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Returning 35 results for 'spear'.
Equipment
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
magic-items
These magic weapons have been tempered to glide through the wind, doubling the normal and long ranges of their Thrown property. Ranged attack rolls made with these weapons ignore air-based hindrances
magic-items
This magic weapon grants a +1 bonus to attack and damage rolls made with it. Whenever you finish a Long Rest, choose one of the following creature types: Aberration, Beast, Celestial, Dragon, Fiend
Ice Devil (Spear Variant)
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Monsters
Monster Manual (2014)
two attacks: one with its spear and one with its tail.
Ice Spear. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Ice Spear"} to hit, reach 10 ft., one target
. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Ice Spear","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
magic-items
This beautiful Spear has a long handle carved of ivory and is tipped with the spiraling horn of a unicorn. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
While
attuned to the Spear, you have Immunity to Poison damage and the Poisoned condition. In addition, you have Advantage on Constitution and Wisdom saving throws against spells and other magical effects
magic-items
This Spear can slip through the Ethereal Plane to reach its destination. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which deals Force damage instead of Piercing
. When you take the Attack action while holding the Spear, you can choose a space you can see within 20 feet of you. The tip of the Spear vanishes and reappears in that space, allowing you to make
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Spear, you must take the Advanced Weapon
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
magic-items
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
Equipment
This strange and intimidating weapon was made for fishing in the reefs and crags of the Shallows. Its long haft is tipped with a spherical array of thin sharp barbs, which gave the spear its title, as its silhouette is reminiscent of a blooming dandelion.
Magic Items
Curse of Strahd
vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear stained with blood. His was the first blood spear, a weapon
that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting.
When you hit with a melee attack using this magic spear and
magic-items
This magic Spear is made of dark, polished granite and has a large ruby set in its head. Though it is made of stone, it weighs no more than a normal Spear and is enchanted to prevent it from
shattering. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The Spear has 4 charges and regains 1d4 expended charges daily at dawn. While you’re within 5 feet of a
Equipment
Also known as the merchant’s blade, the field spear was proven a useful and sturdy tool by the hundreds of merchants and travelers that use it in their expeditions across the island. Its
shorter haft is roughly half the size of a standard spear and its tip is more similar to a wide blade or dagger than the traditional spear tip.
magic-items
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
magic-items
When you reduce a Small or larger creature to 0 Hit Points or score a Critical Hit against a target with this weapon, you can create a harmless sensory effect or illusion, as if by the
magic-items
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage
Magic Items
Mythic Odysseys of Theros
Heliod wields Khrusor, a spear blessed with the power of the sun. In his hands, it can be pitched from Nyx to any point on Theros. When Heliod lends his weapon to a mortal, it’s typically so
they can perform some great work in his name or as a test of their worthiness.
Spear of the Sun. This spear grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
When you hit a creature with this weapon, the target must succeed on a DC 15 Strength saving throw or be moved 15 feet away from you in a straight line. You must be laughing maniacally while using the
magic-items
You can invoke great destructive power when you wield this weapon, causing triple damage on a successful hit. The power requires a magical word or phrase to be uttered, which you choose when you
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
magic-items
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
Forged as a pair, these magic weapons are crafted from the matching upper and lower jaw bones of a tar-rasque. Their innate magic—and one of the reasons the tar-rasque’s bite is so
Magic Items
Tales from the Yawning Portal
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Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
magic-items
When you hit a creature with this weapon, it screams out a horrible insult at the target. In addition to taking normal damage, the target must succeed on a DC 15 Wisdom saving throw or suffer
magic-items
When you hit a creature with this weapon, you are subjected to the effects of the Levitate spell, rising vertically up to 20 feet and remaining there for 10 minutes or until you end the spell as a
magic-items
Forged as a pair, these magic weapons are crafted from the matching upper and lower jaw bones of a tar-rasque. Their innate magic—and one of the reasons the tar-rasque’s bite is so
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to