AC
16
Initiative
+5 (15)
HP
112
(15d8 + 45)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +7 |
DEX | 15 | +2 | +5 |
CON | 16 | +3 | +6 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 12 | +1 | +4 |
CHA | 15 | +2 | +2 |
Skills
Athletics +10, Performance +5
Gear
Shield, Spears (3), Studded Leather Armor
Senses
Passive Perception 11
Languages
Common
CR
5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Use the Pirate Captain (2025 MM) stat block for the Drow Elite Warrior conversion instead of this stat block. It's a lot closer than this stat block. Epic Fail WOTC.
Love they gave them Proficiency in Performance
They choose the Gladiator Statblock not based on its accuracy to the original statblock, but because it was the same CR. Every monster conversion uses the most appropriate humanoid of the same CR so as not to mess with older module encounter maths.