Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of rangers dead value'.
Other Suggestions:
some of rangers dead valor
Spells
Player’s Handbook
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Knowledge Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. Some teach that knowledge is to be gathered and shared in
Spells
1st
command, identify
3rd
augury, suggestion
5th
nondetection, speak with dead
7th
arcane eye, confusion
9th
legend lore, scrying
Monsters
Vecna: Eve of Ruin
you’re close enough to see the expression carved onto a granite juggernaut’s face, you’re as good as dead.”
—Teythorn, Oerthian Adventurer
A granite juggernaut is a
and rollers are often adorned with fearsome heads, such as those of enraged rhinos. Granite juggernauts are found on many worlds and typically are used to protect high-value locations.Poison, Psychic
Monsters
Eberron: Rising from the Last War
Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in
: speak with dead.
Deception (+3), Religion (+4)
8
Oracle
Guidance. Ritual only: augury, divination (1 hour).
History (+4), Religion (+4)
Classes
Player’s Handbook (2014)
The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. Some teach that knowledge is to be gathered and shared in
Spells
3rd
augury, command, identify, suggestion
5th
nondetection, speak with dead
7th
arcane eye, confusion
9th
legend lore, scrying
Monsters
Mordenkainen Presents: Monsters of the Multiverse
adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.The surface of the world is an alien
there is permanent, so nothing there is real. What happens on the surface doesn’t matter. Promises and bargains made there needn’t be honored. Life and even art hold less value there
Backgrounds
Tomb of Annihilation
, and a pouch containing 25 gp
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
. If the brother gods are angry with them, they let the bugbears know with bolts of lightning (Hruggek) or by striking them blind or dead (Grankhul). Bugbears worship their gods simply by preying on
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
following effects of your choice:
You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
until my enemies are dead, no matter the cost.
4
I understand the value of civilization and the order that society brings.
5
I don’t trust anyone.
6
I believe in living to
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
options. A new party member should start at the same level as the other characters in the party and have gear of similar value. It’s also possible for dead characters to be brought back to life. The
most common way is through spells such as Revivify and Raise Dead. It’s up to you to decide how easy it is for characters to access those spells if they can’t cast them. The Player’s Handbook offers suggested prices for spellcasting services.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Alcoves of the Dead Four deep alcoves, each roughly 10 feet wide and 15 feet tall, line the cavern wall south of Wyllow’s tower. Strewn about in them are the skeletal remains of sixty humans clad
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10a) used an animate dead spell to animate the wizard’s corpse. The zombie has nothing of value and attacks any creature that disturbs it other than its creator. The papers on the desk are
13. Walking Dead Zombie. A human zombie in rotting, soiled robes shuffles back and forth through the room. A powerful stench of decay accompanies it.
Furnishings. Moldy furnishings include a bed, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
high elves. Wood elves are found among the rangers and druids of the Eldeen Reaches and stalking the darkest alleys of Sharn. As an elf born and raised in Khorvaire, your character has grown up among the
that might affect you. Did you know the parents or grandparents of another member of your party? Are you trying to repay a debt or fulfill a promise to that long-dead friend, or are you trying to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
renowned artisans. Wood elves are found among the rangers and druids of the Eldeen Reaches, though you could just as easily be a wood elf who hunts in the darkest alleys of Sharn. Subrace is a matter of
does that affect you? Did you know the parents or grandparents of another member of the party… and if so, might you be trying to repay a debt to that long-dead friend? Do you remember a time before the Last War? Did you fight in the war, and if so, for which side?
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, his knees buckle and he collapses with the book pressed underneath him.
The dwarf, Buron Sternmettle, is dead—the victim of a sudden heart attack. Because his soul doesn’t want to return, spells
such as revivify and raise dead can’t restore him to life. Buron Sternmettle was a quiet Avowed acolyte who also belonged to a secret cult called the Livestock. In the cult, Buron was known by the alias
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the amber sheaths covering the dead wizards’ bodies and stole everything of value, leaving the formerly preserved corpses to rot. You smell the horrid perfume of the ancient dead. Stone niches along
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave A character must demonstrate an interest in protecting nature or the natural order to join the Emerald Enclave. Druids and rangers are especially welcome. Waterdeep harbors a few
also watch over the City of the Dead (Waterdeep’s public cemetery) and the city’s parks. Members of the Emerald Enclave can be found in Phaulkonmere, a noble villa in the Southern Ward, and at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Cyrus Belview (see area K62) uses this room as his lair. There is nothing of value here. If Cyrus is with the party, the characters notice that he is caressing their equipment and chuckling to himself
. Cyrus has been salvaging equipment from dead adventurers for years. He looks forward to adding to his collection after Strahd gets through with the characters.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
far too suspicious to be fooled by so obvious a deception, and he can’t bring himself to believe that anyone would value Tarina’s life so highly. Treasure Tucked in Dead-Eye’s vest is a pouch
.
“We’re looking for an old friend of ours,” says the dead-eyed man. He sniffs the air. “Goes by the name ‘Tarina,’ or so I’m told. Loves to cheat at Baldur’s Bones.”
Captain Murosko Sessprin was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Kelemvor The Lord of the Dead, the Judge of the Damned Kelemvor is seen as a just, fair, and comforting god of death. Death comes to all, and when it occurs Kelemvor is there to take each soul by
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
value the bone marrow of young humans. They take pride in their overlarge, razor-sharp horns. Felhide Minotaurs The notoriously dour Felhide minotaurs are descended from the warlord Thyrogog of the
rest of the band can eat the dead minotaur’s remains, the minotaurs mobilize to track down as much of their dead comrade’s body as possible. Ragegore Minotaurs Ragegore minotaurs are the most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. We All Float Down Here A dead grimlock in a forlorn passageway is evidence of danger on the underground river. 11a. False Boat Tethered to the mouth of a narrow cave at water level is what
reveals that the grimlock’s bones have been picked clean by acid, and its eyeless skull is turned toward the narrow passage that leads west. The grimlock’s bony arm and hand also point in that direction. The skeleton was left here by the mimic and hides nothing of value.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the 20-foot-high ceiling.
Orc Bones. Near the base of each pillar are the skeletal remains of two orcs. (Adventurers killed and robbed these four orcs long ago, leaving nothing of value.)
One of
and becomes a +1 weapon. 24b. Dead Mage Bones. Moldy bones have been swept into a deep alcove in the south wall.
Dead Prisoner. Hanging from rusty manacles on the back wall of an alcove to the east
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
nothing of interest or value. If characters poke around in this area, however, those with a passive Wisdom (Perception) score of 15 or higher notice that the doors between areas 2H, 2I, and 2K open and
dead of night without awakening any bullywugs in the barracks (areas 1G and area 2G). A trapdoor closes off the top of the stairs up to area 3H. The trapdoor isn’t locked, but a pair of iron spikes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and 800 gp). In addition, add potions, scrolls, and magic items at your discretion. Alternatively, use the treasure tables in the Dungeon Master’s Guide to generate a hoard whose value is in line
decades of data on Arauthator is priceless to the Arcane Brotherhood (a fact Maccath will recognize if the characters don’t) or to other collectors of draconic lore. If the dragon is dead, Marfulb can be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
800 gp). In addition, add potions, scrolls, and magic items at your discretion. Alternatively, use the treasure tables in the Dungeon Master’s Guide to generate a hoard whose value is in line with
of data on Arauthator is priceless to the Arcane Brotherhood (a fact Maccath will recognize if the characters don’t) or to other collectors of draconic lore. If the dragon is dead, Marfulb can be
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
nothing of interest or value. If characters poke around in this area, however, those with a passive Wisdom (Perception) score of 15 or higher notice that the doors between areas 2H, 2I, and 2K open and
dead of night without awakening any bullywugs in the barracks (areas 1G and 2G). A trapdoor closes off the top of the stairs up to area 3H. The trapdoor isn’t locked, but a pair of iron spikes has
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
them with an opportunity or exorbitant compensation for a simple task. In the aftermath, the characters discover they have given up something of great value or realize they look like criminals. Levels 4
doppelgangers, cursed family members, or dead nobility—might aid the characters. Against expectations, the characters complete their mission and turn the tables on their foe. Levels 7–8. The characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
clothing and bedding, cheap cookware, and wine that’s gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.