesser restoration soon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise
points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
creature’s heart used to be. A creature that contains the device is affected as if by the Raise Dead spell. After this, the creature is immune to disease, ceases to age, and doesn’t die of old age
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather
Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
use to raise an alarm. Raven doesn’t know how many Dragon Army soldiers occupy the fort. After Raven and her troops leave Kalaman, it will take them eight hours to get in position in a secluded grove
solid watchtowers. Torchlight shines through the fort’s windows, and every so often, armored figures make their way along the walls.
If a character spends eight hours observing the fort, they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good
Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M Scrying Divination C, M Summon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Introduction It’s fitting that a gaming fundraiser is named Extra Life. In our games, there’s always a raise dead spell, a secret power-up that delivers a 1UP mushroom, or something else to keep the
despair, to let a disease break your spirit as it tries to kill everyone it touches. Well, f*** that. We might not have the magic bullet that puts cancer away for good, but we’re getting there. Your support
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Sanctuary
Enchantment — Greater Restoration Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fashion. AMBER SARCOPHAGI
An amber sarcophagus looks like a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Trapped inside the block is a sliver or wisp of utter darkness no
, a creature that touches Fekre’s sarcophagus in area X33a is offered the power to spread disease. That the gift grants the ability to cast the contagion spell is not articulated.
A dark gift
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character once owned that magic item—an heirloom, something you created, or a gift from a mentor—you’ve just temporarily lost it. If you’re trying to raise money to join a secret society, it suggests
you thought lost in the Mourning, but that information is going to cost you. 6 You have a degenerative disease that can’t be cured by mundane means. If you can’t get a lesser restoration soon, you’re
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
-foot-tall cloud giants—one male and one female—stand behind the portcullis, facing each other within the covered gateway.
The winches that raise and lower the drawbridge and portcullis are located in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
29. The Valves of Mithral The doors at the top of the stairs are 14 feet wide and 28 feet tall. They are made of solid mithral, 3 feet thick, and impregnated with great magics in order to make them
throw or become poisoned for 48 hours. Raise dead or resurrection destroys all the blood and causes a shade to appear on the top stair. The shade blesses the characters so that they benefit as if they had just finished a long rest.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall
the characters release Braelen, he tries to go back to the surface through the tunnel in area T1. Chains. Fastened to iron bars here are chains to the cages in area T3. Characters can raise a fallen
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
cloud giants — one male and one female — stand behind the portcullis, facing each other within the covered gateway. The winches that raise and lower the drawbridge and portcullis are located in the