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Returning 35 results for 'steed of reaction die verbal'.
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Spells
Player’s Handbook
after yours and acts independently, focusing on protecting you.
Disappearance of the Steed. The steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed
Magic Items
Dungeon Master’s Guide
Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the
’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good
Feats
Player’s Handbook
the opposite end of the weapon. The weapon deals Bludgeoning damage, and the weapon’s damage die for this attack is a d4.
Reactive Strike. While you’re holding a Quarterstaff, a Spear
, or a weapon that has the Heavy and Reach properties, you can take a Reaction to make one melee attack against a creature that enters the reach you have with that weapon.
monsters
following effect. Wisdom Saving Throw: DC 15. Failure: The target takes a Reaction to make a melee attack roll against a creature within reach. If no creature is within reach, the target takes 7 (2d6
, and can’t cast spells with a Verbal component. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Success: Half damage only.Gallows speakers
Monsters
Guildmasters’ Guide to Ravnica
its steed and mounts it as long as the archon and its steed are on the same plane of existence.
Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its
reaction to make a melee weapon attack.
Detention (Costs 3 Actions). The archon targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Charisma saving throw or be
Hydra
Legacy
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Monsters
Basic Rules (2014)
, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of
.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
points for each head regrown this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attack;opportunity attacks.
Wakeful. While
Monsters
Icewind Dale: Rime of the Frostmaiden
. If all its heads die, the Telepathic Pentacle dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn
. The Telepathic Pentacle regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the Telepathic Pentacle has beyond one, it gets an extra reaction that can be used only
Monsters
Icewind Dale: Rime of the Frostmaiden
Brute. A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).Multiattack. Jarund makes three melee attacks.
Warhammer. Melee Weapon Attack: +7
the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target can see or hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Weapon Attack. The warlord makes one Greatsword or Shortbow attack
take on the role of monarch or general and attract followers willing to die for the warlord’s banner.
Warlords urge their troops into the fray with shouted exhortations. You can roll on the
Monsters
Mythic Odysseys of Theros
against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Whenever the hydra takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the
each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least
monsters
(spell save DC 17):
At Will: Phantom Steed
1/Day: Create UndeadParry. Trigger: Ramya is hit by a melee attack roll while holding a weapon. Response: Ramya adds 5 to her AC against that attack
, the target can’t speak or cast spells with a Verbal component. Success: Half damage only.Ramya Vasavadan desperately fights to claim and hold power over Kalakeri in a brutal cycle of victory
Monsters
Fizban's Treasury of Dragons
knocked unconscious.
Whenever the dracohydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die, the dracohydra dies.
At the end of its turn, the dracohydra grows two
. For each head the dracohydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the dracohydra sleeps, at least one of its heads is
feats
and take any damage, you can spend one of your Hit Dice as a Reaction and reduce the damage you take by the amount rolled. You can only spend one Hit Die at a time in this way, each time you are damaged
General Feat (Prerequisite 4+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.
Bloodied Reaction. While you’re Bloodied
Magic Items
Guildmasters’ Guide to Ravnica
.
Annihilation. If the dagger holds five souls, you can use this property: As a reaction immediately after you hit a creature with the dagger and deal damage to that target, you can release all five souls. If the
target now has fewer than 75 hit points, it must succeed on a DC 15 Constitution saving throw or die. If the target dies, you can’t use this property again until you finish a long rest.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
damage in a single turn, one of its heads dies. If all its heads die, the Goose Mother dies.
At the end of its turn, the Goose Mother grows two heads for each of its heads that died since its last
an extra reaction that can be used only for opportunity attack;opportunity attacks.
Wakeful. While the Goose Mother sleeps, at least one of its heads is awake.Multiattack. The Goose Mother makes as
Feats
Xanathar's Guide to Everything
. Surely a sign of fortune’s favor!
When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the
ally reroll the die. The ally must use the new roll.
When you use this ability, you can’t use your Lucky racial trait before the end of your next turn.
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
vampire could never truly die, at least not in Barovia.
Bride of Strahd. Strahd confided in the Abbot, lamenting his curse and telling the deva that he wished nothing more than to escape Barovia. His
Dullahan
Legacy
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monsters
Van Richten’s Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it
use its reaction to make a melee attack.
Headless Wail (Costs 2 Actions). An echoing shriek issues from the dullahan’s headless stump. Each creature of the dullahan’s choice within 10
Monsters
Mythic Odysseys of Theros
.
Whenever Polukranos takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, Polukranos dies.
At the end of its turn, it grows two heads for each of its heads that died
beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
Bag of Beans
Legacy
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Magic Items
Basic Rules (2014)
creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
classes
Player’s Handbook
Core Paladin Traits
Primary Ability
Strength and Charisma
Hit Point Die
D10 per Paladin level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2
Character
Gain the following traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
Gain the Paladin’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
–6). As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage.
Geryon (Variant);VARIANT: SOUND THE HORN
Geryon can have an action that
; (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they appear, and they obey his commands. They remain until they die
feats
tables in the Player’s Handbook.
Sustained Symbiosis. When you fail a saving throw, you can take a Reaction and expend one of your Hit Dice. Roll the die and add the number rolled to the
.
Entwined Existence. The symbiote can’t be targeted. If you die, so does your symbiote. If you are returned to life, your symbiote also revives.
Second Mind. You gain proficiency in one of the
Monsters
Eberron: Rising from the Last War
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
(Recharge 5–6). As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
Find Steed Level 2 Conjuration (Paladin) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You summon an otherworldly being that appears as a loyal steed in an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
Find Steed Level 2 Conjuration (Paladin) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You summon an otherworldly being that appears as a loyal steed in an
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Counterspell Level 3 Abjuration (Sorcerer, Warlock, Wizard) Casting Time: Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material
failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Counterspell Level 3 Abjuration (Sorcerer, Warlock, Wizard) Casting Time: Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material
failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Counterspell Level 3 Abjuration (Sorcerer, Warlock, Wizard) Casting Time: Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material
failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
table. Casting Times Superscript Casting Time A 1 action B 1 bonus action R 1 reaction + Longer than 1 action (see spell description) For example, a spellcaster’s utility spells might appear as follows: 1/day each: expeditious retreat ᴮ, mage armor ᴬ, phantom steed ⁺
includes a melee spell attack, the creature can use their reaction to make a melee spell attack against the creature, rather than making an opportunity attack. Utility Spells In addition to combat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Brace When a creature you can see moves into the reach you have with the melee weapon you’re wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon’s damage roll.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll. Disarming Attack
modifier. Riposte. When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gift of Gab 2nd-level enchantment Casting Time: 1 reaction, which you take when you speak to another creature Range: Self Components: V, S, R (2 gp) Duration: Instantaneous Jim Darkmagic is said to
seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell. When I met Jim Darkmagic, I wondered how he got anything done in that outfit. I