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Returning 35 results for 'space of instance bead'.
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Spells
Player’s Handbook
’s space or collides with a solid object, the spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The base damage increases by 1d6 for each spell slot level above 7.
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot
Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Magic Items
Tasha’s Cauldron of Everything
to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank.
Rank and responsibility aren’t
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
Monsters
Waterdeep: Dungeon of the Mad Mage
possible in the space available.
Invisibility (Recharges after a Short or Long Rest). The mummy lord magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
classes
Basic Rules (2014)
spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.
Checking and rechecking his work, a human scribes an intricate magic
circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Tiny Hut 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile
creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Melf’s Minute Meteors 3rd-level evocation Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create
six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Melf’s Minute Meteors 3rd-level evocation Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create
six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your
can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the water, come to a stop, or careen out of control. Size Most ships are Large, Huge, or Gargantuan. A ship’s size category is determined by its length or width, whichever is longer. For instance
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesn’t have a square space unless its stat block
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Magic in the Sanctum Planar magic functions differently in Sigil. For instance, the only way to reach Sigil is through portals; teleporting into or out of the city doesn’t work. Since the characters
treat the target as if Sigil were its home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensions—such as those created by a Bag of Holding or the Rope Trick spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit
you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich’s life drain attack. You undo a single recent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit
you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich’s life drain attack. You undo a single recent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time and space were, for a time, torn asunder. This event was the first Sundering of Toril, and the world was forever changed by it. Millennia later, Evermeet still exists, although now it is unmoored
from the world, somewhere in the space between the Feywild, Arvandor, and the Material Plane. By using secret pathways, entering a fairy ring on special nights, or traversing a moonlit sea by following
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save
bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Legendary Actions
The dragon can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
(other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
pact weapon. This magic weapon doesn’t have to be a melee weapon, so you could use the feature on a +1 longbow, for instance. Once the bond is formed, the magic weapon appears whenever you call your
pact weapon to you, and you can’t change the magic weapon’s form when it appears. For example, if you bond with a flame tongue (longsword) and send the weapon to an extradimensional space, the weapon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instance. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2
) force damage if it ends its turn inside an object other than a sacred statue.
Sacred Animation (Recharge 5–6). When the eidolon moves into a space occupied by a sacred statue, the eidolon can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
behind the walls of the High City. Elmandar’s Star Charts is run by a retired elf adventurer who once served as the
spelljammer aboard a space galleon called the Eclipse (shown here as a model) The
) named Ux. The Edge One of the largest and busiest taverns in Bral is the Edge, an establishment that’s popular among space travelers visiting the Rock. A chatty, philosophical thri-kreen mystic (see Boo’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground. Instant Health. You allow yourself and up to twenty
possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground. Instant Health. You allow yourself and up to twenty
possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, many dwarves support the clan by working at an occupation that sustains the community — brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
third function is performed by those who navigate the space between the clan and the chaotic creatures of the outside world. These dwarves are merchants, warriors, and envoys, tasked with representing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
7. The Sepulcher of Tloques-Popolocas (Tloh-kays Poh-poh-LOH-kahs, master of the outsiders) Once the stone entrance block (area 5) is pushed out of the way, the characters have enough space to get
painstaking process in the narrow space takes 5 minutes, and if the check fails by 5 or more, the sphere breaks at the end of the attempt. Sleep Gas. If the glass sphere breaks, it releases green, swirling
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
appears in an unoccupied space of your choice within 30 feet of you. The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake
resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
knights patrol the area regularly. District of Discards. The githyanki dispose of loot that they have no use for in a space on the outer surface of Tu’narath set aside for the purpose. Such items can