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Returning 35 results for 'some of rare darkness version'.
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some of rage darkness versions
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some of rage darkness version
Monsters
Monster Manual
Person (level 2 version), Darkness, Gaseous Form, SleepColdInvisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Imprisonment
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Spells
Basic Rules (2014)
version of the spell consists of rare soporific herbs.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release
can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.
The special component for this version of the spell is a small mithral orb.
Chaining. Heavy
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
dark locales throughout the multiverse, including Undersigil and the windswept darkness of Pandemonium. A darkweaver lurks in the shadows of its lair, waiting for hapless prey to pass by. When a target
Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
Equipment
in to suffer its effects. On the rare occasions it has been used, people in crammed rooms have jumped out of windows or even killed each other out of abject fear.
Rumors say that the poison has been
rumors say the Ebon Syndicate still uses a milder version during interrogation.
Breath of Beleth (Inhaled). A creature who breathes and is in the same space as an open container of the substance must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save
centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. hobgoblin devastator;Hobgoblin devastators are examples of such Fey folk, as are hobgoblin iron shadows and nilbog;nilbogs.
classes
Xanathar's Guide to Everything
. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of
classes
Xanathar's Guide to Everything
. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of
monsters
take one of the following actions. Strahd regains all expended uses at the start of each of his turns.
Count’s Command. Strahd casts Command (level 2 version), requiring no spell components and
save only once per turn.
Dreadful Darkness. While in an area of Darkness, creatures other than Strahd and creatures of his choice have Disadvantage on saving throws to end or avoid the Frightened
Triton
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
phrase requests as orders that you expect to be obeyed.
2
You are quick to boast of the greatness of your civilization.
3
You learned an antiquated version of Common and drop “thee
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Monsters
Fizban's Treasury of Dragons
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds
Monsters
The Book of Many Things
save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of the Bat Wondrous Item, Rare (Requires Attunement) While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of
the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of the Bat Wondrous Item, Rare (Requires Attunement) While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of
the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloak of the Bat Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of
the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in dim light or darkness, you lose this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of the Bat Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of
the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in dim light or darkness, you lose this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Fear Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates
Missiles, Wand of Orcus, Wand of
Paralysis, Wand of Polymorph Wand of Fireballs Wand, Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend no more
Orc
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
killers that washes over the countryside and leaves vast tracts of devastation in its wake. Such an event is rare in the extreme, but its consequences can lay low entire nations that are unable to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
organ here is filled with rare scents and lethal poisons. Nursery. Hidden behind a rotating wall is Ivana’s private nursery and study. Here she cultivates new plant species, many of which have supernatural properties or monstrous life. Mike Schley Map 2.4: Misericordia Greenhouse View Player Version
Ivana’s Lair The vast Boritsi estate, Misericordia, hosts fields, greenhouses, and alchemy labs used to create Boritsi-branded perfumes and tinctures. Within the manor, the Darklord cultivates rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Lightning Bolts Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning
bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell
(save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell
(save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Lightning Bolts Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning
bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Fireballs Wand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1
charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Lightning Bolts Wand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it
. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
night, its denizens rely on Darkvision to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Marc Moureau Map E: Ogre Lair (DM’s Version) View Without Tokens View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect
.
Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teems with life. Rumors of this land’s rare abundance often escape the domain, enticing traders, herbalists, beast tamers, and seekers of magical reagents to search it out. But visitors must tread lightly
generations of inhabitants. These paths are easily spotted by those who know how to look for them. Every living thing in Valachan generates wily camouflage, venom, spines, tricks, or traps. Nothing here is safe, defenseless, or as it seems.Map 3.14: valachan View Player Version
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? As with the Tomb of Horrors, this version of the temple takes place in a period of the distant past, and incorporates rare elements of D&D lore. You are, of course, free to use or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Robe of Stars Wondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Stars Wondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of