Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.
Multiattack. The planetar makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
I wonder if d and d will make a playable celestial race??
Aasimar?
He probably means to play as Planetar ;)
Sure, they'd just have to bring back Level Adjustments from 3e.
But really if someone wanted to play as a fallen/weakened Planetar, either reskin an aasimar paladin or, with more difficulty, Homebrew a Planetar race/class combo that starts with the power of a level 1 character and slowly reaches a Planetar's power by level 20.
Damn they're ugly. lookin like martian manhunter out here.
They actually can look VERY different from each other. This bald statuesque variant, for example, can have pretty much any shade of color (similar to tieflings).
Some may have hair, and appear like classical angels.
Others may look like Olympians from Greek mythology.
My personal favorites are the ones that look like bi-pedal dogs wielding greatswords. That's just random.
"Good boi's go to Heaven," said Tiberius, canine protector of Mt. Celestia as he raised his broadsword over the wounded demon. "Demons go to Hell."
The demon hissed, blood dripping from his fangs, and made a rude gesture at the animal planetar.
The dog-like celestial gave a lopsided grin. "And I get to punch your ticket," Tiberius said, and plunged the blade down through the hellspawn.
true polymorph would do it! :P
"Cynocephaly” are a fun subject.
The spiritual status of dog-headed men was the subject of serious discussion in the Middle Ages. I guess D&D has definitively answered those questions.
*Puts on his taped glasses and breaths through his mouth*
"Well ak-shually, demons would go to the Abyss, and Devils would go to Hell."
*removes glasses and resumes breathing normally*
But That's a bad ass scene, I am totally stealing it.
Or you could just use true polymorph on yourself.
That correction sounds like actual Planescape dialogue.
Did some quick math, you could give a Planetar, fully 20 levels of Cleric Spells, without touching its Challenge Rating.
ok but how many levels of paladin would it take to change the CR?
This is a really excellent question. Since it can use Divine Smite with its greatsword attacks (unlike Cleric spells), Paladin is definitely what you want to add to increase this creature’s threat.
Eyeballing the numbers quickly, I’d say just 5 levels would raise the CR by 2 (assuming you don’t change the HP).
they did they made the aasimar
they did they made the aasimir
Can I make him my big bad in a campaign? Ir can I not do that sense its lawful good?
Fun fact. Monsters can gain class levels. Which means the following is legal:
Play a caster with True Polymorph. Reach level 17. Polymorph into a Planetar. Then take levels in a casting class of choice.
I ignore the alignment for monsters. You can do whatever you want to make an interesting story. And it doesn’t have to be evil to be a villain. Just have different goals from your players.
This is just a buffed up Deva