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Returning 35 results for 'sphere gate'.
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Magic Items
Dungeon Master’s Guide
physical remains.
Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as that within a Portable Hole
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
The sphere obliterates all matter it passes through and all matter
Magic Items
Dungeon Master’s Guide
item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the
gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
":"recharge", "rollAction":"Cataclysmic Fire"}. Dexterity Saving Throw: DC 19, each creature in a 20-foot-radius Sphere centered on a point Lord Soth can see within 120 feet. Failure: 24 (7d6
Nightlund’s lord,” are admitted. Stairs beyond the gate climb several floors to the top of the keep’s walls.Garden. Gardens on the keep’s second floor are overgrown with thorny
Monsters
Baldur’s Gate: Descent into Avernus
-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik’s next turn.Second son of Duke Thalamra
Vanthampur of Baldur’s Gate. Amrik loves to exchange pleasantries over drinks before conducting business. He has trained Laraelra’s staff to recognize a variety of innocuous hand gestures that
Sphere of Annihilation
Legacy
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Magic Items
Basic Rules (2014)
gains control of the sphere and can levitate it as normal.
If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
The sphere obliterates all matter it passes through and all matter
Backgrounds
Baldur’s Gate: Descent into Avernus
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldur’s Gate live in the
almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on each point must make a DC 26 Dexterity saving throw, taking 71 (11d12);{"diceNotation":"11d12
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage is obliterated, leaving its possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell
Sphere of Annihilation Wondrous Item, Legendary Conceptopolis Sphere of Annihilation This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as
Sphere of Annihilation Wondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage is obliterated, leaving its possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell
Sphere of Annihilation Wondrous Item, Legendary Conceptopolis Sphere of Annihilation This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage is obliterated, leaving its possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell
Sphere of Annihilation Wondrous Item, Legendary Conceptopolis Sphere of Annihilation This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as
Sphere of Annihilation Wondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage is obliterated, leaving its possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell
Sphere of Annihilation Wondrous Item, Legendary Conceptopolis Sphere of Annihilation This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as
Sphere of Annihilation Wondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as
Sphere of Annihilation Wondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The