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Returning 35 results for 'some carries'.
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some carried
some carrion
some canaries
some cries
some carric
Magic Items
Dungeon Master’s Guide
is halved if it carries more than its normal capacity.
Applicable Carpet Sizes
1d100
Size
Capacity
Fly Speed
01–20
Carpet of Flying (3 ft. x 5 ft.);3 ft. × 5 ft.
200 lb.
80
Spells
Player’s Handbook
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
Spells
Player’s Handbook
structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Spells
Player’s Handbook
any remaining damage carries over to that form.
Using a Higher-Level Spell Slot. The creature’s Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell slot
magic-items
This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by
magic-items
This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by
Magic Items
The Wild Beyond the Witchlight
hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
magic-items
Despite the head of this Maul being made from vines, it seems impossibly solid and carries with it a formidable heft. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon
Hew
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Lost Mine of Phandelver
wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.
Monsters
Waterdeep: Dragon Heist
Harper spies in Skullport and elsewhere.
Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench that doubles as a club. He also carries mason's tools, smith's tools, and thieves' tools, and has proficiency with all three.Poison
Pixie
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
magic, entangle, fly, phantasmal force, polymorph, sleepSuperior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
magic-items
This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by
magic-items
This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by
Carpet of Flying
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Water Walk
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Magic Items
Descent into the Lost Caverns of Tsojcanth
pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
Magic Items
Strixhaven: A Curriculum of Chaos
This metal bottle carries delicious, warm coffee. The bottle comes with a stopper, which is attached to the bottle by a little chain. Even when open, the bottle won't accept any liquid other than the
magic-items
This long captain’s jacket carries with it an air of authority. Water slides off of it with ease and magically enhances your comfort in the ocean. While wearing the jacket, you gain a Swim
Equipment
Alchemical Ammunition carries an alchemical payload. Rather than hurling a vial, you fire Alchemical Ammunition from a Ranged weapon, using your normal attack bonus with that weapon.
Alchemical
Equipment
Alchemical Ammunition carries an alchemical payload. Rather than hurling a vial, you fire Alchemical Ammunition from a Ranged weapon, using your normal attack bonus with that weapon.
Alchemical
Equipment
Alchemical Ammunition carries an alchemical payload. Rather than hurling a vial, you fire Alchemical Ammunition from a Ranged weapon, using your normal attack bonus with that weapon.
Alchemical
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.The most unusual of the specialized ogres, the howdah carries a palisaded wooden fort on its back. The fort serves
Death Dog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
Ogre Howdah
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
Monsters
Thieves’ Gallery
Equipment. Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).
Unarmored Defense. While Holga isn’t wearing
Quasit
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
quasit wears or carries is invisible with it.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
magic-items
instead of at a point of your choosing. The glove covers the spectral hand as it carries out your commands, leaving your hand or limb uncovered while it does so. Casting Mage Hand in this way doubles both the duration of the spell and the amount of weight the hand can carry.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
Magic Items
Guildmasters’ Guide to Ravnica
A Pyroconverger is an Izzet-made flamethrower. It carries a risk of malfunction each time you use it.
As an action, you can cause the Pyroconverger to project fire in a 10-foot cone. Each creature
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
Imp
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
spell). Any equipment the imp wears or carries is invisible with it.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Sprite
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with